Roughly-cut stone tiles. These are not beautiful, but they make good surfaces for roads and outdoor walkways. Deconstructing flagstone yields no resources.
- 1 × 1
- Cleaning Time Multiplier
- Filth Multiplier
- Move Speed Factor
- Work To Make
- 500 ticks (8.33 secs)
Flagstone can also be generated when you create a colony on a tile with stone road on it.
Flagstone provides no beauty modifier, and cleaning filth on it takes only 80% the work. It is non-flammable and does not penalize walk speed.
All flagstone tiles have the exact same stats; even marble has the same beauty value, despite its higher beauty when used for other buildings.
Unlike other floors, when removed with the Remove Floor command, it provides no resources.
Flagstone shares a similar role to concrete or paved tile as a relatively fast, non-flammable, beauty-neutral flooring. It takes 500% the work to lay flagstone than concrete, while stone blocks take a lot of time to craft. Flagstone has a useful niche if you have a steel shortage, a stone block excess, or a work excess.
Both flagstone and stone tiles cost the same amount of stone. The latter takes 1,100 ticks (18.33 secs) of work to construct, 220% the work to make flagstone, for +1 beauty per tile. Flagstone is more useful outside, where beauty doesn't matter as much, and stone tiles inside.
- 1.4.3523 - Cleaning time factor added.