When it detects fire, this safety device pops and sprays a fire-retardant foam in a circular field around itself. Can also be triggered manually.
- 10 kg
- Path Cost
- 1 ˣ 1
- pass through only
- Cover Effectiveness
- Terrain Affordance
- Required Research
- Skill Required
- Construction 5
- Work To Make
- 1,500 ticks (25 secs)
- Destroy yield
The firefoam popper is a one-time use misc building detects and extinguishes nearby fires in a cloud of firefoam.
Firefoam poppers can be constructed once the Firefoam research project has been completed. They require 75 Steel, 1 Component, 1,500 ticks (25 secs) of work, and a Construction skill of 5.
A firefoam popper is a one-time use, uninstallable device. When triggered, either manually or when fire comes within a 3 tile radius, it will spark for about 2 seconds before creating a 10-tile radius burst of firefoam. This burst can extinguish walls and other impassible objects on fire, though they will block further foam from spreading.
The burst immediately extinguishes pawns and objects on fire, temporarily coats pawns in foam making them non-flammable, and spreads firefoam filth over the area preventing fires for items and floors in those tiles. Firefoam indoors has beauty of -25; outdoors it has beauty of -7. It is considered filth, so rain will clear it, and colonists will clean it up if it is in the home area.
The firefoam popper is best used when put in warehouses, as it will prevent your valuable items from catching fire and burning. It can also protect against inferno cannons and other fiery weapons.
You can keep a few uninstalled poppers to be re-installed near a fire, though a firefoam pop pack or foam turret is usually better for this purpose. Compared to the pop pack, the popper has a much larger radius and does not use the utility slot, but the firefoam pop pack is re-usable. Each pop pack requires only 30 chemfuel per use, but firefoam poppers must be fully replaced after each use.
Temporary enemy bases and encampments often have one or two firefoam poppers in them, depending on the base size and technology level of the inhabitants. Especially early game, this can be a cheap way to get poppers, effectively only costing travel costs and the risk of colonist injury.
- 0.13.1135 - Added.
- 1.0 - Firefoam poppers will now pop whenever there's a fire in a 3-cell radius
- ? - no longer fully depletes all shield belts