|This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled.|
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A large image drawn on the ground and reinforced with metal edges. It is used as a focus for rituals.
- 3 × 3
- Terrain Affordance
- Work To Make
- 25,000 ticks (6.94 mins)
Ideograms are functionally equivalent to altars. They are used as a ritual focus for the Social party, Animal sacrifice, Scarification, Blinding ceremony, and Prisoner execution rituals. Starting these rituals in an altar increases their ritual quality by +20%, increasing the chance for a positive outcome.
If the ideogram is chosen for an ideoligion, a proper temple room will be demanded at either moderate or high expectations. These expectations are reached at 80,000 or 180,000 colony wealth, respectively. Once expectations are reached, altar rooms can have the following requirements:
- No work facilities or beds (always required)
- Room Impressiveness - 60
- Room area - 25 tiles
- 4x column
- All floored
These requirements, and the level of expectations where they apply, can change each time you regenerate the altar.
If the room requirements aren't met, then colonists will gain a −4 <Altar> disrespected moodlet, or −4 Missing <Altar> if nonexistent. They only apply once moderate / high expectations are actually reached. For example, you can place an altar inside a bedroom until you reach the expectation threshold. Altars are instanced per ideoligion; even if 2 ideoligions use a ideogram, you will have to build their own dedicated buildings.
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While ideograms take up a 3x3 area, it is entirely passable, meaning they do not take any of a room's space.
- Ideology DLC Release - Added.