Bedroll
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Bedroll
A simple bed that lays on the floor, usually made of cloth or leather, often lined with fur. It is lightweight and can be rolled up for easy transport, but it is not quite as comfortable as a typical bed. Caravans can use bedrolls while traveling for better sleep.
Base Stats
Building
- Size
- 1 ˣ 2
- Minifiable
- True
- Placeable
- True
- Passability
- standable
- Terrain Affordance
- Light
- Facility
- Dresser, End table, Sleep accelerator
- Surgery Success Chance Factor
- 1
- Immunity Gain Speed Factor
- 1.05
- Rest Effectiveness
- 0.95
- Comfort
- 0.68
Creation
- Work To Make
- 600 ticks (10 secs)
- Stuff tags
- Fabric, Leathery
The bedroll is a furniture item which pawns can sleep in. Bedrolls are portable and can be used by pawns in caravans. Bedrolls provide better comfort and rest effectiveness than a sleeping spot, but are inferior to beds of the same quality.
Contents
Acquisition
Bedrolls can be constructed with 40 Stuff (Leather/Fabric) in 600 ticks (10 secs).
Summary
Bedrolls function similar to beds in most respects. However, unlike other beds, bedrolls can be carried and used in caravans. When resting, caravan members will automatically use bedrolls in caravan inventory, improving their comfort regeneration, rest efficiency, and healing rates. Quality affects these as normal, even when on caravan. Note however that even if using a bedroll allows pawns to fill their rest bar before dawn, the caravan will be able to move until first light.
To add bedrolls to a caravan, they cannot be "installed", which is their default upon creation. You must select a bedroll and choose the Uninstall option available for all types of Furniture. It will go into regular storage and be available in the config tab when you are forming the caravan.
Rest Effectiveness
Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. Rest effectiveness under 100% increases rest time needed.
Rest effectiveness for bedrolls varies by quality.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Rest effectiveness | 82% (12.85 hr) | 87% (12.01 hr) | 95% (11.05 hr) | 103% (10.23 hr) | 108% (9.7 hr) | 119% (8.84 hr) | 152% (6.91 hr) |
Comfort
Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. Comfort varies by quality but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. An adjacent end table and a nearby dresser will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Comfort | 0.52 | 0.6 | 0.68 | 0.76 | 0.84 | 0.99 | 1.16 |
+ End Table & Dresser | 0.59 | 0.69 | 0.78 | 0.87 | 0.97 | 1.13 | 1.33 |
Surgery Success Chance Factor
The Surgery Success Chance Factor is exactly what it sounds like: a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the sleeping spot a lower value of 70%, and the hospital bed a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Surgery Success Chance Factor | 90 | 95 | 100 | 105 | 110 | 115 | 130 |
Analysis
![]() | This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Comparison with all other bed options needed. |
Bedrolls are inferior to beds of the same quality for rest effectiveness and comfort, but slightly superior to beds of one quality level below. Thus, installing high quality bedrolls as long-term sleeping assignments has merit. However, a colony may have more spare wood than textiles to spare, and beds are the practical solution. Any bedrolls replaced by static beds can then be used for caravan duty.
As for materials, the choice only affects hit points, flammability and value, so any expendable textile should be used.
Material table
Material | Stuff cost | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|---|
Bearskin Bedroll | ![]() |
0 | 600 ticks (10 secs) | 98 | 100% | 138 ![]() |
Birdskin Bedroll | ![]() |
0 | 600 ticks (10 secs) | 75 | 100% | 74 ![]() |
Bluefur Bedroll | ![]() |
0 | 600 ticks (10 secs) | 98 | 100% | 94 ![]() |
Camelhide Bedroll | ![]() |
0 | 600 ticks (10 secs) | 98 | 100% | 94 ![]() |
Chinchilla fur Bedroll | ![]() |
0 | 600 ticks (10 secs) | 75 | 100% | 260 ![]() |
Dog leather Bedroll | ![]() |
0 | 600 ticks (10 secs) | 98 | 100% | 82 ![]() |
Elephant leather Bedroll | ![]() |
0 | 600 ticks (10 secs) | 113 | 100% | 99 ![]() |
Foxfur Bedroll | ![]() |
0 | 600 ticks (10 secs) | 75 | 100% | 142 ![]() |
Guinea pig fur Bedroll | ![]() |
0 | 600 ticks (10 secs) | 45 | 100% | 200 ![]() |
Heavy fur Bedroll | ![]() |
0 | 600 ticks (10 secs) | 113 | 100% | 134 ![]() |
Human leather Bedroll | ![]() |
0 | 600 ticks (10 secs) | 98 | 100% | 170 ![]() |
Lightleather Bedroll | ![]() |
0 | 600 ticks (10 secs) | 75 | 100% | 78 ![]() |
Lizardskin Bedroll | ![]() |
0 | 600 ticks (10 secs) | 75 | 100% | 86 ![]() |
Panthera fur Bedroll | ![]() |
0 | 600 ticks (10 secs) | 98 | 100% | 122 ![]() |
Patchleather Bedroll | ![]() |
0 | 600 ticks (10 secs) | 75 | 100% | 62 ![]() |
Pigskin Bedroll | ![]() |
0 | 600 ticks (10 secs) | 98 | 100% | 78 ![]() |
Plainleather Bedroll | ![]() |
0 | 600 ticks (10 secs) | 98 | 100% | 86 ![]() |
Rhinoceros leather Bedroll | ![]() |
0 | 600 ticks (10 secs) | 113 | 100% | 170 ![]() |
Thrumbofur Bedroll | ![]() |
0 | 600 ticks (10 secs) | 150 | 100% | 560 ![]() |
Wolfskin Bedroll | ![]() |
0 | 600 ticks (10 secs) | 98 | 100% | 122 ![]() |
Alpaca wool Bedroll | ![]() |
0 | 600 ticks (10 secs) | 75 | 100% | 154 ![]() |
Bison wool Bedroll | ![]() |
0 | 600 ticks (10 secs) | 75 | 100% | 110 ![]() |
Cloth Bedroll | ![]() |
0 | 600 ticks (10 secs) | 75 | 100% | 62 ![]() |
Devilstrand Bedroll | ![]() |
0 | 600 ticks (10 secs) | 98 | 40% | 220 ![]() |
Hyperweave Bedroll | ![]() |
0 | 600 ticks (10 secs) | 180 | 40% | 360 ![]() |
Megasloth wool Bedroll | ![]() |
0 | 600 ticks (10 secs) | 75 | 100% | 110 ![]() |
Muffalo wool Bedroll | ![]() |
0 | 600 ticks (10 secs) | 75 | 100% | 110 ![]() |
Sheep wool Bedroll | ![]() |
0 | 600 ticks (10 secs) | 75 | 100% | 110 ![]() |
Synthread Bedroll | ![]() |
0 | 600 ticks (10 secs) | 98 | 70% | 162 ![]() |
Version history
Prior to version 1.0 they had no quality, a rest effectiveness of 0.93 and a comfort of 0.6