Property:Maintenance Reason

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A
Recode: 1) Rollout 2) Fill the gaps listed below 3) Disable the tradeTags check, at least for now - just because something has trade tags, doesn't mean that it can actually be purchased from traders. E.g. [[Psylink neuroformer]], [[antigrain warhead]], [[Clawer]] etc.  +, Rewrite: Rewrite the psycast section - its kinda a mess  +
Stub: this stat has been replaced with New addiction chance  +
Largely irrelevant and could be merged into existing RWWiki pages - aspects such as division of power, and links to staff/sysop lists could be useful on that more generic page  +, Rewrite: This seems outdated or plain wrong. Copy-pasted from Wikia way back?  +
Stub:  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details  +
Rewrite: Verification and updating needed  +
Section stub: General stub  +
Rewrite: Cleanup and standardization needed - treatment and stages sections for each required. See [[Template:Heal Option Table]]  +, Section stub: How do the stages progress/occur and what chances and factors affects them?  +, Section stub: Missing details, sources, mechanics etc. Are there any other causes in humans?  +,
Stub: [[Children#Stats]] - not just what is there, but how it applies in the order of operations.  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details  +
Stub: There are many alt playthroughs, this doesn't provide many options, ideas or suggestions for going about them  +
Decide on one of these three files to keep: [[:File:Human Body Areas Located.png]], [[:File:Anatomy of the pawn.png]] and [[:File:Anatomy of the pawn Edited.png]]  +, Image wanted: Clavicle is part of shoulder (alongside arm and hand). Waist is missing. Head is part of neck. Full-, Upper- and Lower-Head missing.  +
Decide on one of these three files to keep: [[:File:Human Body Areas Located.png]], [[:File:Anatomy of the pawn.png]] and [[:File:Anatomy of the pawn Edited.png]]  +, Image wanted: Clavicle is part of shoulder (alongside arm and hand). Waist is missing. Head is part of neck. Full-, Upper- and Lower-Head missing.  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Image wanted: Colored image  +, Section stub: Is it +4 like a spot, +8 like a normal bed, or something else?  +, Stub: Needs proper analysis of bed options  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: 1) How much hacking is required. 2) What kind of enemies are summoned  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Section stub: Even without Ruins project, detail on the lighting can go here  +, Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: General  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Image wanted: There are 9 other variants to be added to image gallery  +, Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Image wanted: A combined image of Ancient mega-cannon barrel and [[Ancient mega-cannon platform]] to show what it might have looked like intact  +, Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Image wanted: A combined image of [[Ancient mega-cannon barrel]] and Ancient mega-cannon platform to show what it might have looked like intact  +, Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Rewrite: Percentages based on a random sample - multiple runs of each same need to be done to verify their accuracy. Dev Mode -> Open Debug Logging Menu -> Thing Set Maker Sampled -> MapGen_AncientTempleContents  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: proper place, triggering mechanics, analysis, strategies etc  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Image wanted: Collated image of warwalker parts e.g. [https://www.reddit.com/r/RimWorld/comments/ozssdu/a_warwalker_reassembled_using_minify_everything/ 1] or [https://www.reddit.com/r/RimWorld/comments/te4smr/ancient_ruined_vehicles_since_ideologi_came_out/ 2] but '''original'''  +, Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Image wanted: Collated image of warwalker parts e.g. [https://www.reddit.com/r/RimWorld/comments/ozssdu/a_warwalker_reassembled_using_minify_everything/ 1] or [https://www.reddit.com/r/RimWorld/comments/te4smr/ancient_ruined_vehicles_since_ideologi_came_out/ 2] but '''original'''  +, Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Image wanted: Collated image of warwalker parts e.g. [https://www.reddit.com/r/RimWorld/comments/ozssdu/a_warwalker_reassembled_using_minify_everything/ 1] or [https://www.reddit.com/r/RimWorld/comments/te4smr/ancient_ruined_vehicles_since_ideologi_came_out/ 2] but '''original'''  +, Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Image wanted: Collated image of warwalker parts e.g. [https://www.reddit.com/r/RimWorld/comments/ozssdu/a_warwalker_reassembled_using_minify_everything/ 1] or [https://www.reddit.com/r/RimWorld/comments/te4smr/ancient_ruined_vehicles_since_ideologi_came_out/ 2] but '''original'''  +, Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Image wanted: Collated image of warwalker parts e.g. [https://www.reddit.com/r/RimWorld/comments/ozssdu/a_warwalker_reassembled_using_minify_everything/ 1] or [https://www.reddit.com/r/RimWorld/comments/te4smr/ancient_ruined_vehicles_since_ideologi_came_out/ 2] but '''original'''  +, Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Section stub: Missing section  +
Section stub: Meditation is recreation. How much etc  +, Section stub: Numbers for participant/grass retained ratio  +
Stub: Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations  +
Recode: Still missing many body types  +
Section stub: Health regen affects, rest effectiveness and general value proposition both by itself and vs other animal beds needed.  +
Section stub: Missing analysis  +, Stub: General  +
Section stub: Missing analysis  +, Stub: General  +
Image wanted: Clean Screenshot of menu  +, Section stub: How much heat, how is calculated, does it vary etc? Anecdotal reports of it scaling with [[body size]]  +, Section stub: This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details  +,
Section stub:  +
Image wanted: Images of damage AoE with damage drop off indicated and stack AoE (1 shell and full stack) with damage drop off indicated, in a style similar to [[:File:Skip shield radius.jpg]].  +
Section stub: ''Lots'' of Check Tags. canUseAoeToGetTargets in def?  +, Stub: At what (gear / colonist count / mech count) level would a player be prepared to fight an apocriton?  +
Rewrite: Currently a C&P from clothing. Needs adaption to all apparel, general analysis, suggested combos need some TLC. Whole section needs TLC  +, Section stub: General and also how the automatic apparel selection works  +
Stub: Mouth coverage point (e.g. [[face mask]])  +
Stub: When should players prioritize buying capsules over other trade goods? Which colonists should capsules be spent on, and how many?  +
Recode: Two layers for bottom row - too long on small screens  +
Section stub: Tiny analysis. Need expansion on: What jobs benefit? Who should get it first? Does it benefit melee or ranged? Its effect on armor coverage etc etc etc  +
Section stub: Add actual numbers for the stat increases.  +
Section stub: Missing analysis  +
Section stub:  +, Section stub: General, also see also standard of [[Prosthetic leg]] re capacities et al  +, Stub:  +
Stub: [[Children#Stats]] - not just what is there, but how it applies in the order of operations.  +
Section stub: General stub  +
Section stub: Orphan - Needs links, and (more) to BE linked!  +
Rewrite: Ancient and pretty much an orphan. interlinking, merge, deletion, update?  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details  +
Stub: General, but also finish infobox  +
Stub: Category  +
Section stub: Spawning mechanics, combat power, terrain affordance etc.  +, Section stub: smoke tactics, breach axes, the directional nature of its range radius allows for safe sniper rifle  +
Section stub: Smoke tactics, breach axes  +, Section stub: Spawning mechanics, combat power, terrain affordance etc.  +
Stub: General, analysis specifically. Strategy, threat etc. Targetting behavior for summary would also be useful  +
Section stub: General detail, especially on weaponized autobongs. How should autobongs be set up in a killbox?  +, Section stub: How is the radius affected by walls? Does it go thru [[vent]]s like [[gas]]es? Etc  +
Image wanted: Concise, small infographic of the cover bug  +, Section stub: Exploiting/avoiding the cover bug in killbox/defense design  +
B
Stub: General, missing mechanical detail and analysis  +
Section stub: [[Food poisoning]]?  +
Recode: 1) Posessions 2) Lots of missing spawn categories: for example Scientist, Researcher, Farmer, Cult, Hunter, Miner, Madman, Logger, Vatgrown, TribalHunter, TribalFarmer, TribalMiner 3) Add Solid_Rare.xml and InsectRelated_Child.xml  +, Rewrite: What pages are up to date, what should be obsoleted, is there a point in keeping the player-created backstories in that format vs just having the characters etc.  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details  +
Section stub: What happens when mechanitlr leaves the map that has the nodes on it?  +, Stub: Add information inc clarity on range  +
Stub: Missing type of item  +
Section stub: MEchanical specifics. Shield interaction. Also, can it damage mechs? Is there a difference between main targets and side targets? (including if mechs as side targets can be hit)  +, Section stub: Missing analysis  +
Rewrite: Fragmented and does not present the information in a new-player-friendly, or holistic fashion. It should start with the object stat and then progress to its applications  +, Section stub: Mechanics of indoor/outdoor beauty divides - what is classified as as indoors? Not a room, not a roofed room, etc?  +
Section stub: effect on romancing chance (forced and natural)  +
Rewrite: 1) Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion 2) using on friendlies? No goodwill penalty?  +, Stub: General  +
Rewrite: Verification and updating needed  +
Stub:  +
Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion  +, Stub: General  +
Image wanted: Example of U-bend killbox maze  +, Image wanted: Image of AoE in a style similar to [[:File:Skip shield radius.jpg]].  +, Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion  +,
Rewrite: Tone, page integration in this page and elsewhere on this wiki, mechanics  +, Stub:  +
Stub: General  +
Stub: General  +
Rewrite: Production is most likely based on body size. Camel Shambler yields more than humanoid. As such, further testing required. For instance, whether or not lost limbs are accounted  +, Section stub: General but also range, max number of connected platforms (by cap or max packing density), UI elements (e.g eject at player command), who auto unloads by workbtype but also [[lifter]]s and [[carrier]]s? Is there a harvester full warning notification? etc  +
Stub: Formatting, verification. Inter alia needs summary section and some content from intro and analysis shifted there  +
Section stub: Missing analysis  +, Section stub: Work type, any special bills, verify content etc.  +
Rewrite: Verification needed. At least a couple of the growing periods for the biomes are wrong, though their exact ranges are unknown.  +
Section stub: Missing  +, Section stub: Talking and Eating importance/caps are wrong on the capacity pages. The actual desc needs to be implemented there and explained here,  +
Section stub: Missing prioirities, combat use etc.  +
Rewrite: Format standard  +, Section stub: Who can they be bought from and are they ever offered as quest rewards?  +
Rewrite: Cleanup, format standardization, and separation of what actually affects this stat, and what just affects the final speed in the pod. Both can be mentioned, but it must be clear which is which  +
Image wanted: Pod colors  +, Image wanted: [https://www.reddit.com/r/RimWorld/comments/phdtik/efficiently_tiling_biosculpture_pods/ Tesselation pattern like this] but nice screenshot/copyrights  +, Section stub: Has basics but analysis is limited and theres room for significantly more depth inc. strats for its use  +,
Recode: investigate feasibility/processing impact of auto detecting section, and if page if a file  +
Rewrite: Verification and updating needed  +
Rewrite: Needs detail on 1.4 gas mechanics  +
Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion  +, Stub: General  +
Stub:  +
Image wanted: Light radius image like [[:File:Standing_lamp_illumination_area.png]]  +, Section stub: Value proposition for acquisition and for fueling, short comparison to other wood fired heat and light sources, strats for placement and acquisition  +
Stub: Totally incomplete  +
Stub: Part efficiency, other body types etc  +
Stub: 1) Stats 2) [[Children#Stats]] - not just what is there, but how it applies in the order of operations.  +
Rewrite: Mostly copy paste of power claw, needs to be genericised and expanded  +, Section stub: Comparison to the combat and non-combat uses of the bionic and archotech arms  +, Section stub: General analysis, current analysis waffles on. Also melee dodge chance reduction is equivalent to losing ~1.5 levels of melee skill  +,
Section stub: Missing  +, Section stub: Missing detail on effective fertility, how to use, etc.  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details  +
Image wanted: Add pictures of stocked bookcases so we can see all the pretty covers.  +, Stub:  +
Image wanted: Screenshot of the reading policy window, including the skill selection filters.  +, Section stub: General  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details  +
Image wanted: Light radius image like [[:File:Standing_lamp_illumination_area.png]]  +, Section stub: Psyfocus mechanics  +, Stub: Compared to other psyfoci need but see Main TODO list for the Large Project  +
Image wanted: Image of scattered (non-contiguous) bridge IED traps with roof drop  +, Image wanted: Main, widgets, etc  +, Section stub: destroyOnBombDamageThreshold of 35. Verify in-game and add  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details  +
Stub:  +
Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion  +, Stub: General  +
Section stub: Full analysis needed, inc. gained protection of head vs lost protection of body  +
Section stub: General, also specify whether it can be activated outside of the ritual. Hard numbers on the smokeleaf cloud effects would also be better than approximations  +, Section stub: Missing analysis  +
Stub: Bioferrite plate has burned variant. Add.  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details  +
Section stub:  +, Section stub: This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details  +
Section stub: Mention specifically whether butchering creates filth  +, Section stub: Specifics of filth creation mentioned in analysis  +, Section stub: This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details  +
Stub: Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations  +
C
Image wanted: Light radius image like [[:File:Standing_lamp_illumination_area.png]]  +
Stub: How much hunger does the platter fill. Are they found in cannibal pirate bases  +
Stub:  +
Rewrite: Appears to be defined in core, but requires Royalty or Biotech to be present? Verify and rewrite/retag accordingly  +
Image wanted: Shows bases from A16, they have significantly changed since.  +, Rewrite: Cleanup, potential size reduction, updating from A16 -> Present  +, Rewrite: Cleanup, verification, integration with [[Foraged Food Amount]]  +,
Section stub: More information of the exact mechanics  +
Rewrite: 1.4 color overhaul, account for new cleaning time factor  +
Stub:  +
Section stub: Add table of, say, the first 10 or 20 phases with dates to serve as reference and worked example for on/of phases  +
Rewrite: Verification and updating needed  +
Stub: As an enemy. Tactics to fight (if any), threat level compared to burners/gunners/other mechs.  +
Section stub: As an ally  +
Section stub: As an enemy. As an ally: Comparisons to lighter mechs, in terms of firepower. General value proposition (when build?).  +
Image wanted: Coverage image ala [[:File:Low_shield_pack_radius.jpg]]  +, Section stub: General. Ensure parity with other non-commander mechs, whatever standard you or others might decide to set.  +, Section stub: Needs analysis. Cost effectiveness, strategies for player use or as enemies, weakenesses etc  +,
Section stub: Confirm and expand spawning mechanics. See [[Samurai helmet]] fo example  +, Stub:  +
Image wanted: Image of min and max teleport radii in a style similar to [[:File:Skip shield radius.jpg]].  +, Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion  +, Stub: General  +
Rewrite: Largely useless and overly dependent on transclusions  +
Stub: missing analysis  +
Section stub: Time to reach/spent in thresholds (see [[Rest]] for example]]  +, Stub: not up too the standard. math unclear, no time till thresholds, see other need pages  +
Section stub: General stub, also number for experience rate  +
Recode: Graphs/Tables of values correlated to body size  +, Rewrite: Ageless now stops at 18.5. Update ageless calc accordingly  +, Section stub: How do work restrictions affect skill and/or trait selections - [[Version/1.4.3525]] implies that work restrictions do prevent it, because they had to make an exception for temp restrictions.  +
Image wanted: desiccated etc  +, Stub: General, but especially the infobox - especially especially the attacks  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details  +
Stub: General.  +
Image wanted: Main page image  +, Probably no differences in stats.  +, Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details  +
Section stub: Expand summary. specific mechanics etc. selection mechanics (who can build it - e.g. Christians only?), ritual specifics etc.  +
Image wanted: Image of AoE in a style similar to [[:File:Skip shield radius.jpg]].  +, Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion  +, Stub: General  +
Stub:  +
Stub:  +
Section stub: Shred yield?  +
Stub: Format standard and content  +
Stub: Category  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details  +
Section stub: Needs mechanical detail on effect, where its implanted and generally bring it up to standard  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details  +
Stub: categories  +
Stub: categories  +
Stub: categories  +
Stub: categories  +
Stub: categories  +
Stub: categories  +
Stub: categories  +
Stub: categories  +
Stub: categories  +
Rewrite: Old, interlinking, mechanical detail, etc  +
Image wanted:  +
Rewrite: Added in 2018, verify this still works like this and if so then integrate with existing FMR weapon pages  +, Section stub: this is two of the quoted several subsidiary mechanics, more detail is needed  +
Stub: Turn it into a proper disambiguation page  +
Section stub: 1) Painshock threshold missing 2) psychic supressor  +
Rewrite: Formatting and sections  +, Section stub: Requires the exact impact of these factors, in terms of specific numbers  +, Stub: General, but also interlinking, categories, etc  +
Rewrite: Turn from bullet points to paragraphs, maybe expand a little  +
Section stub: Written from memory. Verification, expansion, and clarity needs work  +
Section stub: Written from memory. Verification, expansion, and clarity needs work  +
Stub: Console controls and steam deck. Use [[Template:Console]] and <sup class="darkmode-invert">[[File:PC.png|frameless|16px|link=PC edition| Content exclusively from the PC Edition]]</sup> and <sup class="darkmode-invert">[[File:console.png|frameless|16px|link=Console edition| Content exclusively from the Console Edition]]</sup> as necessary  +
Section stub: Check all ways to avoid the not-cleanly slaughtered penalty - does [[Prisoner#Execute]] work? does [[Rituals#Prisoner_execution]] work? Does Euthanize by cut [[surgery]] work? etc.  +, Section stub: Dessication time  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details  +
Image wanted: Main image  +, Stub: Verify current content and expand  +
Stub: General, split into Occurrence, Summary, Analysis etc.  +
Rewrite: Updating, cleanup and [[Template:Verified|Verification]] needed  +
Stub: Analysis lacking effects of Social Impact, comparison vs helmets and Royalty Hats, and overall value proposition  +
Section stub: Needs entries for new Biotech mechs  +
Breaks properties, and they have separate analyses and details with sufficient potential for length to justify the separation - this page can be retained as disambig/general with links to the original page and shared info can be templatised if (and only if) necessary  +
Rewrite: table ala [[Psycasts]] with ids flr crosslinking, ability icons (where relevant) and mechanical details  +
Stub: Resting stats (comfort/tending/etc).  +
Stub: Content, promised kickstarter stuff, wiki interlinking to and from this page.  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details  +
D
Image wanted: Stun mote and electrical sparking effect  +, Section stub: General  +, Section stub: Mech boss EMP resistance  +,
Section stub: 1 ) Ranged DPS bands 2) melee DPS inc True DPS  +
Image wanted: Light radius image like [[:File:Standing_lamp_illumination_area.png]]  +
Image wanted: Light radius image like [[:File:Standing_lamp_illumination_area.png]]  +
Stub:  +
Stub:  +
Stub: Categories  +
Stub: Categories  +
Stub: Categories  +
Stub: All moodlets regarding death. List of deaths possibly incomplete. General info/analysis  +
Section stub: Mechanics with how chemical burns are applied. Also chance of destruction on failed operation.  +
Section stub: How fast does deathrest need increase? Deathrest moodlets  +, Stub: Needs to be turned into something equivlaent to the need pages with similar depth in mechanics, times to thresholds etc  +
Section stub: 1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?  +, Section stub: Effect on hemogen/power costs of other deathrest buildings by shortening deathrest times.  +, Stub: Interaction with Deathrest need?  +
Section stub: What happens when a pawn uses a serum, loses the deathrest gene, and gets the deathrest gene again?  +, Stub: General, type and type 2, but also its very very rough to just get content down and needs polishing  +
Section stub: Missing mechanics  +, Section stub: When to build, comparison vs no casket, benefit analysis of the fascilities, etc.  +
Recode: Custom version of [[Template:Stat Factors Table]] showing the time to extract (14,000 [[Time|ticks]] (<abbr title="real-time at 1x speed">3.89 mins</abbr>)/Deep Drilling Speed) at each point.  +, Rewrite: Format under the correct base offset/post factors/post offset etc subheadings  +
Section stub: Are they ever found in mining camps like the scanners?  +
Image wanted: Most images are from Beta 18, where deadfall/spike traps could be placed adjacent to each other.  +, Rewrite: Largely similar to killboxes, should be merged with that section  +, Rewrite: Not yet updated to reflect the increased accuracy now that [[Mortar Miss Radius Multiplier|MMRM]] stat exists  +
Image wanted: New images are needed for mechanoids added in Biotech  +, Section stub:  +, Stub: Needs new Mechanoid types and Mechanoid cluster events from Biotech  +
Section stub: Many check tags to be resolved - stat impacts are before the addition of the tongue and the change in body part importance and need verification  +
Move: This is not unique to deterioration, but to any HP loss. Might be best to leave a summary here and link to [[Market Value]], [[Max Hit Points]], and/or [[Apparel]] as needed for details  +, Section stub: Expansion needed  +, Stub: Full list of deterioration immune items and items that whose market value is not affected.  +
Stub: Weather is missing, formatting, some values need to be checked ingame.  +
Stub: General stub. Also verify tradeTags and techHediffsTags  +
Image wanted: See rewrite above - images of the new debug menus and the menus displaying their dev and god mode options (e.g. the +/- options on the mood bars when its activated  +, Rewrite: Development mode massively changed in 1.4, with the menus overhauled, a bunch of options shifted to other menus, duplicated in some locations, etc.  +, Stub:  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details  +
Rewrite: Separate swallowing/digestion summary from combat summary  +, Stub: General  +
Image wanted: Fire burst gizmo  +, Section stub: Why build the diabolus? Also tactics.  +
Section stub: Use [[Biomes]] as references but playtest against the last version or just inspect source code and resource files.  +
Image wanted: Launch flare gizmo  +, Image wanted: Light radius image like [[:File:Standing_lamp_illumination_area.png]]  +, Section stub:  +,
Stub: Category  +
Rewrite: Cleanup, fact check, [[Template:Verified|verification]]  +, Section stub: How are they selected?  +, Section stub: More complete operations table - rough outline of one available [[User:Harakoni/Sandbox#Operations|here]]  +,
Image wanted: Replacement image of radii, showing the correct number of incendiary secondaries  +
Image wanted: Image from before nerfs to the doomsday- number of submunitions is wrong as might be other details  +
Image wanted: Gizmos for hold open and such  +, Section stub: Base door open speed, animals  +, Section stub: door gizmo on walls  +
Section stub: Comparison with other bed options needed  +, Stub:  +
Section stub: 1) Full list of triggers for DoD are not known - needs someone to either go through the C# or extensive testing, 2) Some sort of display of chance by population intent similar to [https://rimworldwiki.com/index.php?title=Downed&curid=20920&diff=139742&oldid=134660 what was on the page before] but actually correct. 3) Further explanation of population intent. 4) DoD is avoided by bleeding  +, Stub:  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details  +
Image wanted: Main image. Fairly sure its unextractable as its just the generic icon tinted  +, Stub:  +
Stub:  +
Recode: Convey plant work/dose  +
Stub: Music recreation details  +
Stub:  +
Rewrite: Cleanup - unclear, contains contradictory information, needs comparison tables  +, Stub:  +
Section stub: Needs proper armor comparisons for high quality textiles  +
Section stub: General  +, Section stub: Mechanics - color preferences and ideo preferences (rough - can summarize and link to [[styling station]]), painting etc.  +
Recode: If we can convert the colors to HSL, we could have the color code sort sort it into a rainbow.  +
E
Image wanted: Images of fired AoE and one of stack AoE (1 shell and full stack designated by color) in a style similar to [[:File:Skip shield radius.jpg]]  +
Section stub: Missing analysis - Needs comparison to other burnables, comparison of its rituals to other choices etc.  +, Section stub: Missing summary - Mechanical detail of which rituals use it, how they're used, what mechanically happens etc.  +
Section stub: Generally stubby, but also what range will an egg layer walk to lay them in the box?  +, Section stub: Section is generally stubby  +
Rewrite: Format standard  +
Stub: General  +
Rewrite: format standardisation  +
Stub: category  +
Stub: General  +
Rewrite: Format standardization - summary/analysis split  +, Section stub: General analysis - e.g. value propositio, worth seeking out, worth not using a duster for, wb prestige armor etc.  +
Rewrite: Format standardization - summary/analysis split  +
Rewrite: Format standardization - summary/analysis split  +
Rewrite: Format standardization - summary/analysis split  +
Stub: Type  +
Rewrite: Referencing, see [[Lore]] for example  +
Image wanted: Missing images in column "Images"  +, Stub: Doesn't include all stats for noble pawns, and some seemingly filled entries for them are incomplete  +
Rewrite: Completely inscrutable to most readers.  +, Section stub: 1) Other stats. Filth masks, proper terrain affordance, driesTo, extinguishesFire, beauty, cleanliness, deterioration, special attacks, traversedThought, perceived path costs vs path costs. Note: Several can be put under a "misc" column rather than an individual one 2) Anomaly terrains - Flesh and Gray surface  +, Section stub: 1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of [[Dark vision]] and [[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties  +,
Merge with either [[Gear]] or [[Orders]] and leave redirect. Unnecessary by itself  +
Stub:  +
Move: Double up - See [[Talk:Events#Prison break is doubled up]] for discussion  +, Section stub: Exactly what options zzzt in the rain  +, Section stub: Needs details. How much is the temperature raised by? What's the chance for a fire to occur?  +,
Incomplete, out of date, and redudant with [[Events]] but this page should be checked thoroughly for any useful and up-to-date information that can be salvaged for Events before deletionn  +
Rewrite: Fact check and [[Template:Verified|Verification]] for current version needed  +
F
Section stub: Shred yield?  +
Image wanted: Bases of each faction type, map icons etc.  +, Stub: Lack of content, mechanics, and detail. Also lacks integration with rest of the wiki  +
Section stub: 1) How does the weighting towards default goodwill work 2) How is goodwill from gifts calculated (via drop pod to faction base, by human to faction base, by human to trader - see FactionGiftUtility  +
Image wanted: Image of AoE in a style similar to [[:File:Skip shield radius.jpg]].  +, Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion  +, Stub: General. Range and AOE?  +
Image wanted: Metalic fences have a different sprite  +
Section stub: Base door open speed. Note: value in in-game infobox is not absolute door speed but rather its value relative to the base of its model)  +
Stub:  +
Section stub: better analysis and detail, including breakdown of each biome  +, Stub: General, also [[Tinctoria]] has the same min light requirement but will rot before fulling growing in soil because of the reduced growth rate from low light. Does Fibercorn?  +
Section stub: Account for floor clean time multi  +, Section stub: Sources of [[Ideology DLC]] filths. Add [[Biotech DLC]] filths  +
Rewrite: New 1.4 color system. Account for new cleaning time factor  +
Stub: Analysis. See existing pages for existing analysis work  +
Stub:  +
Section stub: List likely incomplete  +, Section stub: Specific triggers, chances, durations etc.  +, Stub: Mechanics and numbers (heat production / fire spread / etc.). See also [[Damage Types#Flame|Flame Damage]]  +
Stub: New firefoam mechanics in 1.4 - also specifically how Covered in Firefoam hediff works, how its procced (just explosion or what?), how long in lasts, whether it lasts longer in foam filth etc.  +
Section stub: AI used needs expansion once Summary is complete  +, Section stub: Size of the explosion, coating, deployment while on fire, NPC/AI use, and generally bring up to the standard of other utility items,  +
Image wanted: Images of fired AoE and one of stack AoE (1 shell and full stack designated by color) in a style similar to [[:File:Skip shield radius.jpg]]  +
Section stub: Flame damage and flammable filth and things  +, Section stub: Value proposition, acquisition strategies, hotbox uses etc  +
Stub:  +
Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion  +, Stub: General  +
Section stub: 1) Verify operation details 2) Verify and add detail on fleshbeast creation 3) Ensure parity with the other flesh/fleshmass parts, also see other body part pages for  +, Section stub: Full explanation, ensure parity with the other flesh/fleshmass parts [For the obelisk part]  +, Section stub: Missing  +,
Section stub:  +, Section stub: Full explanation, ensure parity with the other flesh/fleshmass parts, also see other body part pages for  +, Section stub: Full explanation, ensure parity with the other flesh/fleshmass parts  +,
Stub:  +
Section stub: What happens if you wall it in? Clarify what is meant by "accumulates biomass". Describe creation rate and behaviour of roaming fleshbeasts.  +, Stub: General  +
Section stub:  +, Section stub: Does this prevent [[rot stink]], [[acidic smog]] like the Detoxifier lung?  +, Section stub: Full explanation, ensure parity with the other flesh/fleshmass parts, also see other body part pages for  +,
Section stub:  +, Section stub: Does it prevent [[gut worms]]?  +, Section stub: Full explanation, ensure parity with the other flesh/fleshmass parts, also see other body part pages for  +,
Image wanted: Main image  +, Section stub: General. See [[Standing lamp]] for example  +, Section stub: Written detail on menu, options, color mixing in overlapping light radii etc. Verify that flood lights change colors  +,
Image wanted: Images of all rune styles, as well as info boxes.  +, Stub: Confirm spawning conventions, odds of direction chance, etc.  +
Rewrite: Tone, detail, cleanup and expansion - bring information around to mechanical effects (e.g. Cleanliness good because directly affects impressiveness/research speed etc). Potential split needed - Summary (effects of flooring) and analysis (Selection and strategies) per Format Standard  +, Stub: General, also non-edifice floor coverings  +
Stub: General  +
Stub: Missing Analysis and Summary/all mechanics  +
Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion  +, Stub: General  +
Stub: Needs detail on mechanics e.g. nutrition etc.  +
Redundancy  +
Stub: Effect of biome bonus - what are the nutrition multipliers from each biome?  +
Image wanted: Cleaner replacement  +
Section stub: Cleanup and frag grenades have a lot of utility and specific use cases not properly represented here  +
Stub:  +
Section stub: Fuel?  +
Section stub: Heat production, fuel consumption rate, analysis  +
Stub:  +
Image wanted: Light radius image like [[:File:Standing_lamp_illumination_area.png]]  +
G
Section stub:  +
Image wanted: Illustrative examples of spreading, dissipation, and other mechanics.  +, Stub: General  +
Rewrite: Written before insulation and armor changes. Verify stats are correct, add them to the version history log and then rewrite/expand comparisonto helmets. note blunt armornis comparable to plasteel simple or steel flak  +
Section stub:  +
Stub:  +
Stub: General stub, missing mechanical detail etc.  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details  +
Stub: Summary analysis  +
Stub: Missing summary detail and analysis  +
Section stub: Does the mandatory wait time between prunings apply to multiple trees or just the one  +
Stub: An analysis of factors on recombination time  +
Section stub: Comparison between genepacks that contain one gene, against genepacks that contain multiple  +, Section stub: General also market value generally and for specific genes with the modifier such as [[Genes#Fire spew|Fire spew]]  +
Recode: Finish adding xenotype icons to genes.  +, Recode: The patch notes for 1.5 say that drug-related genes no longer prevent overdose across all drugs. Verify if true, then edit this section to reflect the change  +, Section stub: Acid spray has AP and its own Damage type etc. Further mechanical detail including how it works, what armor it opposes etc is needed  +,
Stub: categories, hard numbers on abilities/ stats/attacks, equipment, mixed reports and gene - possibly some genes are retained  +
Image wanted: Main icon - its a recolored version of the base body part texture, so theres not an easily extractable version  +, Stub:  +
Stub:  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details  +
Stub: Missing analysis, inadequate summary and mechanics description  +
Section stub: Tend speed  +, Stub: Actual analysis of effects needed inc. on tend speed/quality noted in in-game info  +
Section stub: Worked example with order of operations (include Slow study because its the only factor)  +
Stub: General expansion and format standardisation  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details  +
Section stub: 1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?  +, Stub:  +
Recode: [[Template: Thought]] and hediff formatting  +, Stub: Requires confirmation on acquisition and effects, compilation of disposal methods, complete list of mood and health effects, etc.  +
Stub: Add more information  +
Section stub: Analysis missing - general analysis needed for in game and pre game - when to build, worth it, material selection, comparison other altar and alternatives etc.  +, Stub: General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]]  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details  +
Stub: recreation and tomb [[room roles]] info  +
Image wanted: Images of open and unopened box, as well as both obelisk room and side rooms containing boxes.  +, Stub: Compile possible contents and elaborate on chances, add analysis  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details  +
Section stub: Needs analysis of integrated weapon, better armor comparison, and overall value proposition  +
Image wanted: Control gizmos  +, Rewrite: Format standardization - complete separation of Summary and Analysis, cleanup, and stub - growing zone options and their gizmo images, mechanics inc. harvesting/cutting/crop swapping/etc, harvest yield factors (difficulty, skill, RNG, etc)  +, Section stub: Proper description of options like cutting and sowing. description of what is cut when (mentions cutting edge trees when trees are selected, but doesn't it cut them when trees are the selected crop)  +
Section stub: Doesn't actually give analysis re: use proposition - only use if you don't have a helmet is redudctive and inaccurate. Consider Hanif's analyis  +
H
Stub:  +
Image wanted: Colored versions  +
Section stub: 1) Has almost no information about unique mechanics 2) Titles information  +
Section stub: 1) Has almost no information about unique mechanics 2) Titles information  +, Section stub: Missing analysis  +
Stub: General  +
Section stub: How does it choose what to haul and where, mechanics of stack merging, priority when 2 pawns try to haul, how often do animals decide to haul, what haul tasks animals can do vs humans, comparison and analysis of the [[Carrier]] and its apparent increased haul frequency  +, Section stub: needs a comparison of dryads, mechanoids, and whatever the best hauling animals per biome are  +, Stub: Cover hauling generally - Haul things is a specific order that covers a comparably small part of the mechanic.  +
Stub: Value proposition, strategies, use as caravan feed etc  +
Section stub: Expand Analysis  +
Recode: Add [[Genes#Scarless]], Add unnatural healing from anomaly, Add new 1.5 and Anomaly Hediffs  +
Section stub: Not a full list of conditions - see FixWorstHealthCondition  +
Section stub: General - Value proposition, etc.  +, Section stub: What it actually does with specific, mechanical detail. How it stacks with healing genes  +
Stub:  +
Section stub: Many other hediffs cause pain or change pain factors. Also injury mechanics. Also how is PainFactor applied? Is it exactly the same as a post factor for other capacities? Math section on final calculation is needed.  +
Section stub: Other mechanical interactions need testing - baby giggling, insults, television, ritual participation (inc [but not only] drum ritual and its recreation effects) etc  +
Section stub: Missing section  +
Stub: details (  +
Section stub: Excellent but could benefit from comparison to dedicated Incinerator pawns as well  +, Stub: Needs acquisition information,summary  +
Section stub: 1) Bloodfeeding a) from colonists/slaves b) from prisoners (when they do it etc) 2) Hemogen packs 3) Hemogen gain multiplier  +, Stub: General  +
Section stub: 1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need? 3) mention lavk of build limit  +
Section stub: 1) How much hemogen does it restore to hemogenics and is that reduced if they also have blood loss? 2) Occasionally see them perform the surgery with 2 packs. Incorrect description? Bug? Restoring 70% bloodloss in one operation?  +
Section stub: 1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?  +
Stub: Tend speed effects  +
Stub: Contents and chances  +
Section stub: Specific mechanical effect of [[cleanliness]] on research rate. What happens when unpowered  +
Image wanted: Main image, in situ  +, Stub: General, infobox, also claims of invincibility seem exagerated in practice  +
Stub: Item type  +
Image wanted: Image of AoE and of full stack AoE (designated by color) in a style similar to [[:File:Skip shield radius.jpg]]  +
Rewrite: Cleanup and Format Standardisation. Also generates heat. How much etc.  +, Stub: Previous Version of page said hive will initially generate with up to 200 combat power of insectoids and can have up to 500 points of insectoids at one time alive at one time. Updated number for initial spawn and sustained number needed  +
Stub:  +
Stub: Automatic rebuild, ideally with icon.  +
Image wanted: Throwing locations in clear, uncluttered, well lit screenshot  +, Section stub: Missing detailed analysis - when to construct, value proposition, when to replace, when it stays useful, when to get rid of it etc  +, Section stub: Missing summary details  +
Image wanted: Updated images of NPD  +
Stub: General stub, but also has nutrition of 0.05, but who is it edible by? Animals only? Starving Humans?  +
Section stub: Comparison with other drugs - effects, shorter withdrawal etc  +
Section stub: Initiating time modified by anything? What happens if the mechanitor dies mid cycle?  +, Section stub: Upon death or exceeding bandwidth, which go wild? Only enough to reduce bandwidth demand to less than current or all? If the former, is which are selected it predictable, and if so, which are selected?  +, Stub: Missing lots of the basic mechanics - Linking, unlinking, disassembly etc.  +
Image wanted: Throwing locations in clear, uncluttered, well lit screenshot  +, Section stub: Missing detailed analysis - when to construct, value proposition, when to replace, when it stays useful, when to get rid of it etc  +, Section stub: Missing summary details  +
Image wanted: Updated anatomy with new positions  +
Decide on one of these three files to keep: [[:File:Human Body Areas Located.png]], [[:File:Anatomy of the pawn.png]] and [[:File:Anatomy of the pawn Edited.png]]  +, Image wanted: Clavicle is part of shoulder (alongside arm and hand). Waist is missing. Head is part of neck. Full-, Upper- and Lower-Head missing.  +
Rewrite: Needs summary section for mood effects, place before usage. When complete, ensure parity with [[Dread leather]]  +
Recode: Verify and automating math for profitability calculations.  +, Section stub: 1) Mood debuffs involving the Ideology DLC needed. 2) Benefits of executions for development points as a human resource  +, Section stub: Are subcores ever profitable?  +
Stub: What exactly is this page?  +
Stub:  +
I
Image wanted: Images of AoE in a style similar to [[:File:Skip shield radius.jpg]]  +, Section stub: General use, value prop, strats etc.  +
Image wanted: Images of damage AoE with damage drop off indicated in a style similar to [[:File:Skip shield radius.jpg]].  +
Image wanted:  +, Stub:  +
Image wanted: Images of AoE in a style similar to [[:File:Skip shield radius.jpg]]  +, Section stub: General use, value prop, strats etc.  +
Image wanted: Images of AoE in a style similar to [[:File:Skip shield radius.jpg]] Detonate on tiles to show chemfuel puddle distribution  +
Image wanted: Images of AoE in a style similar to [[:File:Skip shield radius.jpg]]  +, Section stub: Missing analysis. General use, value prop, strats etc.  +
Image wanted: Images of AoE in a style similar to [[:File:Skip shield radius.jpg]]  +, Section stub: 1) Density affects exposure - what densities? Consider also integrating information into requested image. 2) Verify radius  +, Section stub: General  +
Image wanted: Images of AoE in a style similar to [[:File:Skip shield radius.jpg]]  +
Section stub:  +, Stub: General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]]  +
Move: Keep table as it is, link from here to separate page for proper analysis and summary like [[Persona weapon]]. See talk page to discuss & leave opinion  +, Recode: Convert mood descriptions to [[Template: Thought]]. <b style="color: red;">DO NOT</b> convert without adequate detail to fully utilize the template, including max stack count, duration etc.  +, Recode: New faction types and bloodfeeding meme  +,
Stub: General - mechanics, modifiers, how it actually affects conversion rates etc.  +
Recode: Links to the topics being talked about would make this a lot easier to parse without having to duplicate content - the rows precepts and memes and roles can be linked to directly  +, Section stub: You can give other ideos roles to superscede the limitation on 2 types/ideo. Similarly building servant ideos - e.g. high life for drug production bonuses  +
Stub:  +
Section stub: Verify the effect of things that affect life span, such as the [[Genes#Mild cell instability|cell instability]] gene, then provide examples for the resulting lifespans in the Age/IGS table - if verified, also verify on [[Disease]]  +, Stub: [[Genes]] and order of operations  +
Image wanted: Image of AoE and of full stack AoE (designated by color) in a style similar to [[:File:Skip shield radius.jpg]]. Detonate on tiles to show chemfuel puddle distribution  +
Section stub: Missing summary - Mechanical detail of which rituals use it, how they're used, what mechanically happens etc.  +
Section stub: Unique shooting mechanics, also burner details.  +, Stub: General also verify page info  +
Section stub:  +, Stub: Incomplete(?) list of ideoligious effects  +
Stub: Does severity phase still change inside a [[cryptosleep casket]]?  +
Stub: Double check explosion through walls behavior - 1.1.0 patch seems to reference fixing bug of similar type  +
Section stub: Rewrite, expand  +, Section stub: initial spawn numbers, protection of expansion rate with examples  +
Recode: Doesn't play nice with skins - font color changes, but not background. Background either needs to be transparent or use color from skin.  +, Section stub: Add Bandwidth and combat power  +
Recode: Doesn't play nice with skins - font color changes, but not background. Background either needs to be transparent or use color from skin.  +, Section stub: Add Bandwidth and combat power  +
Section stub: Other beds - royal bed, slab bed, dbl slab bed, ancient bed, crib. Don't trust pages, verify in code/game. Verify order of operations of genes and then example to include on row with a gene  +, Section stub: Scar information (how the % chance for scar is determined)  +, Section stub: Verification via C#, [[Preach health]], [[Healing enhancer]], with full math equation showing how the factors stack (both the different stats, which are likely multiplicative with each other, and the individual changes to those stats.  +
Section stub: Hives die without insect tending - info needed on spawn rates of insects and tending requirements to ensure players don't kill insects and have the hives die from lack of tending. Also preventing digging needs discussion  +
Stub: Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and separately  +
Stub:  +
Rewrite: Outdated/incorrect in many places. Needs full fact checking, updating, and [[Template: Verified|reverification]]. Also suggest: Replace some sections with links to the more specific guides than rehash existing guide content. E.g. [[Weapon Guide|Weapons]], [[Money making guide|Cash crop]], [[Defence tactics|Combat & defense tactics]] etc.  +
Rewrite: 1) Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion 2) 1.5 is going to change this  +, Stub: General  +
J
Section stub: See [[Robe]] for additional info  +
K
Recode: It'd be really nice if the template actually supported the console options it claims too, specifically the ones added by [[Console edition]] and steam deck too.  +
Recode: It'd be really nice if the template actually supported the console options it claims too, specifically the ones added by [[Console edition]] and steam deck too.  +
Recode: automate a nutrition/work calculation with hard numbers: total work and split into Cook work and planter work; and nutrition/day/tile  +
Section stub: What counts for reset? Surgical euthanasia, ritual sacrifice, wildman hunting slaughter?  +, Stub: General - tables, times til, analysis etc See other needs for examples  +
Rewrite: Format standardisation - split Summary info out of intro and analysis and expand. Bring Summary up to standard  +
Stub: General but also Acquisition and how it interacts with Ideoligions  +
Stub: General but also Acquisition and how it interacts with Ideoligions  +
L
Stub:  +
Image wanted: Colored versions of the other angles  +
Image wanted: Include images of entire explored map as well as individual notable rooms and structures.  +, Stub: Determine method of Labyrinth threat scale, rewards odds, compilation of unique structures, exact means of teleportation, both in and out of the labyrinth including living/dead creatures and inanimate objects.  +
Stub: Categories  +
Section stub: Analysis missing - general analysis needed for in game and lure game - when to build, worth it, material selection, comparison other altar and alternatives etc.  +, Stub: General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]]  +
Stub: General. Also ensure parity with [[Mech recharger]]  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details  +
Stub: General stub, no summary of mechanics, no analysis, intro text needs work.  +
Image wanted: Coverage image ala [[:File:Low_shield_pack_radius.jpg]]  +, Stub: Analysis needed  +
Section stub: Verify full list of possible tasks in light of [[Version/1.4.3534|1.4.3534]] changelog  +
Rewrite: Format standard- proper intro paragraph, summary/analysis into their own sections. Analysis needs comparison to both other stone and other materials for common use cases  +
Recode: Selectable columns to make manageable table sizes? may run into template size limits  +
Stub: Better characterization of LoS blockers needed.  +
Rewrite: Outdated. Also could be better interlinked  +
Section stub: Bioferrite handle attack quirk and it's effect - see [[persona monosword]] as example  +
Stub: General. Also Ideology [[Ruins]], shared info on all game-host rimworlds, generated ideology and quest descriptions, archotech, and the starting scenarios  +
Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details  +
Rewrite: Lots of bad links that have been disabled to remove them from wanted pages, but the documentation needs to be updated to see what is actually necessary.  +
Rewrite: Lots of bad links that have been disabled to remove them from wanted pages, but the documentation needs to be updated to see what is actually necessary.  +
Rewrite: Account for new [[detoxifier lung]]  +
Stub: Treatment, causes, general. Numbers on MTB cases for severity would be very useful.  +
M
Section stub: Needs entries for new Biotech mechs  +
Rewrite: Missing label explaination  +
Rewrite: Missing label explaination  +
Recode: Not dark mode friendly - some potential in turning it into a wikitable using header text cells as that draws colors from the skins, but needs development  +