Difference between revisions of "User:Harakoni/Sandbox"
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==Test== | ==Test== | ||
− | {{ | + | {{#if: {{Q|Plate armor|Resource 1}} | {{#ifeq: {{Q|Plate armor|Resource 1}} | Stuff | {{Icon|buildingmat}} | {{Icon Small|{{Q|Plate armor|Resource 1}}|16}}}} {{Q|Plate armor|Resource 1 Amount}} {{#if: ||[[{{Q|Plate armor|Resource 1}}]]}}{{#if: |
+ | {{Q|Plate armor|Resource 2}} |, {{Icon Small|{{Q|Plate armor|Resource 2}}|16}} {{Q|Plate armor|Resource 2 Amount}} {{#if: ||[[{{Q|Plate armor|Resource 2}}]]}} }}{{#if: | ||
+ | {{Q|Plate armor|Resource 3}} |, {{Icon Small|{{Q|Plate armor|Resource 3}}|16}} {{Q|Plate armor|Resource 3 Amount}} {{#if: ||[[{{Q|Plate armor|Resource 3}}]]}} }}{{#if: | ||
+ | {{Q|Plate armor|Resource 4}} |, {{Icon Small|{{Q|Plate armor|Resource 4}}|16}} {{Q|Plate armor|Resource 4 Amount}} {{#if: ||[[{{Q|Plate armor|Resource 4}}]]}} }}{{#if: | ||
+ | {{Q|Plate armor|Resource 5}} |, {{Icon Small|{{Q|Plate armor|Resource 5}}|16}} {{Q|Plate armor|Resource 5 Amount}} {{#if: ||[[{{Q|Plate armor|Resource 5}}]]}} }}{{#if: | ||
+ | {{Q|Plate armor|Resource 6}} |, {{Icon Small|{{Q|Plate armor|Resource 6}}|16}} {{Q|Plate armor|Resource 6 Amount}} {{#if: ||[[{{Q|Plate armor|Resource 6}}]]}} }} }} | ||
== Animal infobox builder test == | == Animal infobox builder test == |
Revision as of 03:10, 27 April 2021
https://rimworldwiki.com/wiki/User:Harakoni/Sandbox?action=purge
https://www.mediawiki.org/wiki/Manual:Purge
Test
170 Stuff
Animal infobox builder test
Script error: The module returned a nil value. It is supposed to return an export table.
Questions for Dr Strangelove:
- How would I go about getting the AnimalAdult number from lifeStageAges
- How do I get all the different attacks when they're not numbered? Both how do I test for their existiance and then how do I get the data from it.
- How do I get litter size?
- tradeTags returns as table?
Questions for me:
- How do I convert diet into wiki legible - just use a switch?
- Even if I get litter size, how do I convert it to wiki readable? Take the largest value, check if its equal to the round 0 version of itself, and then if it isn't +1?
{{infobox main|animal|
|name = Rhinoceros
|image = Rhinoceros.png
|description = Script error: The module returned a nil value. It is supposed to return an export table.
|type = Animals
|type2 = Wild
|bodysize = Script error: The module returned a nil value. It is supposed to return an export table.
|healthscale = Script error: The module returned a nil value. It is supposed to return an export table.
|movespeed = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1dmg = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1type = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1part = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1cool = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2dmg = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2type = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2part = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2cool = Script error: The module returned a nil value. It is supposed to return an export table.
|leathername = Script error: The module returned a nil value. It is supposed to return an export table.
|leatheryield = Script error: The module returned a nil value. It is supposed to return an export table.
|manhunter = Script error: The module returned a nil value. It is supposed to return an export table.
|manhuntertame = Script error: The module returned a nil value. It is supposed to return an export table.
|hungerrate = Script error: The module returned a nil value. It is supposed to return an export table.
|diet = Script error: The module returned a nil value. It is supposed to return an export table.
|trainable = Script error: The module returned a nil value. It is supposed to return an export table.
|wildness = Script error: The module returned a nil value. It is supposed to return an export table.
|gestation = Script error: The module returned a nil value. It is supposed to return an export table.
|offspring = Script error: The module returned a nil value. It is supposed to return an export table.
|maturityage = Script error: The module returned a nil value. It is supposed to return an export table.
|marketvalue = Script error: The module returned a nil value. It is supposed to return an export table.
|lifespan = Script error: The module returned a nil value. It is supposed to return an export table.
|massadult = Expression error: Unexpected < operator.
|min comfortable temperature = Script error: The module returned a nil value. It is supposed to return an export table.
|max comfortable temperature = Script error: The module returned a nil value. It is supposed to return an export table.
|tradeTags = Script error: The module returned a nil value. It is supposed to return an export table.
|page verified for version = 1.5.4063
}}
Loop
{{{2}}}
remove linkng
MBOX
Heading goes here
Information goes heere and the box expadns to fit it |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE> |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE> |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE> |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE>. |
Page existence
The image is a link, and it has an explanatory mouse over.
- [[example|{{#ifexist: example|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]
- [[exampl|{{#ifexist: exampl|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]
Weapon Table
}} This article is about the base weapon, for the persona weapon, see Persona zeushammerThis article is about the Persona weapon, for the base weapon, see Zeushammer AP = flat scalar Does this armor occupy the middle layer Middle, Outer 0 p SkinName | Average DPS | Damage type | Average AP | Value | |
---|---|---|---|---|---|
Axe | 6.71 | 20 | |||
Wood | 5 | 15 | 1.2 | ||
Beer | 4.5 | 13 | 12 | ||
Bionic arm | 6 | 18 | 1,030 | ||
Club | 6.27 | 19 | |||
Elephant tusk | 6.89 | 27 | 80 | ||
Gladius | 7.52 | 23 | |||
Ikwa | 6.71 | 20 | |||
Jade knife | 5.35 | 19 | 159 | ||
Knife | 6.5 | 18 | |||
Longsword | 8.6 | 33 | |||
Mace | 7.02 | 21 | |||
Monosword | 12.08 | 83 | 2,000 | ||
Persona monosword | 16.03 | 84 | 3,000 | ||
Plasmasword | 7.85 | 30 | 2,000 | ||
Persona plasmasword | 11.11 | 33 | 3,000 | ||
Eltex staff | 4.62 | 18 | 2,000 | ||
Spear | 7.35 | 38 | |||
Thrumbo horn | 800 | ||||
Warhammer | 6.89 | 27 | |||
Zeushammer | 9.95 | 42 | 2,000 | ||
Persona zeushammer | 13.4 | 42 | 3,000 | ||
Archotech arm | 7 | 21 | 2,800 | ||
Power claw | 11 | 33 | 385 | ||
Prosthetic arm | 4.1 | 12 | 260 | ||
Drill arm | 6.5 | 20 | 425 | ||
Elbow blade | 9 | 27 | 355 | ||
Field hand | 4.5 | 13 | 425 | ||
Hand talon | 10 | 15 | 355 | ||
Venom talon | 7.33 | 15 | 355 | ||
Venom fangs | 7.5 | 22 | 355 | ||
Knee spike | 8.46 | 38 | 355 |
Name | Sharp | Blunt | Heat | HP | Effects | Coverage | Value [A] |
---|---|---|---|---|---|---|---|
Gold Simple helmet | 36% | 18% | 18% | 48 | None | Head, Left Ear, Right Ear | 1460 |
- A Hat includes Bowler hats, Cowboy hat, Tribal headdresses, Tuques and War veils"
Example way to display outdated data page
Alpaca, Alphabeaver, Arctic fox, Arctic wolf, Barkskin, Berrymaker, Bison, Boomalope, Boomrat, Capybara, Caribou, Carrier, Cassowary, Cat, Chicken, Chinchilla, Clawer, Cobra, Cougar, Cow, Deer, Donkey, Dromedary, Duck, Elephant, Elk, Emu, Fennec fox, Gaumaker, Gazelle, Goat, Goose, Grizzly bear, Guinea pig, Hare, Horse, Human, Husky, Ibex, Iguana, Immature dryad, Labrador retriever, Lynx, Medicinemaker, Megascarab, Megasloth, Megaspider, Monkey, Muffalo, Ostrich... further results
This displays all pages in a category that aren't Verified for the current version using Template: Verified. Animals is used here for function testing but all that would be required would be for the pages to atuomatically have
[[Category: Data Pages]] {{Verified|<version number here>}}
When tehy're created and then we could have the
{{#ask: [[Category:Data Pages]] [[Verified For::!Version/{{Current Version}}]]}}
On the To-Do page to remind people to update the data pages as needed.
Asks
- Stuffable tag on items? Need some way to automate knowing which materials to apply and can't trust the Category:Armor, Category:Clothing system - war veil is armor but takes textiles. A stuffable tag saying "Metallic" "Leathery" "Fabric" "Woody" would allow you to check if the var contains the tag, and display the relevant information. Template: Armor material table and Template: Clothing material table could be merged and the right variants could be displayed on the Comparison table (e.g. devilstrand, thrumbofur, hyperweave, plainleather for clothing, plasteel and steel for metallic armor)
- This same method could be used for automatic weapon materials tables. Maybe merged quality/material table.
- Example of ask command that could do whats needed: Button-down shirt, Cape, Cataphract armor, Duster, Eltex robe, Eltex shirt, Eltex vest, Flak jacket, Flak vest, Formal shirt, Grenadier armor, Jacket, Kid parka, Kid romper, Kid shirt, Lab coat, Locust armor, Marine armor, Mechlord suit, Parka, Phoenix armor, Plate armor, Prestige cataphract armor, Prestige marine armor, Prestige recon armor, Prestige robe, Recon armor, Robe, T-shirt
Production Facility 1 | Type | Type2 | |
---|---|---|---|
Electric smelter | Building | Production | |
Moisture pump | Building | Misc | |
Game-of-Ur board | Building | Recreation | |
Lightball | Building | Ideology (Buildings) | |
Large mech gestator | Building | Biotech (Buildings) | |
Machining table | Building | Production | |
Royal bed | Building | Furniture | |
Concrete | Floor | ||
IED tox trap | Building | Security | |
Heater | Building | Temperature | |
Stellic crown | Gear | Clothing | |
Hex tile | Floor | ||
Bookcase | Building | Furniture | |
Cryptosleep casket | Building | Misc | |
Chemfuel powered generator | Building | Power | |
Pen marker | Building | Misc | |
Large altar | Building | Ideology (Buildings) | |
Mindbend carpet | Floor | ||
Atmospheric heater | Building | Anomaly (Buildings) | |
Fueled smithy | Building | Production | |
Sleep accelerator | Building | Ideology (Buildings) | |
Double bed | Building | Furniture | |
Large nature shrine | Building | Misc | |
Chess table | Building | Recreation | |
Ship landing beacon | Building | Misc | |
Bonsai pot | Building | Furniture | |
Toy box | Building | Furniture | |
Vitals monitor | Building | Misc | |
Spikecore stone tile | Floor | ||
Gene extractor | Building | Biotech (Buildings) | |
Spike trap | Building | Security | |
Pew | Building | Ideology (Buildings) | |
Psychofluid pump | Building | Biotech (Buildings) | |
Standing lamp | Building | Furniture | |
Waterproof conduit | Building | Power | |
Pyre | Building | Ideology (Buildings) | |
Mech gestator | Building | Biotech (Buildings) | |
Double bedroll | Building | Furniture | |
Rustic rug (medium) | Building | Floor | |
Bioferrite shaper | Building | Anomaly (Buildings) | |
Armchair | Building | Furniture | |
Gene bank | Building | Biotech (Buildings) | |
Door | Building | Structure | |
Bridge | Building | Structure | |
Grand stele | Building | Misc | |
Lectern | Building | Ideology (Buildings) | |
Flagstone | Floor | ||
Nutrient paste dispenser | Building | Production | |
Kneel sheet | Building | Ideology (Buildings) | |
Brewery | Building | Production | |
Animalist slab (broad) | Building | Floor | |
Small bookcase | Building | Furniture | |
Autodoor | Building | Structure | |
Wood-fired generator | Building | Power | |
Animal flap | Building | Structure | |
Medium altar | Building | Ideology (Buildings) | |
Silver tile | Floor | ||
Spikecore plates | Floor | ||
Subcore softscanner | Building | Biotech (Buildings) | |
Mortar | Building | Security | |
Security door | Building | Structure | |
Firefoam popper | Building | Misc | |
Neural supercharger | Building | Ideology (Buildings) | |
Bedroll | Building | Furniture | |
Drug lab | Building | Production | |
Art bench | Building | Production | |
Darktorch | Building | Furniture | |
Couch | Building | Furniture | |
Billiards table | Building | Recreation | |
Passive cooler | Building | Temperature | |
Darklight brazier | Building | Furniture | |
Baby decoration | Building | Furniture | |
Ship structural beam | Building | Ship | |
Totemic stone tile | Floor | ||
Gene assembler | Building | Biotech (Buildings) | |
Geothermal generator | Building | Power | |
Drum | Building | Ideology (Buildings) | |
Mech recharger | Building | Biotech (Buildings) | |
Plant pot | Building | Furniture | |
Hidden conduit | Building | Power | |
Barricade | Building | Security | |
Grand meditation throne | Building | Furniture | |
Table (2x2) | Building | Furniture | |
Transport pod | Building | Misc | |
Hand tailor bench | Building | Production | |
Spikecore floor-star (broad) | Building | Floor | |
Bed | Building | Furniture | |
Animal sleeping box | Building | Furniture | |
Small altar | Building | Ideology (Buildings) | |
Pollution pump | Building | Biotech (Buildings) | |
Electric smithy | Building | Production | |
Meditation throne | Building | Furniture | |
Reliquary | Building | Ideology (Buildings) | |
Hemopump | Building | Biotech (Buildings) | |
Peg leg | Medical Items | Body Parts | |
Sleep suppressor | Building | Anomaly (Buildings) | |
Kneel pillow | Building | Ideology (Buildings) | |
Mechband antenna | Building | Biotech (Buildings) | |
Wind turbine | Building | Power | |
IED EMP trap | Building | Security | |
Fine stone tile | Floor | ||
Animalist slab (medium) | Building | Floor | |
Ornate door | Building | Structure | |
Ship cryptosleep casket | Building | Ship | |
Table (1x2) | Building | Furniture | |
Straw matting | Floor | ||
Gold tile | Floor | ||
Totemic boards | Floor | ||
Ship computer core | Building | Ship | |
Shelf | Building | Furniture | |
Fueled stove | Building | Production | |
Solar generator | Building | Power | |
Ideogram | Building | Ideology (Buildings) | |
Stool | Building | Furniture | |
Slab bed | Building | Furniture | |
Wall torch lamp | Building | Furniture | |
Vent | Building | Temperature | |
Poker table | Building | Recreation | |
Egg box | Building | Misc | |
Fungus darktorch | Building | Furniture | |
School desk | Building | Furniture | |
Gene processor | Building | Biotech (Buildings) | |
Frenzy inducer | Building | Anomaly (Buildings) | |
Skullspike | Building | Ideology (Buildings) | |
Large mech recharger | Building | Biotech (Buildings) | |
Ship engine | Building | Ship | |
Bioferrite plate | Floor | ||
Deep drill | Building | Production | |
Small shelf | Building | Furniture | |
Table (2x4) | Building | Furniture | |
Pod launcher | Building | Misc | |
Electric tailor bench | Building | Production | |
Spikecore floor-star (medium) | Building | Floor | |
Ship reactor | Building | Ship | |
Animal bed | Building | Furniture | |
Cannibal platter | Building | Ideology (Buildings) | |
Toxifier generator | Building | Power | |
Wood floor | Floor | ||
Holding platform | Building | Anomaly (Buildings) | |
Electric stove | Building | Production | |
Watermill generator | Building | Power | |
Brazier | Building | Furniture | |
Styling station | Building | Ideology (Buildings) | |
Hemogen amplifier | Building | Biotech (Buildings) | |
Wall | Building | Structure | |
Wooden foot | Medical Items | Body Parts | |
Incense shrine | Building | Ideology (Buildings) | |
Band node | Building | Biotech (Buildings) | |
IED firefoam trap | Building | Security | |
Tube television | Building | Recreation | |
Fine carpet | Floor | ||
Morbid slab (broad) | Building | Floor | |
Dining chair | Building | Furniture | |
Table (3x3) | Building | Furniture | |
Sterile tile | Floor | ||
Autocannon turret | Building | Security | |
Sandbags | Building | Security | |
Subcore ripscanner | Building | Biotech (Buildings) | |
Stonecutter's table | Building | Production | |
Hi-tech research bench | Building | Production | |
Sun lamp | Building | Furniture | |
Burnbong | Building | Ideology (Buildings) | |
Hospital bed | Building | Furniture | |
IED smoke trap | Building | Security | |
Slab double bed | Building | Furniture | |
Wall lamp | Building | Furniture | |
Horseshoes pin | Building | Recreation | |
Fence | Building | Structure | |
Christmas tree | Building | Ideology (Buildings) | |
Blackboard | Building | Furniture | |
Battery | Building | Power | |
Biofuel refinery | Building | Production | |
Morbid carpet | Floor | ||
Orbital trade beacon | Building | Misc | |
Shard inhibitor | Building | Anomaly (Buildings) | |
Autobong | Building | Ideology (Buildings) | |
Deathrest casket | Building | Biotech (Buildings) | |
Butcher table | Building | Production | |
Ground-penetrating scanner | Building | Misc | |
Power switch | Building | Power | |
End table | Building | Furniture | |
Column | Building | Structure | |
Totemic slab (broad) | Building | Floor | |
Hydroponics basin | Building | Production | |
Tool cabinet | Building | Misc | |
Wastepack atomizer | Building | Biotech (Buildings) | |
Bioferrite generator | Building | Power | |
Electric crematorium | Building | Production | |
Fabrication bench | Building | Production | |
Drape | Building | Furniture | |
Gibbet cage | Building | Ideology (Buildings) | |
Glucosoid pump | Building | Biotech (Buildings) | |
Stone tile | Floor | ||
Effigy | Building | Ideology (Buildings) | |
Foam turret | Building | Security | |
IED antigrain warhead trap | Building | Security | |
Flatscreen television | Building | Recreation | |
Carpet | Floor | ||
Morbid slab (medium) | Building | Floor | |
Electric inhibitor | Building | Anomaly (Buildings) | |
IED trap | Building | Security | |
Hoopstone ring | Building | Recreation | |
Crib | Building | Furniture | |
Torch lamp | Building | Furniture | |
Mini-turret | Building | Security | |
Large stele | Building | Misc | |
Long-range mineral scanner | Building | Misc | |
Sarcophagus | Building | Misc | |
Power conduit | Building | Power | |
Cooler | Building | Temperature | |
Flood light | Building | Furniture | |
Campfire | Building | Temperature | |
Sensor cluster | Building | Ship | |
Fence gate | Building | Structure | |
Grand altar | Building | Ideology (Buildings) | |
Hex carpet | Floor | ||
Subcore encoder | Building | Biotech (Buildings) | |
Paved tile | Floor | ||
Proximity detector | Building | Anomaly (Buildings) | |
Uranium slug turret | Building | Security | |
Biosculpter pod | Building | Ideology (Buildings) | |
Mech booster | Building | Biotech (Buildings) | |
Fermenting barrel | Building | Production | |
Small nature shrine | Building | Misc | |
Wooden hand | Medical Items | Body Parts | |
Totemic slab (medium) | Building | Floor | |
Hopper | Building | Production | |
Serum lab | Building | Anomaly (Buildings) | |
Multi-analyzer | Building | Misc | |
Morbid stone tile | Floor | ||
Growth vat | Building | Biotech (Buildings) | |
Comms console | Building | Misc | |
Simple research bench | Building | Production | |
Loudspeaker | Building | Ideology (Buildings) | |
Deathrest accelerator | Building | Biotech (Buildings) | |
Sacrificial flag | Building | Ideology (Buildings) | |
Rocketswarm launcher | Building | Security | |
Mechband dish | Building | Biotech (Buildings) | |
Dresser | Building | Furniture | |
Steel tile | Floor | ||
Rustic rug (broad) | Building | Floor | |
Bioferrite harvester | Building | Anomaly (Buildings) | |
IED incendiary trap | Building | Security | |
Grand sculpture | Art bench | Art | |
Large sculpture | Art bench | Art | |
Void sculpture | Art bench | Art | |
Terror sculpture | Art bench | Art | |
Small sculpture | Art bench | Art | |
Biomutation lance | Bioferrite shaper | Gear | Utility |
Ritual mask | Bioferrite shaper | Gear | Clothing |
Ghoul barbs | Bioferrite shaper | Medical Items | Body Parts |
Metalblood heart | Bioferrite shaper | Medical Items | Body Parts |
Nerve spiker | Bioferrite shaper | Equipment | Weapons |
Ceremonial hood | Bioferrite shaper | Gear | Clothing |
Disruptor flare pack | Bioferrite shaper | Gear | Utility |
Incinerator | Bioferrite shaper | Equipment | Weapons |
Revenant vertebrae | Bioferrite shaper | Medical Items | Body Parts |
Deadlife shell | Bioferrite shaper | Crafted resources | Mortar shell |
Shard shock lance | Bioferrite shaper | Gear | Utility |
Shard animal pulser | Bioferrite shaper | Artifact | |
Deadlife pack | Bioferrite shaper | Gear | Utility |
Shard insanity lance | Bioferrite shaper | Gear | Utility |
Hellcat rifle | Bioferrite shaper | Equipment | Weapons |
Wort | Brewery | Crafted resources | |
Kibble | Butcher spot | Food | Meal |
Simple meal | Campfire | Food | Meal |
Baby food | Campfire | Food | |
Pemmican | Campfire | Food | Meal |
Psychite tea | Campfire | Drug | Social drug |
Veil | Crafting spot | Gear | Armor |
Tribal headdress | Crafting spot | Gear | Clothing |
Smokeleaf joint | Crafting spot | Drug | Social drug |
Tribalwear | Crafting spot | Gear | Clothing |
Knife | Crafting spot | Equipment | Weapons |
Recurve bow | Crafting spot | Equipment | Weapons |
Greatbow | Crafting spot | Equipment | Weapons |
Club | Crafting spot | Equipment | Weapons |
Kid tribalwear | Crafting spot | Gear | Clothing |
War mask | Crafting spot | Gear | Armor |
Short bow | Crafting spot | Equipment | Weapons |
Ghoul plating | Crafting spot | Medical Items | Body Parts |
Wake-up | Drug lab | Drug | Hard Drug |
Penoxycyline | Drug lab | Drug | Medical Drug |
Medicine | Drug lab | Medical Items | Medicine |
Go-juice | Drug lab | Drug | Hard Drug |
Flake | Drug lab | Drug | Hard Drug |
Yayo | Drug lab | Drug | Hard Drug |
Sterilizing stomach | Fabrication bench | Medical Items | Body Parts |
Locust armor | Fabrication bench | Gear | Armor |
Cataphract helmet | Fabrication bench | Gear | Armor |
Aesthetic nose | Fabrication bench | Medical Items | Body Parts |
Neurocalculator | Fabrication bench | Medical Items | Body Parts |
Marine helmet | Fabrication bench | Gear | Armor |
Mechlord helmet | Fabrication bench | Gear | Armor |
Circadian half-cycler | Fabrication bench | Medical Items | Body Parts |
Bionic stomach | Fabrication bench | Medical Items | Body Parts |
Component | Fabrication bench | Crafted resources | |
Phoenix armor | Fabrication bench | Gear | Armor |
Coagulator | Fabrication bench | Medical Items | Body Parts |
Grenadier armor | Fabrication bench | Gear | Armor |
... further results |
Health Scale | |
---|---|
Squirrel | 0.25 |
Rat | 0.29 |
Waste rat | 0.29 |
Chicken | 0.35 |
Duck | 0.35 |
Snowhare | 0.4 |
Guinea pig | 0.4 |
Megascarab | 0.4 |
Raccoon | 0.4 |
Goose | 0.4 |
Yorkshire terrier | 0.4 |
Hare | 0.4 |
Chinchilla | 0.4 |
Boomrat | 0.4 |
Cat | 0.42 |
Monkey | 0.45 |
Iguana | 0.5 |
Cobra | 0.5 |
Turkey | 0.6 |
Tortoise | 0.6 |
Boomalope | 0.65 |
Toxalope | 0.65 |
Capybara | 0.7 |
Arctic fox | 0.7 |
Fennec fox | 0.7 |
Pig | 0.7 |
Goat | 0.7 |
Red fox | 0.7 |
Gazelle | 0.7 |
Wild boar | 0.7 |
Sheep | 0.7 |
Alphabeaver | 0.7 |
Clawer | 0.7 |
Cassowary | 0.8 |
Lynx | 0.8 |
Carrier | 0.8 |
Woodmaker | 0.8 |
Medicinemaker | 0.8 |
Berrymaker | 0.8 |
Gaumaker | 0.8 |
Immature dryad | 0.8 |
Ibex | 0.85 |
Emu | 0.9 |
Deer | 0.9 |
Barkskin | 0.9 |
Timber wolf | 0.99 |
Arctic wolf | 0.99 |
Ostrich | 1 |
Labrador retriever | 1 |
Alpaca | 1 |
Human | 1 |
Husky | 1.05 |
Panther | 1.3 |
Cougar | 1.3 |
Warg | 1.4 |
Donkey | 1.45 |
Cow | 1.5 |
Yak | 1.5 |
Dromedary | 1.6 |
Spelopede | 1.7 |
Horse | 1.75 |
Muffalo | 1.75 |
Bison | 1.75 |
Elk | 1.9 |
Caribou | 2 |
Polar bear | 2.5 |
Megaspider | 2.5 |
Grizzly bear | 2.5 |
Rhinoceros | 3.5 |
Megasloth | 3.6 |
Elephant | 3.6 |
Thrumbo | 8 |
Agrihand, Apocriton, Auto charge turret, Auto inferno turret, Auto mortar, Centipede, Centipede blaster, Centipede burner, Centipede gunner, Centurion, Cleansweeper, Constructoid, Diabolus, Fabricor, Lancer, Legionary, Lifter, Megascarab, Megaspider, Militor, Mini-slugger turret, Paramedic, Pikeman, Scorcher, Scyther, Spelopede, Termite, Tesseron, Tunneler, War queen, War urchin
Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results
Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results
Work To Make | |
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Advanced component | 10,000 |
... further results |
format = ul
Armor Table
Armor - | Insulation - | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Sharp | Blunt | Heat | Heat | Cold | Coverage | Occupies Skin | Occupies Middle | Occupies Shell | Occupies Head | Value | |
Cataphract armor | 120 | 50 | 60 | 12 | 36 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | 3,120 |
Focus types lore
Dignified: This can be used by psycasters with Empire royal titles. They meditate on meditation thrones, and gain more focus for more grand and dignified thronerooms. This is part of a shift in emphasis for the Empire, somewhat away from the pampered noble image, and more towards the quasi-religious psychic order aspect that they’ve always had. You’ll note that this kind of meditation is a direct replacement for the old ’authority’ need that your titled pawns would have. Now, instead of sitting on the throne to boost their own ego, they do it to meditate and regain psyfocus. The throneroom is a social gathering place, but it is also a meditation temple expressing deep traditions of an honor-bound culture. Natural: This focus type is used by those with tribal childhood backstories - whether you started as a tribal faction, or simply recruited someone with a tribal backstory. Natural meditation foci all need to be in nature - they lose their power if there are artifical structures too close by. The concept here is that they want to go away from people and do a psychic practice by communing with the stillness and eternity of the natural world. The most important meditation focus for the natural focus is the anima tree. One of these unique trees spawns on every map with a biome where it’s at all feasible. The tree glows with bioluminescent micro-organisms and has a connection with the surrounding psychic field. Anima trees are powerful foci for building up psyfocus, but also serve another purpose - they can actually upgrade your psycasters. When meditated to, the anima tree slowly develops anima grass around its base. Once enough is grown, you can send someone to link with the tree through a tribal ritual and gain a new level of psylink. This gives a reason to have lots of people meditate to the tree sometimes - possibly even the whole tribe - to grow the grass faster. Anima trees are not vulnerable to toxic fallout and animal will respect them and not eat them (except the jerk alphabeavers). If it’s destroyed, a new one will spawn some time later. Besides anima trees, you can also build nature shrines or acquire ancient animus stones and place them in nature to meditate to them. These won’t give new psylink levels like the tree, but it can be useful if you’re on an ice sheet and there is no tree, or you feel you want a meditation focus in a specific spot (though they still lose power if too close to artificial buildings). Raiders won’t see or attack the hidden nature shrines and animus stone. Morbid: This focus type is used by those with certain traits like psychopath, cannibal, or blood list. They draw psyfocus by meditating on death. To that end, graves and sarcophagi are a meditation focus for them. This kind of meditation is more powerful with a corpse inside the grave, and even more powerful if the corpse is related to the meditator. Minimal: This focus type is used by ascetics. They want the absolute minimum, so they meditate to blank walls. It’s a powerful type of meditation, but only ascetics can use it, and they can’t use some other types. Artistic: This type of meditation is usable by most people. The psycaster will meditate to art. Higher-quality art builds psyfocus faster. This kind of focus object is very accessible, but not quite as powerful as other methods. The above all means that the Empire no longer needs to have laws against psychic powers - so they don’t. If you want to be tribal psychics drawing power from the anima tree, while being friendly with the Empire, you can. The Empire also no longer tries to prevent anyone from using bladelink weapons (renamed to persona weapons), again, simply because it wasn’t worth restricting players this way. Such weapons are still very hard to get, so if you get one, use it.
Marine armor test
VS SHARP ONLY, too wordy to put in as is.
Compared a flak vest and duster, the marine armor offers strictly superior protection to the arms and legs when all items are the same quality, regardless of duster material. The interactions of two layers are dictated by the games Armor Rating calculations, and the result is that marine armor provides torso, neck and shoulders protection dependent on the quality and materials of the items compared.
- All items of Awful Quality: Marine armor is comparable or superior to a devilstrand duster and flak vest for all weapons, and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
- All items of Poor Quality: Marine armor is comparable to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
- All items of Normal Quality: Marine armor is superior to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Good Quality: Marine armor is superior to a devilstrand duster and flak vest and comparable to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Excellent Quality: Marine armor is significant superior to a devilstrand duster and flak vest and superior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Masterwork or Legendary Quality: Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game.