IED EMP trap

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IED EMP trap

IED EMP trap

A pair of EMP shells connected to a trigger which detonates on touch or bullet impact. The explosion can paralyze mechanoids for a few seconds. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.

Base Stats

Type
BuildingSecurity
Market Value
115 Silver [Note]
Mass
2 kg
Beauty
-4
HP
40
Flammability
100%

Building

Size
1 ˣ 1
Minifiable
True
Placeable
True
Terrain Affordance
Light

Creation

Required Research
IEDs
Skill Required
Construction 3
Work To Make
1,400 ticks (23.33 secs)
Resources to make
EMP shell 2
Destroy yield
nothing
Technical
thingCategories
BuildingsSecurity


The IED EMP trap explodes in a 10.9-tile radius 0.25 seconds after an enemy had walked over it, dealing EMP damage that stuns mechanoids and downs shields.

When tripped, it will start emitting a hissing sound hinting enemies to run away. This delay is rather insignificant, due to its large blast radius meaning that running away is next to impossible. It doesn't quite matter to anyone who isn't a mechanoid or wearing a shield belt, however.

Acquisition

IED EMP traps can be constructed once the IEDs research project has been completed. They require EMP shell 2 EMP shell, 1,400 ticks (23.33 secs) of work, and a Construction skill of 3.

Summary

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Analysis

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Version history

1.1.0 - IEDs explode when bullets hit them. This allows the player to purposefully shoot them to set them off.