Horseshoes pin

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Horseshoes pin

Horseshoes pin

A simple ancient game played with a few horseshoes and a large pin in the ground. Players toss horseshoes from a distance and attempt to get them to land close to or around the pin. It's relaxing, and even trains hand-eye coordination.

1 ˣ 1
3 kg
Building Material (steel, wood, plasteel, etc.) 10
Work To Make
100 ticks (1.67 secs)

A horseshoes pin is used by colonists to take a break and gain recreation. It is the second cheapest and quickest to build of all the joy-related buildings, after the hoopstone ring.

To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Playing horseshoes increases the player's shooting skill at a meager rate. Because of its low cost and ability to slowly raise colonist shooting skill, it is often advisable to build a horseshoe pin early after starting a colony.

Up to three colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Colonists can throw through a held open doorway into an adjacent room while playing horseshoes. Mood bonuses for room impressiveness are determined by the thrower's location.


A horseshoe pin can made from any material (wood, metals, or stone) through the Architect menu, under the Recreation tab. It costs 10 materials for standard volume material (such as ( Wood wood, Steel steel, Plasteel plasteel, Granite Blocks stone blocks, Uranium uranium, Jade jade) and 100 materials for low volume material, such as ( Silver silver, Gold gold). Regardless of the material used, a horseshoe pin has neutral beauty, and has no quality level. Once placed it can be uninstalled and then reinstalled in a new location.

Version History

  • 0.10.785 - Added with the addition of Joy