|This information relates to content added by the Ideology DLC. Please note that it will not be present without the DLC enabled.|
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An inedible, fibrous plant which produces a small amount of a wood-like substance.
- Time to grow
- 6 days
- Work to Sow
- 170 ticks (2.83 secs)
- Work to Harvest
- 300 ticks (5 secs)
- Min Fertility
- Fertility Sensitivity
- Ground, Hydroponic
|Ground Type||Gravel||Soil||Rich Soil||Hydroponics|
|Real Grow Time (days)||11.42||11.08||10.65||9.39|
- Actual days to grow, taking into account rest time.
- Per plant, assuming Crop Yield Multiplier of 1.0. Note that Difficulty settings change the Crop Yield Multiplier.
Most plants typically require at least 51% light to grow.
Decorative Plants typically require at least 30% light to grow. Fibercorn oddly falls into this light requirement.
Most artificial light sources only provide 50% light.
|This section is a stub. You can help RimWorld Wiki by expanding it. Reason: better analysis and detail, including breakdown of each biome.|
Fibercorn is an labor inefficient source of wood compared to most trees, coming 10th of 15 in terms of wood per work, including the mostly decorative bonsai tree. How poorly it performs depends partially on the biome in question, and consequently the other trees available for sowing. For example, fibercorn offers only 42% the wood per work when compared to teak trees, but 123% when compared to the saguaro cactus, the only tree option in extreme deserts.
In terms of space efficiency, it is similarly lackluster. Fibercorn's low yield is partially makes up for a low wood per day per tile by not requiring a 2x2 space to grow like trees do. This again places it 10th of 15 for space efficiency.
Despite this, fibercorn has a number of benefits over trees that can make it exceptionally useful in certain situations. It requires no skill or research to plant, and it matures quickly. It can be grown indoors, and unlike most plants can grow under the light of a torch or standing lamp - this similarly means that a field of fibercorn can grow year-round, while a grove of trees will stop growing during particularly hot or cold seasons. On maps with little soil it can be grown in hydroponics basins, though it gains almost none of the fertility bonus. It can be planted in one-row strips when necessary, allowing far more flexibility in field shape. Finally, for certain ideoligions fibercorn provides a reliable source of wood that doesn't incur mood penalties.
Unlike actual corn, fibercorn does not yield any human-edible products.
- Ideology DLC release - Added
- 110% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.