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A list of all pages that have property "Maintenance Reason" with value "Section stub: Exactly what options zzzt in the rain". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Prestige marine helmet  + (Rewrite: Format standardization - summary/analysis split)
  • Corpse  + (Section stub: Check all ways to avoid the not-cleanly slaughtered penalty - does [[Prisoner#Execute]] work? does [[Rituals#Prisoner_execution]] work? Does Euthanize by cut [[surgery]] work? etc.)
  • Ship landing beacon  + (Section stub: Detail - e.g. which quests specifically)
  • Revenant spine  + (Stub:)
  • Ghoul plating  + (Section stub: Missing section)
  • Rituals  + (Stub: Role change ritual. Also rituals are not ideology-specific mechanics. Should non-ideology related rituals have a separate page? Adapt the empty sections at the bottom of page)
  • Golden cube  + (Rewrite: Needs more subheadings, summary info in analysis, etc.)
  • Pit gate  + (Stub:)
  • Wind turbine  + (Section stub: Details on autocutting)
  • Stun  + (Section stub: Do page - Stun can be [[Psycasts#Stun]], melee attack stun, [[EMP]] stun.)
  • Fleshmass stomach  + (Stub:)
  • Power  + (Section stub: Does not cover the mechanics of power sufficiently - how is the order of power loss determined when demand>supply? When do power generators tick? When does battery capacity tick? etc.)
  • Gauranlen tree  + (Section stub: Does the mandatory wait time between prunings apply to multiple trees or just the one)
  • Mental inspiration  + (Rewrite: Cleanup. Effects are written in descriptive language, but needs mechanical specifics. Needs an analysis section)
  • Fleshmass lung  + (Section stub: Does this prevent [[rot stink]], [[acidic smog]] like the Detoxifier lung?)
  • Gunlink  + (Section stub: Doesn't actually give analysis re: use proposition - only use if you don't have a helmet is redudctive and inaccurate. Consider Hanif's analyis)
  • Skullspike  + (Section stub: Duration of moodlet? Expansion on terror mechanics / what it actually does.)
  • Deathrest accelerator  + (Stub: Interaction with Deathrest need?)
  • Voidsight serum  + (Section stub: Entirely missing)
  • Metalblood serum  + (Section stub: Entirely missing)
  • Orbital mech cluster targeter  + (Section stub: More detail needed inc. What point value do they use? Are they always the same size or do they scale with [[raid points]]?)
  • Ancient lamp  + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details)
  • Social  + (Section stub: Exact Values need to be confirmed, list likely missing affecting thoughts. Stacking mechanics summary needed. Clarification that net beauty is important. Consider transclusion of [[Beauty (Pawn)]])
  • Environment  + (Section stub: 1) Relationship between lighSection stub: 1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of [[Dark vision]] and [[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties[[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties)
  • Slavery  + (Rewrite: Previous major rewrite lost information re: raid points. Verify any other losses)
  • Events  + (Section stub: Exactly what options zzzt in the rain)
  • Hellcat rifle  + (Stub: Needs acquisition information,summary)
  • Headwrap  + (Section stub: Expand Analysis)
  • Thrumbo horn  + (Section stub: Expand analysis - worth trying to acquire, will you acquire it before its replaced by other weapons, etc.)
  • Christmas tree  + (Section stub: Expand summary. specific mechanics etc. selection mechanics (who can build it - e.g. Christians only?), ritual specifics etc.)
  • Mech booster  + (Section stub: Expand. value proposition, relative priority, etc)
  • Deterioration  + (Stub: Full list of deterioration immune items and items that whose market value is not affected.)
  • Wall torch lamp  + (Section stub: Explain wall mounting mechanSection stub: Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with [[Wall lamp]] - templatize if necessary.[[Wall lamp]] - templatize if necessary.)
  • Styling station  + (Image wanted: Station UI)
  • Uranium slug turret  + (Image wanted: Concise, small infographic of the cover bug)
  • Autocannon turret  + (Image wanted: Concise, small infographic of the cover bug)
  • Time  + (Stub: Game speeds. 1 is 1x speed, 2 is 3x speed, and 3 is 6x speed, 4 (dev mode) is 15x speed)
  • Psychofluid pump  + (Section stub: 1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?)
  • Flamebow  + (Section stub: Flame damage and flammable filth and things)
  • Fueled smithy  + (Section stub: Fuel?)
  • Burka  + (Section stub: Full analysis needed, inc. gained protection of head vs lost protection of body)
  • Flesh tentacle  + (Stub:)
  • Fleshmass lung  + (Section stub: Does this prevent [[rot stink]], [[acidic smog]] like the Detoxifier lung?)
  • Fleshmass stomach  + (Stub:)
  • Flesh whip  + (Section stub: Full explanation, ensure parity with the other flesh/fleshmass parts)
  • Roof  + (Stub: Needs to cover both natural and consStub: Needs to cover both natural and constructed roofs, and has information that should be combined from several sources, inc the Orders pages, [[mountain]] etc.Transclude the orders/zones onto the page and discuss them, and expand analysis of things like roof drop traps. Work to make things like roof drop traps. Work to make)
  • Damage Types  + (Stub: Add biotech damage types. Need breakdown of remaining damage types)
  • Remote repairer  + (Stub: General. Mechanics)
  • Remote shielder  + (Stub: General. Mechanics)
  • IED tox trap  + (Image wanted: Images of AoE in a style similar to [[:File:Skip shield radius.jpg]])
  • Relic  + (Stub: Detail on pilgrims, and more in general)