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Search by property

A list of all pages that have property "Maintenance Reason" with value "Section stub: General stub". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Fleshmass lung  + (Section stub: Does this prevent [[rot stink]], [[acidic smog]] like the Detoxifier lung?)
  • Fleshmass stomach  + (Stub:)
  • Flesh whip  + (Section stub: Full explanation, ensure parity with the other flesh/fleshmass parts)
  • Roof  + (Stub: Needs to cover both natural and consStub: Needs to cover both natural and constructed roofs, and has information that should be combined from several sources, inc the Orders pages, [[mountain]] etc.Transclude the orders/zones onto the page and discuss them, and expand analysis of things like roof drop traps. Work to make things like roof drop traps. Work to make)
  • Damage Types  + (Stub: Add biotech damage types. Need breakdown of remaining damage types)
  • Remote repairer  + (Stub: General. Mechanics)
  • Remote shielder  + (Stub: General. Mechanics)
  • IED tox trap  + (Image wanted: Images of AoE in a style similar to [[:File:Skip shield radius.jpg]])
  • Styling station  + (Image wanted: Station UI)
  • Relic  + (Stub: Detail on pilgrims, and more in general)
  • Dye  + (Section stub: Mechanics - color preferences and ideo preferences (rough - can summarize and link to [[styling station]]), painting etc.)
  • War urchin  + (Section stub: General)
  • Books  + (Image wanted: Screenshot of the reading policy window, including the skill selection filters.)
  • Hellcat rifle  + (Stub: Needs acquisition information,summary)
  • Healing enhancer  + (Section stub: What it actually does with specific, mechanical detail. How it stacks with healing genes)
  • Pirates  + (Stub:)
  • Tox shell  + (Stub: General, also fill out infobox weapon details)
  • Reliquary  + (Section stub: General stub - how to use, its effects when housing a relic and when not, pilgrims, etc.)
  • Genepack  + (Section stub: General also market value generally and for specific genes with the modifier such as [[Genes#Fire spew|Fire spew]])
  • Eltex robe  + (Rewrite: Format standardization - summary/analysis split)
  • Body part weapons  + (Rewrite: Mostly copy paste of power claw, needs to be genericised and expanded)
  • Apparel  + (Section stub: General and also how the automatic apparel selection works)
  • Shard beacon  + (Stub:)
  • Autobong  + (Section stub: How is the radius affected by walls? Does it go thru [[vent]]s like [[gas]]es? Etc)
  • Space  + (Section stub: General mechanics - are space values instantenous, do they tick up and down gradually, at what rates, ideoligion effects [[Ideoligion#Small spaces]], [[undergrounder]] etc.)
  • Rituals  + (Stub: Role change ritual. Also rituals are not ideology-specific mechanics. Should non-ideology related rituals have a separate page? Adapt the empty sections at the bottom of page)
  • Mech low-shield  + (Image wanted: Radius and safe tiles. See [[:File:Low shield pack radius.jpg]] and [[:File:Skip shield radius.jpg]])
  • Mech high-shield  + (Image wanted: Radius and safe tiles. See [[:File:Low shield pack radius.jpg]] and [[:File:Skip shield radius.jpg]])
  • Reliquary  + (Section stub: General stub - how to use, its effects when housing a relic and when not, pilgrims, etc.)
  • Chess table  + (Section stub: General stub, also number for experience rate)
  • Pollution stimulus  + (Rewrite: Needs proper categorization before removing this tag. Do not remove it without a correct category)
  • Ideoligion  + (Move: Keep table as it is, link from here to separate page for proper analysis and summary like [[Persona weapon]]. See talk page to discuss & leave opinion)
  • IED EMP trap  + (Image wanted: Images of AoE in a style similar to [[:File:Skip shield radius.jpg]])
  • IED firefoam trap  + (Image wanted: Images of AoE in a style similar to [[:File:Skip shield radius.jpg]])
  • Nuclear stomach  + (Section stub: General value proposition needed, not just comparisons to other stomachs)
  • Reprocessor stomach  + (Section stub: General value proposition needed, not just comparisons to other stomachs)
  • Sterilizing stomach  + (Section stub: General value proposition needed, not just comparisons to other stomachs)
  • Scorcher  + (Section stub: General viability (is it good/bad?) post-bandwidth change. More specific for when it is good)
  • Flesh whip  + (Section stub: Full explanation, ensure parity with the other flesh/fleshmass parts)
  • Armorskin gland  + (Stub:)
  • Stoneskin gland  + (Stub:)
  • Toughskin gland  + (Section stub: General, also see also standard of [[Prosthetic leg]] re capacities et al)
  • Burnbong  + (Section stub: General, also specify whether it can be activated outside of the ritual. Hard numbers on the smokeleaf cloud effects would also be better than approximations)
  • Sun lamp  + (Rewrite: Account for change in light radius. Upload new image of maximum hydroponics packng, mention potential for improvement re: multtiple aligned sub lamps)
  • Neural supercharger  + (Section stub: General. Also: What happens if loses power, what options are there for control, who can and will automatically use the supercharger etc)
  • Centurion  + (Stub:)
  • Pikeman  + (Section stub: General. Ensure parity with other non-commander mechs, whatever standard you or others might decide to set.)
  • Flood light  + (Section stub: Written detail on menu, options, color mixing in overlapping light radii etc. Verify that flood lights change colors)
  • Potatoes  + (Section stub: General. Use actual numbers)
  • Rice  + (Section stub: General. Use actual numbers)