Grand altar

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Grand altar

Grand altar

A grand platform that plays a role in ideoligious rituals.

Base Stats

Style Dominance


3 × 3
pass through only
Cover Effectiveness
Terrain Affordance


Work To Make
30,000 ticks (8.33 mins)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 300
Deconstruct yield
Stuff 150
Destroy yield
Stuff 75

Grand altars are miscellaneous buildings added by the Ideology DLC which act as a focus for colonists to perform, and take part in, rituals.

It is the largest size of altar, with the smaller sizes being the small altar, medium altar, and large altar. Altars also act as alternative to the ideogram.


Grand altars can only be constructed by colonists whose ideoligion has them selected as one of their buildings. They require Stuff 300 Stuff (Metallic/Woody/Stony) and 30,000 ticks (8.33 mins) of work.


Altars or ideograms are used as a ritual focus for the Social party, Animal sacrifice, Scarification, Blinding ceremony, and Prisoner execution rituals. Starting these rituals in an altar increases their ritual quality by +20%, increasing the chance for a positive outcome.

If the grand altar is chosen for an ideoligion, a proper temple room will be demanded at either moderate or high expectations. These expectations are reached at 80,000 or 180,000 colony wealth, respectively. Once expectations are reached, altar rooms can have the following requirements:

These requirements, and the level of expectations where they apply, can change each time you regenerate the altar.

If the altar's room requirements aren't met, then colonists will gain a −4 <Altar> disrespected moodlet, or −4 Missing <Altar> if nonexistent. They only apply once moderate / high expectations are actually reached. For example, you can place an altar inside a bedroom until you reach the expectation threshold. Altars are instanced per ideoligion; even if 2 ideoligions use a grand altar, you will have to build their own dedicated altar.


Material table

  • Material Stuff cost Beauty Work to Build HP Flamma­bility Market Value
    Wooden Grand altar 300 Wood 30 021,000 ticks (5.83 mins) 228 0% 00,435,00 Silver
    Granite Grand altar 300 Granite blocks 30 180,140 ticks (50.04 mins) 595 0% 00,920,00 Silver
    Limestone Grand altar 300 Limestone blocks 30 180,140 ticks (50.04 mins) 543 0% 00,920,00 Silver
    Marble Grand altar 300 Marble blocks 41 165,140 ticks (45.87 mins) 420 0% 00,865,00 Silver
    Sandstone Grand altar 300 Sandstone blocks 33 150,140 ticks (41.71 mins) 490 0% 00,810,00 Silver
    Slate Grand altar 300 Slate blocks 33 180,140 ticks (50.04 mins) 455 0% 00,920,00 Silver
    Jade Grand altar 300 Jade 85 150,000 ticks (41.67 mins) 175 0% 02,040,00 Silver
    Golden Grand altar 3000 Gold 140 027,000 ticks (7.5 mins) 210 0% 30,095,00 Silver
    Plasteel Grand altar 300 Plasteel 30 066,000 ticks (18.33 mins) 980 0% 02,940,00 Silver
    Silver Grand altar 3000 Silver 66 030,000 ticks (8.33 mins) 245 0% 03,110,00 Silver
    Steel Grand altar 300 Steel 30 030,000 ticks (8.33 mins) 350 0% 00,680,00 Silver
    Uranium Grand altar 300 Uranium 15 057,000 ticks (15.83 mins) 875 0% 02,005,00 Silver
  • Assuming Normal quality, for the effect of other qualities, see Quality.


    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Version history[edit]