Hospital bed

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Hospital bed

Hospital bed

A bed specially designed for use in hospitals. Adjustable for a patient and festooned with built-in equipment, it improves medical outcomes over normal beds.

Base Stats

Tech Level
35 kg
Path Cost


1 ˣ 2
pass through only
Cover Effectiveness
Terrain Affordance
Vitals monitor, End table, Dresser, Sleep accelerator
Surgery Success Chance Factor
Immunity Gain Speed Factor
Rest Effectiveness


Required Research
Hospital bed
Skill Required
Construction 8
Work To Make
2,800 ticks (46.67 secs)
Stuff tags
Resources to make
Stuff 40 + Steel 80 + Component 5
Deconstruct yield
Stuff 20 + Steel 40 + Component 2 - 3
Destroy yield
Stuff 10 + Steel 20 + Component 1 - 2

A hospital bed improves quality of medical treatments, boosts immunity gain speed to help recover from diseases faster, and speeds up healing from injuries. It can even boost medical tend quality above the normal maximum for that type of medicine, for example allowing 70%+ treatment quality from herbal medicine.

When a colonist that is injured, sick, or has been scheduled for an operation is selected, the player may right-click a hospital bed to direct the colonist there by selecting the "Rest until healed" command (even for elective surgeries). That colonist will then go to that bed and sleep there instead of at their designated beds, and instead of doing their regular tasks. At any time, the colonist can be given another task and, if they can move, they will leave the bed and perform that task.

A hospital bed can also be linked to a vitals monitor to further increase medical treatment quality and patient's immunity gain speed. The bonuses for immunity gain speed from a hospital bed and a vitals monitor stack, but a vitals monitor does not improve the recovery rate from injuries.

While resting on a hospital bed, colonists recover from injuries much faster than a normal bed or sleeping spot. The increased heal rate from using a hospital bed relative to a normal bed is equivalent to a +75% increase in tend quality (see injury for details).

It also increases the success rate of surgeries.


Constructing a hospital bed requires Hospital Bed to be researched and a construction skill of 8. It requires Stuff 40 Stuff (Metallic), Steel 80 Steel, Component 5 Component and is constructed in 2,800 ticks (46.67 secs).


Rest Effectiveness

Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. Rest effectiveness varies by quality and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Rest effectiveness 86% (12.21 hr) 92% (11.41 hr) 100% (10.5 hr) 108% (9.72 hr) 114% (9.21 hr) 125% (8.4 hr) 160% (6.56 hr)
    + Sleep acceleratorContent added by the Ideology DLC 116% (9.04 hr) 124% (8.45 hr) 135% (7.78 hr) 146% (7.2 hr) 154% (6.82 hr) 169% (6.22 hr) 216% (4.86 hr)
  • Bracketed times are time to refill rest to 100% from 0% at the given rest effectiveness.


    Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. Comfort varies by quality but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. An adjacent end table and a nearby dresser will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort 0.61 0.7 0.8 0.9 0.99 1.16 1.36
    + End Table & Dresser 0.68 0.79 0.9 1.01 1.12 1.31 1.53
  • Surgery Success Chance Factor

    The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the sleeping spot a lower value of 70%, and the hospital bed a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Surgery Success Chance Factor 99 104.5 110 115.5 121 126.5 143
  • Analysis

    When compared to a regular bed:


    • Can be used alongside a vitals monitor, giving further boosts to their medical care
    • ~75% increase in effective tend quality while resting here
    • 10% increased surgery success chance, but note that the hard cap of 98% surgery success cannot be overcome by any means and is achievable with a normal bed in the right hospital design
    • +0.04 immunity gain speed
    • 5% increased base comfort
    • More HP


    • Nearly impossible to acquire early game
    • Much more expensive, requiring 5 less stuff material but an additional 80 steel and 5 components
    • Requires the Hospital Bed research project, which in turn has several additional prerequisite projects.
    • Takes 2.5x longer to construct
    • Requires level 8 Construction
    • Increased Colony Wealth (especially for Legendary quality)

    The massive increase in tend quality and surgery success chance makes Hospital beds a worthwhile project to pursue for treatment, especially in maps such as the Tropical Rainforest or Tropical Swamp where diseases like Malaria are much more frequent. A pawn with a high medical skill and herbal_medicine can suffice for most cases early game, but a hospital bed minimizes the risk of poor tend results. Since the hospital beds are locked behind a 1200 point research project, as well as needing Sterile Materials (600 points) and Microelectronics (3000 research points), it is not always advisable to prioritize them; instead, spend time researching projects that are more immediately necessary for your playthrough. In bedrooms/barracks, using hospital beds is generally not worth the cost, unless the pawn is sickly, very old, or otherwise needs immediate access to quality care in their bedrooms.

    Material table

  • Material Stuff cost Beauty Work to Build HP Flammability Market Value
    Golden Hospital bed 400 Gold 20 002,520 ticks (42 secs) 90 40% 4320 Silver
    Plasteel Hospital bed 40 Plasteel 0 006,160 ticks (1.71 mins) 420 0% 695 Silver
    Silver Hospital bed 400 Silver 6 002,800 ticks (46.67 secs) 105 40% 720 Silver
    Steel Hospital bed 40 Steel 0 002,800 ticks (46.67 secs) 150 40% 400 Silver
    Uranium Hospital bed 40 Uranium 0 005,320 ticks (1.48 mins) 375 0% 570 Silver
    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Version history

    Beta 19