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Damage is made up of 3 major components:

Your colonists are likely going to get injured at some point in RimWorld (or suffer a horrific death). Here's a list of damage types currently in RimWorld:

Armor Categories

Armor protects against certain things. Cross-reference this with the damage types table to see what's category protects what.

How much protection armor gives is determined by its armor rating.

  • Each point of armor from 1 - 50% reduces damage by 1%.
  • Each point of armor between 51 - 100% provides a 1% chance to not take damage.
  • Each point of armor beyond 100% reduces damage by 0.25% and gives a 0.25% chance to not take damage.

Armor Categories

Damage Types

Damage is split into many different types.

Main article: Damage Types

Not to be confused with health difficulties. These provide the armor categories and death messages for injuries.

Name Label Armor Category Death Message[1] General Injury Skin Injury Solid Injury Harms Outer Layers[2] Affects shields Stun duration
Cut cut Piercing {0} has been cut to death. Cut Cut Crack true false -
Crush crush Blunt {0} has been crushed to death. Crush Cut Crack true true -
Blunt blunt Blunt {0} has been beaten to death. Crush Bruise Crack true false -
Stab stab Piercing {0} has been stabbed to death. Stab Stab Crack true false -
Bullet bullet Piercing {0} has been shot to death. Gunshot Gunshot Gunshot true true -
Arrow arrow Piercing {0} has been shot to death. Cut Cut Crack true true -
Scratch scratch Piercing {0} has been torn to death. Scratch Scratch Crack true false -
Bite bite Piercing {0} has been bitten to death. Bite Bite Crack true false -
Bomb bomb Piercing {0} has died in an explosion. Shredded Shredded Crack true true -
Flame flame Heat {0} has burned to death. Burn Burn Burn false[3] false -
Frostbite frostbite Heat {0} has succumbed to frostbite. Frostbite Frostbite Frostbite true false -
Surgical Cut surgical cut - {0} has died during surgery. - - - false[4] false -
Execution Cut execution cut - {0} has been executed. Cut Cut Cut false false -
EMP [5] - - {0} has been EMPed to death. - - - true true 0.25 s [6] [7]
Stun [5] - - {0} has been stunned to death. - - - false true 0.33 s [6]
  1. {0} represents a pawn's name.
  2. Surgery doesn't hurt your outside bits, but getting shot and stuff will.
  3. Fire currently doesn't burn your organs out or anything - ironically good for preserving them.
  4. Able to remove organs without harming outer body parts.
  5. 5.0 5.1 Does not deal physical damage so does not show up on body parts.
  6. 6.0 6.1 Per point of damage.
  7. Only applies to mechanoids or turrets.

Health Difficulties

Main article: Health Difficulties

These are the general types of injuries that can be inflicted on a colonist. A bladed weapon would cut you, while a firearm would inflict gunshots, etc.

Name Pain[1] Scar pain[2] Old Label Combines?[3] Bleeding Infection Chance [4] Become Old Chance Naturally Heals Destroyed[5] Destroyed Out[6] Treated Inner Treated Solid Treated
Burn 1.875 0.625 Burn scar Yes 0.0 25% 1% Yes Burned off Burned out Bandaged Sutured Set
Crush 1.25 0.625 Scar Yes 0.4 10% 1% Yes Crushed Crushed Bandaged Sutured Set
Crack 1.0 0.625 Scar ?[7] 0.0 0% 0% Yes Shattered Shattered Healed Healed Set
Cut 1.25 0.625 Cut scar Yes 1.0 10% 1% Yes Cut off Cut out Bandaged Sutured Set
Scratch 1.25 0.625 Scratch scar No 0.1 10% 1% Yes Torn off Torn out Bandaged Sutured Set
Bite 1.25 0.625 Bite scar No 0.1 25% 1% Yes Bitten off Bitten out Bandaged Sutured Set
Stab 1.25 0.625 Stab scar No 0.8 10% 1% Yes Cut off Cut out Bandaged Sutured Set
Gunshot 1.25 0.625 Old gunshot No 0.92 10% 1% Yes Shot off Shot out Bandaged Sutured Set
Shredded 1.25 0.625 Scar Yes 1.0 10% 1% Yes Torn off Torn out Bandaged Sutured Set
Bruise 1.25 0.625 Old bruise No 0.0 0% 0% Yes Destroyed Destroyed Bandaged Sutured Set
Frostbite 1.25 0.625 Frostbite scar Yes 1.0 25% 1% Yes Lost to frostbite N/A [8] Bandaged Sutured Set
Missing Body Part[9] - - - - - - - - Gone Gone - - -
Misc[10] 1.0 0.0 Scar No 1.0 ? [11] 1% Yes Destroyed Destroyed Bandaged Sutured Set
  1. Pain per point of damage. See pain for how it works.
  2. Pain per point of damage from scars. See pain for how it works.
  3. Whether or not this injury stacks to become something like 'Burn ×2'
  4. Base chance of getting infected if left untreated.
  5. Prefix for external injuries that result in body part loss (e.g. Shot off left arm).
  6. Prefix for internal injuries that result in body part loss (e.g. Torn out kidney).
  7. Not defined in the files whether or not it combines.
  8. Internal organs cannot be affected by frostbite.
  9. Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.
  10. Default/debug damage type. Doesn't occur in the normal game.
  11. Undefined.