Sarcophagus

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Sarcophagus

Sarcophagus

An ornamented burial receptacle for the honored dead.

Base Stats

Type
BuildingMisc
Beauty
0
HP
250
Flammability
100%
Path Cost
42

Building

Size
1 ˣ 2
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Blocks Wind
True
Terrain Affordance
Light

Creation

Required Research
Complex furniture
Skill Required
Construction 5
Work To Make
2,400 ticks (40 secs)
Stuff tags
Woody, Metallic, Stony
Resources to make
Stuff 60
Deconstruct yield
Stuff 30
Destroy yield
Stuff 15

The sarcophagus is an alternative burial method to the grave. The sarcophagus will gain an art piece related to the dead pawn on it once a pawn has been interred into the sarcophagus. A room with sarcophagi will be classified as a tomb.

Acquisition

Sarcophagi require the Complex furniture research project to be completed in order to be constructed. Each requires Stuff 60 Stuff (Woody/Metallic/Stony), 2,400 ticks (40 secs) of work, and a Construction skill of 5.

Sarcophagi made of steel, granite, limestone, marble, sandstone and slate, can also spawn at map generation alongside other ruins.

Analysis

The storage tab above the inspect pane can be configured to set what types of pawns can be buried in the selected sarcophagus. The default setting is colonists only.

The command icons (Copy settings, Paste settings) can be used to copy storage settings between sarcophagi and graves. Settings can also be copied to other containers like stockpile zones and dumping stockpile zones; however, settings that a sarcophagus doesn't have (i.e. food) will be copied as disallowed. The copy function can take settings from one container and apply them to many containers, when shift-click is used to select multiple.

A body can be removed from a grave with the 'Open' command, and will be done by a colonist assigned to hauling.

As sarcophagi can be placed in freezers to preserve their inhabitants, they are a good method for protecting the corpses of colonists waiting for Resurrector mech serum from hungry animals and overly efficient butchers.

Material table

  • Material Stuff cost Beauty Work to Build HP Flammability Market Value
    Wooden Sarcophagus 60 Wood 0 001,680 ticks (28 secs) 163 100% 78 Silver
    Granite Sarcophagus 60 Granite blocks 0 014,540 ticks (4.04 mins) 425 0% 106 Silver
    Limestone Sarcophagus 60 Limestone blocks 0 014,540 ticks (4.04 mins) 388 0% 106 Silver
    Marble Sarcophagus 60 Marble blocks 1 013,340 ticks (3.71 mins) 300 0% 102 Silver
    Sandstone Sarcophagus 60 Sandstone blocks 0 012,140 ticks (3.37 mins) 350 0% 97 Silver
    Slate Sarcophagus 60 Slate blocks 0 014,540 ticks (4.04 mins) 325 0% 106 Silver
    Jade Sarcophagus 60 Jade 10 012,000 ticks (3.33 mins) 125 0% 345 Silver
    Golden Sarcophagus 600 Gold 20 002,160 ticks (36 secs) 150 40% 6010 Silver
    Plasteel Sarcophagus 60 Plasteel 0 005,280 ticks (1.47 mins) 700 0% 560 Silver
    Silver Sarcophagus 600 Silver 6 002,400 ticks (40 secs) 175 40% 610 Silver
    Steel Sarcophagus 60 Steel 0 002,400 ticks (40 secs) 250 40% 123 Silver
    Uranium Sarcophagus 60 Uranium 0 004,560 ticks (1.27 mins) 625 0% 375 Silver
    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Notes

    Despite the mood bonus for burying a colonist in a sarcophagus being removed, it still exists in the game code. This is unlike other obsolete content which is usually removed. It is currently unclear if it is simply a bug that it doesn't occur, if its lack of removal is an oversight, or if there are simply unknown requirements to trigger it in-game.

    Sarcophagi cannot be minimized or moved. Unlike graves, they will block wind turbines.

    Version history

    • 0.12.906 - Added.
    • Beta 19? - Mood buff for burying someone in a sarcophagus removed.
    • 1.1.2654 - Increase psyfocus gain range of sarcophagus from 8~24 to 10~30.