Molotov cocktails

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Molotov cocktails

Molotov cocktails

Glass bottles filled with flammable liquid, with a burning cloth in the neck. A favorite weapon for hooligans and desperate warriors from rim to rim.


Type
EquipmentWeapons
Market Value
245 Silver.png
Class
Modern
Mode
Single Thrown
Dmg Type
Flame
Damage
10
Warm-Up
90 ticks (1.5 secs)
Cooldown
160 ticks (2.67 secs)
Range
12.9 tile(s)
Accuracy
-
Velocity
12 (m/s)
Burst Count
1 (per burst)
Miss Radius
1.9 tile(s)
Blast Radius
1.1
DPS
2.4
Work To Make
6,000 ticks (1.67 mins)
Resources to make
Cloth.png 25 + Chemfuel.png 80

Molotov cocktails are ranged (non-smeltable) weapons that set a 3x3 plus shaped (+) zone on fire where it lands.

Accuracy is poor on moving targets.

A way to defend a base using it is to make coming raids softer after dropping on stone floors/walls so that enemies have a difficult time getting in, without burning the base itself.

Obtaining

They can be crafted at a machining table for Cloth 25 + Chemfuel 80 and 6,000 ticks (1.67 mins) of work. They are also a common drop from raiders.

Usage

  • Equip a colonist with Molotov's
  • Draft the colonist
  • Press B to select target area.

Molotov cocktails.png

Version history

In 1.0 it received a crafting recipe.