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An artillery shell containing reagents that, when combined, generate deadly tox gas. When fired, it will stick into the ground and release tox gas for some time before expiring.
Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup that can be lethal.
- Tech Level
- Stack Limit
- 1.25 kg
- Deterioration Rate
- Path Cost
- 41 (m/s)
- Required Research
- Tox gas
- Skill Required
- Crafting 4
- Work To Make
- 800 ticks (13.33 secs)
Tox shells can be crafted at a Machining table once the Tox gas research project has been completed. They require 10 Steel, 10 Chemfuel, 800 ticks (13.33 secs) of work, and a Crafting skill of 4. The cost is increased to 15 steel and 15 chemfuel if the Classic Mortars difficulty option is enabled.
Also used to create IED tox traps.
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Most useful for making tox gas IEDs.
But also good for hitting enemies where damaging shells would cause collateral damage - e.g. near friendly structures or providing danger-close fire support for tox gas immune pawns. Note that tox shells aren't effective by themselves, they are unlikely to kill anyone, so they generally must be paired with sending out colonists to fight. But tox gas does inflicts significant statistical penalties if you can fight enemies in it, so they can make winning battles a lot easier.
- Biotech DLC Release - Added.
- 1.4.3580 - Reduced explosive radius of tox shells when detonated by damage.