Cotton plant

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Cotton plant

Yields cotton, a fine plant fiber used to make cloth.


Base Stats

Max Hit Points

Stat Modifiers

All information here is up-to-date as of Alpha 17b.

The cotton plant is a player-growable production crop with a moderate yield, and slightly longer growing cycle. A mature cotton plant yields 13 cloth.


Cotton plants have a base growing time of 8 days, need a minimum soil fertility of 50%, and have a fertility sensitivity rating of 70%. The following table details how long it takes for cotton plants to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

Ground Type Gravel Soil Rich Soil Hydroponics
Fertility (%) 70 100 140 230
Grow Time (days) 17.49 13.82 10.8 7.23
Base Yield/day[1] 0.74 0.94 1.2 1.8
  1. Per plant

Cotton has roughly 5.16x the yield per day of devilstrand in gravel; 4.57x the yield per day in soil; and 4.18x the yield per day in rich soil. This is due to cotton's lower fertility sensitivity compared to devilstrand.

Food Production

Cotton plants don't yield any human-edible products.


The cotton plant's raw product is cloth, which has a market value of 1.9 silver. The refined product with the largest profit margin is a duster, having a 1.32%[1] profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:

Ground Type Gravel Soil Rich Soil Hydroponics
Raw 0.71 0.89 1.14 1.71
Refined 0.72 0.91 1.16 1.73
  1. 70% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.

Normal quality cloth dusters are actually profitable when compared to devilstrand dusters. This is because cloth dusters have a higher work:ingredient value ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients.