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A simple ancient game played with a horseshoes and a large pin in the ground. Players toss horseshoes to try to get them to land on the pin. It's relaxing, and trains shooting skills.
- 1 ˣ 1
- Terrain Affordance
- 100% dexterity play
- Work To Make
- 100 ticks (1.67 secs)
- Metallic, Woody, Stony
A horseshoes pin is a piece of recreation furniture that provides dexterity recreation when used by colonists, It is the cheapest to construct of all the recreation-related buildings, and tied for the quickest to produce.
Horseshoes pins can only be constructed by New Arrivals. They require 10 Stuff (Metallic/Woody/Stony) and 100 ticks (1.67 secs) of work. New Tribes can never construct horseshoes pins, and instead have the exclusive ability to construct hoopstone rings.
Regardless of the material used, a horseshoe pin has no quality level. Once placed it can be uninstalled and then reinstalled in a new location.
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Up to three colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Each instance of this activity lasts 4,000 ticks (1.11 mins), and it increases Recreation need at a rate of ?? per second. It provides Dexterity Play-type recreation.
To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Colonists can throw through a held open doorway into an adjacent room while playing horseshoes. Mood bonuses for room impressiveness are determined by the thrower's location.
The horseshoes pin is the second weakest of all recreation objects, tied with the Chess table and the Hoopstone ring with a recreation power of only 100%. The only recreation object worse is the Game-of-Ur board, with a meager recreation power of 80%. Because of its low cost and ability to slowly raise colonist shooting skill, it is often advisable to build a horseshoe pin early after starting a colony.
|Material||Stuff cost||Beauty||Work to Build||HP||Flammability||Market Value|
|Wooden Horseshoes pin||10||0||ticks (1.17 secs)70||49||100%||12|
|Granite Horseshoes pin||10||0||ticks (12.33 secs)740||128||0%||12|
|Limestone Horseshoes pin||10||0||ticks (12.33 secs)740||116||0%||12|
|Marble Horseshoes pin||10||1||ticks (11.5 secs)690||90||0%||12|
|Sandstone Horseshoes pin||10||0||ticks (10.67 secs)640||105||0%||11|
|Slate Horseshoes pin||10||0||ticks (12.33 secs)740||98||0%||12|
|Jade Horseshoes pin||10||10||ticks (8.33 secs)500||38||0%||52|
|Golden Horseshoes pin||100||20||ticks (1.5 secs)90||45||40%||1,000|
|Plasteel Horseshoes pin||10||0||ticks (3.67 secs)220||210||0%||91|
|Silver Horseshoes pin||100||6||ticks (1.67 secs)100||53||40%||100|
|Steel Horseshoes pin||10||0||ticks (1.67 secs)100||75||40%||19|
|Uranium Horseshoes pin||10||0||ticks (3.17 secs)190||188||0%||61|
Assuming Normal quality, for the effect of other qualities, see Quality.