Search by property

Jump to navigation Jump to search

This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Maintenance Reason" with value "Stub: General stub, missing mechanical detail etc.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)


    

List of results

  • Revenant invisibility  + (Proposed not mandated: Only sourced from vertebrae, analysis of both will overlap (who to give it to etc), and unlike psycasts the superpage is sufficiently specific to the ability being discussed to not lead to page bloat)
  • Bioferrite generator  + (Stub: General)
  • Fleshmass heart  + (Stub: General)
  • Shard shock lance  + (Recode: Depending on how closely this duplicates the effects of the Core shock lance, it might be best to transclude a section of that page or templatize)
  • Mechanoid transponder  + (Stub: General - detail needed, lacking analysis entirely, some analysis in summary, specifics of how hostile mechs are generated is needed)
  • Ideoligion Spread Chance  + (Stub: General - mechanics, modifiers, how it actually affects conversion rates etc.)
  • Polux seed  + (Stub: General - only the infobox is any semblance of complete)
  • Kill satiety  + (Stub: General - tables, times til, analysis etc See other needs for examples)
  • Incinerator  + (Section stub: Unique shooting mechanics, also burner details.)
  • Kneel pillow  + (Stub: General but also Acquisition and how it interacts with Ideoligions)
  • Kneel sheet  + (Stub: General but also Acquisition and how it interacts with Ideoligions)
  • Pew  + (Stub: General but also Acquisition and how it interacts with Ideoligions)
  • Stasis cocoon  + (Stub: General but also categories)
  • Revenant  + (Stub: General but also infobox and categories)
  • Blood rain  + (Stub: General but also is MDF a mult or an offset? to the stat)
  • Glow pod  + (Stub: General expansion and format standardisation)
  • Toxalope  + (Stub: General information)
  • Remove roof area  + (Stub: General stub)
  • Body part weapons  + (Rewrite: Mostly copy paste of power claw, needs to be genericised and expanded)
  • Ideogram  + (Stub: General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
  • Small altar  + (Stub: General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
  • Medium altar  + (Stub: General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
  • Large altar  + (Stub: General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
  • Grand altar  + (Stub: General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
  • Hops  + (Stub: General stub, but also has nutrition of 0.05, but who is it edible by? Animals only? Starving Humans?)
  • Gaumaker pod  + (Stub: General stub, missing mechanical detail etc.)
  • Lectern  + (Stub: General stub, no summary of mechanics, no analysis, intro text needs work.)
  • Detoxifier kidney  + (Stub: General stub. Also verify tradeTags and techHediffsTags)
  • Fibercorn  + (Stub: General, also [[Tinctoria]] has the same min light requirement but will rot before fulling growing in soil because of the reduced growth rate from low light. Does Fibercorn?)
  • Tox shell  + (Stub: General, also fill out infobox weapon details)
  • Floors  + (Stub: General, also non-edifice floor coverings)
  • Spacedrone  + (Stub: General, also seems to conflate [[Crashed mechanitor ship]])
  • Twisted meat  + (Stub: General, also verify that the right image is used between a b and c - it should match the icon used in the side bar/recipes/etc)
  • Auto mortar  + (Stub: General, analysis specifically. Strategy, threat etc. Targetting behavior for summary would also be useful)
  • Atmospheric heater  + (Stub: General, but also finish infobox)
  • Containment  + (Stub: General, but also interlinking, categories, etc)
  • Chimera  + (Stub: General, but especially the infobox - especially especially the attacks)
  • Hidden conduit  + (Image wanted: Main image, in situ)
  • Tox pack  + (Stub: General, mechanics, also verify work to make and HP)
  • Toy box  + (Stub: General, missing analysis and mechanics etc)
  • Baby decoration  + (Stub: General, missing mechanical detail and analysis)
  • Count-down activator  + (Stub: General, split into Occurrence, Summary, Analysis etc.)
  • Deathrest capacity serum  + (Stub: General, type and type 2, but also its very very rough to just get content down and needs polishing)
  • Juggernaut serum  + (Stub: General, while not directly comparable, see drug pages like [[go-juice]] for similar standsrd)
  • Chopped stump  + (Stub: General.)
  • Lore  + (Stub: General. Also Ideology [[Ruins]], shared info on all game-host rimworlds, generated ideology and quest descriptions, archotech, and the starting scenarios)
  • Mech recharger  + (Stub: General. Also ensure parity with [[Large mech recharger]])
  • Large mech recharger  + (Stub: General. Also ensure parity with [[Mech recharger]])
  • Monument marker  + (Stub: General. Aquisition and Summary)
  • Unnatural corpse  + (Stub: General. Clean-up links and add specific values for things, such as time to awakening)
  • Remote repairer  + (Stub: General. Mechanics)