Search by property
Jump to navigation
Jump to search
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Flesh whip + (Section stub: Full explanation, ensure parity with the other flesh/fleshmass parts)
- Caravan + (Stub: Bedroll mechanics inc. rest efficiency, couples, etc)
- Mortar + (Image wanted: Clean images of all the command gizmos (Hold fire, forced target etc.). Image of building explosion (not shell explosion) AOE in the style of [[:File:Friendly Fire Radii.png]])
- Milk + (Stub: Milk as baby food in summary and analysis)
- Trade Price Improvement + (Rewrite: Cleanup, readability/formatting, format standardization)
- Grenadier armor + (Section stub: Needs analysis of integrated weapon, better armor comparison, and overall value proposition)
- Centurion + (Stub:)
- Events + (Stub: Ideology events. Recover lost content from major rewrite OR revert to prior to rewrite)
- Machining table + (Section stub: Needs entries for new Biotech mechs)
- Crafting spot + (Section stub: Needs entries for new Biotech mechs)
- Coagulator + (Section stub: Needs mechanical detail on effect, where its implanted and generally bring it up to standard)
- Titles + (Rewrite: Restore lost content from major rewrite ([https://rimworldwiki.com/index.php?title=Titles&oldid=110606 see old]))
- Duster + (Section stub: Needs proper armor comparisons for high quality textiles)
- Ideoligion + (Move: Keep table as it is, link from here to separate page for proper analysis and summary like [[Persona weapon]]. See talk page to discuss & leave opinion)
- Psychic rituals + (Stub: Missing information)
- Vent + (Section stub: 1) Gas spread mechanics 2) Hard numbers for temperature transfer in both open and closed states)
- Weapons + (Section stub: Needs to be double checked a … Section stub: Needs to be double checked and what happens at ranges beyond 40 tiles for weapon accuracy? Where is body size of target applied? Also [[Ideoligion#Combat_in_darkness|Combat in Darkness]] precept effect needs info. Also [[Genes#Nearsighted]] info? Also ShootingAccuracyChildFactor (verify in game, not just xml)ChildFactor (verify in game, not just xml))
- Relic + (Stub: Detail on pilgrims, and more in general)
- Healer mech serum + (Section stub: Not a full list of conditions - see FixWorstHealthCondition)
- Anima tree + (Section stub: Meditation is recreation. How much etc)
- Smokeleaf leaves + (Section stub: [[Autobong]] fueling)
- Prisoner + (Move: Double up - See [[Talk:Events#Prison break is doubled up]] for discussion)
- Repair probe + (Section stub: Order of operations)
- Psycasts + (Rewrite: Should be replicated or transcluded on to the [[ailments]] page, but bears discussion)
- Psyfocus + (Section stub: Order of operations for calculating meditation gain with base, focus, wakeup, and psymeditative persona weapon - wakeup and psymed are additive with each other, but are they additive or mutiplicative with the others)
- Ask Tutorial + (Section stub: Orphan - Needs links, and (more) to BE linked!)
- Injury + (Section stub: Scar information (how the % chance for scar is determined))
- Hearing + (Section stub: Other mechanical interactions need testing - baby giggling, insults, television, ritual participation (inc [but not only] drum ritual and its recreation effects) etc)
- Neural supercharger + (Section stub: General. Also: What happens if loses power, what options are there for control, who can and will automatically use the supercharger etc)
- War queen + (Section stub: Physical strategies and/or building structures in order to fight.)
- Toxic wastepack + (Stub: 1) 1.4.3555 impacts for dumping. Analysis, inc. whenever they are worth disposing at all 2) Type)
- Nerve spiker + (Stub:)
- Persona weapon + (Section stub: Practical comparison with [[Eltex staff]] and general practicality of the rate increase needed.)
- Growing zone + (Rewrite: Format standardization - complete separation of Summary and Analysis, cleanup, and stub - growing zone options and their gizmo images, mechanics inc. harvesting/cutting/crop swapping/etc, harvest yield factors (difficulty, skill, RNG, etc))
- Brazier + (Stub: Compared to other psyfoci need but see Main TODO list for the Large Project)
- Security + (Section stub: Put something here to make valid comparison. True dps? Weapon DPS? etc.)
- Traits + (Section stub: How traits work, when and how they're selected, how they work with genes, limits, etc)
- Plant Harvest Yield + (Section stub: Random chance of failure math - is 0.99 a 1% chance of total waste??)
- Snow + (Integrate as above)
- Wall + (Section stub: door creation gizmo)
- Recreation + (Section stub:)
- Containment + (Stub: General, but also interlinking, categories, etc)
- Mech low-shield + (Image wanted: Radius and safe tiles. See [[:File:Low shield pack radius.jpg]] and [[:File:Skip shield radius.jpg]])
- Events + (Stub: Ideology events. Recover lost content from major rewrite OR revert to prior to rewrite)
- Infestation + (Section stub: initial spawn numbers, protection of expansion rate with examples)
- Egg box + (Section stub: Generally stubby, but also what range will an egg layer walk to lay them in the box?)
- Stellic crown + (Section stub: Section largely missing)
- Poker table + (Section stub: See [[Horseshoe pin]] for example- inc. skill and required capacities)
- Sight + (Section stub: There are definitely more of these that aren't listed - some to be tested inc. auroras, eclipses with the relevant precept, etc)
- Jacket + (Section stub: See [[Robe]] for additional info)
- Painblock + (Stub: General)