Shelf

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Shelf

Shelf

A shelf for storing miscellaneous items. Items stored in this will not affect room beauty and they won't deteriorate, even if outside.

Base Stats

Type
BuildingFurniture
Mass
8 kg
Beauty
0.5
HP
100
Flammability
100%
Path Cost
50

Building

Size
2 ˣ 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light

Creation

Required Research
Complex furniture
Work To Make
500 ticks (8.33 secs)
Stuff tags
Metallic, Woody, Stony
Resources to make
Stuff 20
Deconstruct yield
Stuff 10
Destroy yield
Stuff 5

A shelf is a furniture item that holds up to six stacks of items, similar to and more space efficient than a stockpile.

Acquisition

Constructing a shelf requires the Complex Furniture research to be complete, Stuff 20 Stuff (Metallic/Woody/Stony), 500 ticks (8.33 secs) of work.

Summary

A shelf acts like a stockpile zone that can hold 3 items a tile, or 6 items per shelf. It also protects items from deterioration and removes their beauty penalty. They cannot hold chunks, minified buildings, plants, or large corpses. They slow passage, but do not block movement. This trait makes it possible for pawns to pick up/place items without actually stepping on its tile. Shelves can be reinstalled as needed.

Their storage default setting is to contain general items at the "Preferred" priority level, but this can be changed at will, even while the shelf is still in an unfinished blueprint form. Shelves can also be "linked" together in groups to share storage settings without the need to manually select the entire group each time, which can include unfinished shelves.

The shelf's beauty depends on both the material it is built from as well as its quality. Similar to grand sculptures or beds, its beauty will be added to the underlying tile.

Analysis

A shelf's main use is to store items. Each shelf gives thrice the storage space. They can store and "mask" many ugly items in your workstation, allow more meat into your freezer, protect weapons and mortar shells from deterioration, etc. The removal of beauty penalty and their slight beauty boost make shelves convienent anywhere you want quick access to items, like medicine in a hospital.

Shelves can also make workers more efficient. Unlike actual storage zones, shelves allow a pawn to place or remove an item without walking on top of them. Working pawns can pick items off an adjacent shelf without needing to leave their seat, which significantly improves crafting time. This technique is best combined with "drop on floor when finished" and having other pawns restock the shelves. Even outside of workstations, not having to stand on top of the tile saves a very small amount of hauling time.

Material table

  • Material Stuff cost Beauty Work to Build HP Flamma­bility Market Value
    Wooden Shelf 20 Wood 0 000,350 ticks (5.83 secs) 65 100% 00,025,00 Silver
    Granite Shelf 20 Granite blocks 0 003,140 ticks (52.33 secs) 170 0% 00,029,00 Silver
    Limestone Shelf 20 Limestone blocks 0 003,140 ticks (52.33 secs) 155 0% 00,029,00 Silver
    Marble Shelf 20 Marble blocks 2 002,890 ticks (48.17 secs) 120 0% 00,028,00 Silver
    Sandstone Shelf 20 Sandstone blocks 1 002,640 ticks (44 secs) 140 0% 00,028,00 Silver
    Slate Shelf 20 Slate blocks 1 003,140 ticks (52.33 secs) 130 0% 00,029,00 Silver
    Jade Shelf 20 Jade 11 002,500 ticks (41.67 secs) 50 0% 00,109,00 Silver
    Golden Shelf 200 Gold 22 000,450 ticks (7.5 secs) 60 40% 02,000,00 Silver
    Plasteel Shelf 20 Plasteel 0 001,100 ticks (18.33 secs) 280 0% 00,184,00 Silver
    Silver Shelf 200 Silver 7 000,500 ticks (8.33 secs) 70 40% 00,200,00 Silver
    Steel Shelf 20 Steel 0 000,500 ticks (8.33 secs) 100 40% 00,040,00 Silver
    Uranium Shelf 20 Uranium 0 000,950 ticks (15.83 secs) 250 0% 00,123,00 Silver
  • Assuming Normal quality, for the effect of other qualities, see Quality.

    Styles

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Version history

    • Alpha 16, it was known as the Equipment rack and could only store apparel, mortar shells, or weapons.
    • 0.17.1546 - renamed from Equipment rack to Shelf, can now store anything instead of only apparel, mortar shells, and weapons
    • 1.1.0 - Shelves were given a path cost. This made them slower to move on top of, but also enabled the behavior of placing items on them without walking on top of them. Prior to this, players would use the "stool trick" for crafting stations, where several stools were placed around a crafting station that had high-priority stockpiles on top of them. Stools had a path cost (but allowed stockpile zones), achieving a similar effect. Description now states that they hide beauty of things inside of them.
    • 1.4.3523 - Shelves can now hold 3 items stacks per tile, or 6 items total, making them much more efficient for space. Removed ability to store chunks, corpses, minified buildings, and other large items. Resource amount lowered from 30 to 20, work to make lowered from 600 to 500.