Carnivore lavish meal

From RimWorld Wiki
Jump to navigation Jump to search

Carnivore lavish meal

Carnivore lavish meal

A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.

Base Stats

Type
FoodMeal
Market Value
40 Silver
Stack Limit
10
Mass
0.44 kg
HP
50
Deterioration Rate
10
Flammability
100%
Days To Start Rot
4
Path Cost
15

Ingestion

Nutrition
1
Taste
Lavish
Ingested Direct Thought
AteLavishMeal
Maximum To Ingest
1

Creation

Crafted At
Fueled stove / Electric stove
Skill Required
Cooking 8
Work To Make
800 ticks (13.33 secs)
Resources to make
1.25 Nutrition (meat)
Technical
defName
MealLavish_Meat
Preferability
Lavish


A Carnivore lavish meal is a variant of the lavish meal created out of meat.

Acquisition

Carnivore lavish meals meals can be cooked at a Fueled stove or Electric stove. A carnivore lavish meal requires 1.25 units of nutrition from meat or animal products (milk or eggs), 800 ticks (13.33 secs) of work to make, and a Cooking skill of 10.

Summary

A carnivore lavish meal can be eaten by humans or animals for 1 nutrition. As it takes 1.25 nutrition of raw food to create, carnivore lavish meals provide 80% nutrition efficiency, so preparing one loses food (even compared to regular lavish meals).

Eating a lavish meal or its variants gives the +12 Ate lavish meal moodlet for 24 hours. This moodlet stacks with the +5 Ate fine meal from fine meals. If the meal was made out of insect meat or human meat, their respective moodlets will be applied.

Lavish meals will also satisfy the food requirements of any conceited nobleContent added by the Royalty DLC.

Analysis

Carnivore lavish meals provide a very powerful mood buff when combined with usually undesirable meat.

Insect meat and human meat can typically be acquired in large quantities, where the "wasted" food from making lavish meals does not matter. Insect meat only gives −3 mood when cooked, for a net +9 mood buff for any colonist. Human meat usually gives −15 mood (plus −6 for several days for butchering), but those with the Cannibal trait will be incredibly pleased, for a net mood of +27. A colonist's ideoligionContent added by the Ideology DLC can make them enjoy either meat on their own, while getting the full boost from the lavish meal.

Gallery

Version history

  • 1.3.3066 - Added
  • 1.3.3074 - New graphics.
  • 1.3.3387 - Changed the nutrients needed for lavish carnivore meals to 1.25 (previously 2.5)