A bundle of electrical cables for moving power around. Can be placed under walls and other buildings.
- 1 × 1
- Terrain Affordance
A power conduit transmits power from generators or batteries to appliances up to six squares away. Conduit doesn't block the placement of other structures and isn't blocked by them, so conduit can be placed wherever it's needed, even in walls, except unsmoothed mountain rocks and ores.
Note that, unlike most other construction, when deconstructed, power conduit has 0% chance to produce any valuable material.
Power conduits transport power. There must be a direct connection to a conduit, power switch, battery, or other power transmiting device for a conduit to be able to transport power. However, electric appliances, such as an electric stove, can link up to a conduit, battery, or generator up to 6 tiles away. Anything with the "Reconnect" gizmo can attach to a distant conduit, but conduits can't attach to a distant conduit.
Conduits can be placed under walls and doors, which hides their -2 beauty penalty. In addition, raiders must break the wall before the conduit can be attacked, which usually makes the conduit a very low priority target.
A conduit can short circuit, damaging a random piece of conduit and discharging all connected stored power from batteries, in an explosion proportional to the amount of charge. This damage can be mitigated by building walls over your power conduits (reducing the spread of fires), keeping critical areas and storage away from conduits, and disconnecting charged banks of batteries from the network via a power switch.
Conduits do not short circuit in the rain, though other appliances can.
It is possible to avoid using conduits by connecting directly to a generator or battery, which avoids the short circuit event. This is only practical for small setups. Otherwise, conduits in some form are nearly essential for using electricity.