Search by property
Jump to navigation
Jump to search
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Fleshmass lung + (Section stub: Does this prevent [[rot stink]], [[acidic smog]] like the Detoxifier lung?)
- Fleshmass stomach + (Stub:)
- Flesh whip + (Section stub: Full explanation, ensure parity with the other flesh/fleshmass parts)
- Roof + (Stub: Needs to cover both natural and cons … Stub: Needs to cover both natural and constructed roofs, and has information that should be combined from several sources, inc the Orders pages, [[mountain]] etc.Transclude the orders/zones onto the page and discuss them, and expand analysis of things like roof drop traps. Work to make things like roof drop traps. Work to make)
- Damage Types + (Stub: Add biotech damage types. Need breakdown of remaining damage types)
- Remote repairer + (Stub: General. Mechanics)
- Remote shielder + (Stub: General. Mechanics)
- IED tox trap + (Image wanted: Images of AoE in a style similar to [[:File:Skip shield radius.jpg]])
- Styling station + (Image wanted: Station UI)
- Relic + (Stub: Detail on pilgrims, and more in general)
- Dye + (Section stub: Mechanics - color preferences and ideo preferences (rough - can summarize and link to [[styling station]]), painting etc.)
- War urchin + (Section stub: General)
- Books + (Image wanted: Screenshot of the reading policy window, including the skill selection filters.)
- Hellcat rifle + (Stub: Needs acquisition information,summary)
- Healing enhancer + (Section stub: What it actually does with specific, mechanical detail. How it stacks with healing genes)
- Pirates + (Stub:)
- Tox shell + (Stub: General, also fill out infobox weapon details)
- Reliquary + (Section stub: General stub - how to use, its effects when housing a relic and when not, pilgrims, etc.)
- Genepack + (Section stub: General also market value generally and for specific genes with the modifier such as [[Genes#Fire spew|Fire spew]])
- Eltex robe + (Rewrite: Format standardization - summary/analysis split)
- Body part weapons + (Rewrite: Mostly copy paste of power claw, needs to be genericised and expanded)
- Apparel + (Section stub: General and also how the automatic apparel selection works)
- Shard beacon + (Stub:)
- Autobong + (Section stub: How is the radius affected by walls? Does it go thru [[vent]]s like [[gas]]es? Etc)
- Space + (Section stub: General mechanics - are space values instantenous, do they tick up and down gradually, at what rates, ideoligion effects [[Ideoligion#Small spaces]], [[undergrounder]] etc.)
- Rituals + (Stub: Role change ritual. Also rituals are not ideology-specific mechanics. Should non-ideology related rituals have a separate page? Adapt the empty sections at the bottom of page)
- Agave fruit + (Section stub: General stub)
- Art bench + (Section stub: General stub)
- Mech low-shield + (Image wanted: Radius and safe tiles. See [[:File:Low shield pack radius.jpg]] and [[:File:Skip shield radius.jpg]])
- Mech high-shield + (Image wanted: Radius and safe tiles. See [[:File:Low shield pack radius.jpg]] and [[:File:Skip shield radius.jpg]])
- Reliquary + (Section stub: General stub - how to use, its effects when housing a relic and when not, pilgrims, etc.)
- Chess table + (Section stub: General stub, also number for experience rate)
- Pollution stimulus + (Rewrite: Needs proper categorization before removing this tag. Do not remove it without a correct category)
- Ideoligion + (Move: Keep table as it is, link from here to separate page for proper analysis and summary like [[Persona weapon]]. See talk page to discuss & leave opinion)
- IED EMP trap + (Image wanted: Images of AoE in a style similar to [[:File:Skip shield radius.jpg]])
- IED firefoam trap + (Image wanted: Images of AoE in a style similar to [[:File:Skip shield radius.jpg]])
- Nuclear stomach + (Section stub: General value proposition needed, not just comparisons to other stomachs)
- Reprocessor stomach + (Section stub: General value proposition needed, not just comparisons to other stomachs)
- Sterilizing stomach + (Section stub: General value proposition needed, not just comparisons to other stomachs)
- Scorcher + (Section stub: General viability (is it good/bad?) post-bandwidth change. More specific for when it is good)
- Flesh whip + (Section stub: Full explanation, ensure parity with the other flesh/fleshmass parts)
- Armorskin gland + (Stub:)
- Stoneskin gland + (Stub:)
- Toughskin gland + (Section stub: General, also see also standard of [[Prosthetic leg]] re capacities et al)
- Burnbong + (Section stub: General, also specify whether it can be activated outside of the ritual. Hard numbers on the smokeleaf cloud effects would also be better than approximations)
- Sun lamp + (Rewrite: Account for change in light radius. Upload new image of maximum hydroponics packng, mention potential for improvement re: multtiple aligned sub lamps)
- Neural supercharger + (Section stub: General. Also: What happens if loses power, what options are there for control, who can and will automatically use the supercharger etc)
- Centurion + (Stub:)
- Pikeman + (Section stub: General. Ensure parity with other non-commander mechs, whatever standard you or others might decide to set.)
- Flood light + (Section stub: Written detail on menu, options, color mixing in overlapping light radii etc. Verify that flood lights change colors)
- Potatoes + (Section stub: General. Use actual numbers)
- Rice + (Section stub: General. Use actual numbers)