End table

From RimWorld Wiki
Jump to navigation Jump to search

End table

End table

A small bedside table which makes nearby beds a little bit more comfortable. Must be placed directly adjacent to the head of the bed. Placing more than one end table near the same bed has no effect.

Base Stats

Type
BuildingFurniture
Mass
5 kg
Beauty
3
HP
75
Flammability
100%
Path Cost
30

Building

Size
1 ˣ 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light

Creation

Required Research
Complex furniture
Work To Make
1,000 ticks (16.67 secs)
Stuff tags
Metallic, Woody, Stony
Resources to make
Stuff 30
Deconstruct yield
Stuff 15
Destroy yield
Stuff 7 - 8

End tables are a type of furniture which slightly enhances the comfort of any human bed or bedroll, but not a sleeping spot. To work, it must be placed orthogonally adjacent (i.e. touching "pillow end" non-diagonally) to the head of the bed (where the pillow is visible). Small and cheap, there is usually no reason not to attach these to every bed you have.

orthogonally visual aid

This comfort bonus stacks with the effect of a dresser, but not with additional end tables. Larger beds and bedrolls which serve two colonists at once still only need one end table. While up to four multiple beds can share an end table, placing multiple beds in a single bedroom turns it into a barracks, which ideally should be avoided.

Acquisition

End tables can be constructed once the Complex furniture research project has been completed. They require Stuff 30 Stuff (Wood/Metals/Stone) and 1,000 ticks (16.67 secs) of work.

Analysis

Especially in the early game, given the one time cost of 80 wood or steel, end tables and dressers can be worthwhile to improve and extend the "comfortable" buff from a mid-quality bed or bedroll.

Assuming the comfort of the bed without the end table is 95% or below, the end table adds approximately an hour of the comfortable mood buff as well as potentially increasing the power of the buff itself. For example, a royal bed of normal quality has a comfort rating of 90%. Assuming the pawn can sleep until their comfort bar is maxed, and the pawn does not gain comfort from another source (e.g. by sitting for recreation, meals or work), this results in a mood buff of +8 for 2 hours, +6 for 2 hours and +4 for 2 hours. Adding an end table increases the bed's comfort rating to 95% and, under the same assumptions, results in a mood buff of +10 for 1 hour, +8 for 2 hours, +6 for 2 hours and +4 for 2 hours. Adding a dresser would increase the time with a +10 mood buff to 2 hours. For comparisons sake, a beer also provides a +10 mood buff and lasts 4.8 hours, but is consumable and also increases social fight chance and decreases manipulation. Note, however, that a beer will stack with the comfortable bonus.

For pawns with jobs that can done sitting in an armchair, the buffs from the Dresser and End Table become less important, as a normal quality armchair will maintain the "Very Comfortable" buff (+6) all day, however the 2 hours each at +10 and +8 can still be advantageous. Once excellent quality armchairs are available, with a comfort level of 99%, even this advantage evaporates as the armchair can maintain the +10 bonus all day, and only pawns that cannot sit on the job (e.g. Growers or Animal Handlers, etc.) will benefit.

Similarly, beds and bedrolls of masterwork quality and royal beds of good quality also negate the extended benefit from dressers or end tables.

NoblesContent added by the Royalty DLC of Knight/Dame rank or above require an end table in their room to be avoid a mood penalty, unless they have the Ascetic trait.

  • Bed Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort Bonus +0.04 +0.04 +0.05 +0.06 +0.06 +0.07 +0.09
    • Nota bene: As the comfort bonuses apply to the bed before the bed's quality multiplier is applied, the exact bonus the end table applies scales with the bed's quality. It does not change with the end table's quality.
  • Material table

  • Material Stuff cost Beauty Work to Build HP Flammability Market Value
    Wooden End table 30 Wood 3 000,700 ticks (11.67 secs) 49 100% 39 Silver
    Granite End table 30 Granite blocks 3 006,140 ticks (1.71 mins) 128 0% 49 Silver
    Limestone End table 30 Limestone blocks 3 006,140 ticks (1.71 mins) 116 0% 49 Silver
    Marble End table 30 Marble blocks 5 005,640 ticks (1.57 mins) 90 0% 47 Silver
    Sandstone End table 30 Sandstone blocks 3 005,140 ticks (1.43 mins) 105 0% 45 Silver
    Slate End table 30 Slate blocks 3 006,140 ticks (1.71 mins) 98 0% 49 Silver
    Jade End table 30 Jade 17 005,000 ticks (1.39 mins) 38 0% 168 Silver
    Golden End table 300 Gold 32 000,900 ticks (15 secs) 45 40% 3005 Silver
    Plasteel End table 30 Plasteel 3 002,200 ticks (36.67 secs) 210 0% 280 Silver
    Silver End table 300 Silver 12 001,000 ticks (16.67 secs) 53 40% 305 Silver
    Steel End table 30 Steel 3 001,000 ticks (16.67 secs) 75 40% 61 Silver
    Uranium End table 30 Uranium 1 001,900 ticks (31.67 secs) 188 0% 187 Silver
    Assuming Normal quality, for the effect of other qualities, see Quality.