Table (1x2)

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Table (1x2)

Table (1x2)

People eat off tables when chairs are placed facing them.

Base Stats

Type
BuildingFurniture
Mass
5 kg
Beauty
0.5
Style Dominance
5
HP
75
Flammability
100%
Path Cost
42

Building

Size
1 ˣ 2
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light

Creation

Work To Make
750 ticks (12.5 secs)
Stuff tags
Metallic, Woody, Stony
Resources to make
Stuff 28
Deconstruct yield
Stuff 14
Destroy yield
Stuff 7

The Table (1x2) is one of four table varieties. Tables are one of the two types of furniture necessary for creating a dining room. The other three sizes are:

Acquisition

It is built with Stuff 28 Stuff (Wood/Metals/Stone) in 750 ticks (12.5 secs). It can also be bought from traders and found in ruins.

Summary

When placed adjacent to a stool, dining chair, or armchair, colonists will eat their meals at the table. This avoids giving them the "Ate without table" bad thought, and gives them good thoughts if your dining room has high impressiveness.

Colonists more than 50 tiles away from a table at the moment they decide to eat something will ignore the table and eat where they stand, suffering a -3 mood hit. Larger colonies may benefit from building a second dining room, or have scattered tables, especially next to a killbox, mining site, or anima treeContent added by the Royalty DLC (unless you want to cut down the tree, suffer a -6 mood penalty for a while until it respawns in a more favorable position).

Tables are set by default as gathering spots. Colonists will gather here to socialize for recreation, especially when idle. This should be toggled off on all tables except for the one in the rec room. Not toggling can cause people to recreate and have parties in the middle of an ugly, dirty mining site, making everybody unhappy.

Gather spot.png

Analysis

Larger tables are well-suited for use in your primary dining room, while smaller tables are perfect for prison cells to help keep your prisoners happy. All tables function more or less identically, however, and it is perfectly reasonable to choose a table size for purely aesthetic reasons.

If you don't want to build multiple tables, you can stagger the recreation schedule of colonists to make sure they don't take all of the space on a table.

Material table

  • Material Stuff cost Beauty Work to Build HP Flammability Market Value
    Wooden Table (1x2) 28 Wood 0 000,525 ticks (8.75 secs) 49 100% 36 Silver
    Granite Table (1x2) 28 Granite blocks 0 004,640 ticks (1.29 mins) 128 0% 41 Silver
    Limestone Table (1x2) 28 Limestone blocks 0 004,640 ticks (1.29 mins) 116 0% 41 Silver
    Marble Table (1x2) 28 Marble blocks 2 004,265 ticks (1.18 mins) 90 0% 40 Silver
    Sandstone Table (1x2) 28 Sandstone blocks 1 003,890 ticks (1.08 mins) 105 0% 39 Silver
    Slate Table (1x2) 28 Slate blocks 1 004,640 ticks (1.29 mins) 98 0% 41 Silver
    Jade Table (1x2) 28 Jade 11 003,750 ticks (1.04 mins) 38 0% 154 Silver
    Golden Table (1x2) 280 Gold 22 000,675 ticks (11.25 secs) 45 40% 2800 Silver
    Plasteel Table (1x2) 28 Plasteel 0 001,650 ticks (27.5 secs) 210 0% 260 Silver
    Silver Table (1x2) 280 Silver 7 000,750 ticks (12.5 secs) 53 40% 285 Silver
    Steel Table (1x2) 28 Steel 0 000,750 ticks (12.5 secs) 75 40% 56 Silver
    Uranium Table (1x2) 28 Uranium 0 001,425 ticks (23.75 secs) 188 0% 173 Silver
    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Styles

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Version history

    Prior to Beta 18, tables only came in two forms: short table (2x2) and long table (2x4). These were renamed to reflect their actual sizes, and two additional sizes (1x2 and 3x3) were added.