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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Small altar + (Stub: General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
- Medium altar + (Stub: General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
- Grand altar + (Stub: General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
- Persona plasmasword + (Section stub: Any useful strats for exploiting the flame damage?)
- Human resources + (Recode: Verify and automating math for profitability calculations.)
- Deep drill + (Section stub: Are they ever found in mining camps like the scanners?)
- Centipede burner + (Section stub: As an ally)
- Centipede gunner + (Section stub: As an enemy. As an ally: Comparisons to lighter mechs, in terms of firepower. General value proposition (when build?).)
- Mortar Miss Radius Multiplier + (Section stub: As the smallest possible radius is larger than 1 tile, there is likely a limit before 0% that offers the same performance. It should be identified and added.)
- Door + (Image wanted: Gizmos for hold open and such)
- Fence gate + (Section stub: Base door open speed. Note: value in in-game infobox is not absolute door speed but rather its value relative to the base of its model))
- Parka + (Section stub: Better comparisons with overgarment options, when to use, including DLC options)
- Ideoligion + (Move: Keep table as it is, link from here to separate page for proper analysis and summary like [[Persona weapon]]. See talk page to discuss & leave opinion)
- Longsword + (Section stub: Bioferrite handle attack quirk and it's effect - see [[persona monosword]] as example)
- Ritual mask + (Stub:)
- World generation + (Section stub: Biotech content)
- Temperature + (Rewrite: Tone, conciseness, verification and mechanics)
- Mechlord helmet + (Section stub: Caravans re bandnodes)
- Corpse + (Section stub: Check all ways to avoid the not-cleanly slaughtered penalty - does [[Prisoner#Execute]] work? does [[Rituals#Prisoner_execution]] work? Does Euthanize by cut [[surgery]] work? etc.)
- Frag grenades + (Section stub: Cleanup and frag grenades have a lot of utility and specific use cases not properly represented here)
- Phoenix armor + (Image wanted: Launch incendiary gizmo)
- Mech low-shield + (Image wanted: Radius and safe tiles. See [[:File:Low shield pack radius.jpg]] and [[:File:Skip shield radius.jpg]])
- Mech high-shield + (Image wanted: Radius and safe tiles. See [[:File:Low shield pack radius.jpg]] and [[:File:Skip shield radius.jpg]])
- Genepack + (Section stub: General also market value generally and for specific genes with the modifier such as [[Genes#Fire spew|Fire spew]])
- Body part weapons + (Rewrite: Mostly copy paste of power claw, needs to be genericised and expanded)
- Double bedroll + (Section stub: Comparison with other bed options needed)
- User:Hordes/Go-juice + (Section stub: Comparison with other drugs - effects, shorter withdrawal etc)
- Metalhorror + (Stub: missing information)
- Ceremonial hood + (Stub:)
- Prestige marine helmet + (Rewrite: Format standardization - summary/analysis split)
- Corpse + (Section stub: Check all ways to avoid the not-cleanly slaughtered penalty - does [[Prisoner#Execute]] work? does [[Rituals#Prisoner_execution]] work? Does Euthanize by cut [[surgery]] work? etc.)
- Ship landing beacon + (Section stub: Detail - e.g. which quests specifically)
- Revenant spine + (Stub:)
- Ghoul plating + (Section stub: Missing section)
- Rituals + (Stub: Role change ritual. Also rituals are not ideology-specific mechanics. Should non-ideology related rituals have a separate page? Adapt the empty sections at the bottom of page)
- Golden cube + (Rewrite: Needs more subheadings, summary info in analysis, etc.)
- Pit gate + (Stub:)
- Wind turbine + (Section stub: Details on autocutting)
- Stun + (Section stub: Do page - Stun can be [[Psycasts#Stun]], melee attack stun, [[EMP]] stun.)
- Fleshmass stomach + (Stub:)
- Power + (Section stub: Does not cover the mechanics of power sufficiently - how is the order of power loss determined when demand>supply? When do power generators tick? When does battery capacity tick? etc.)
- Gauranlen tree + (Section stub: Does the mandatory wait time between prunings apply to multiple trees or just the one)
- Mental inspiration + (Rewrite: Cleanup. Effects are written in descriptive language, but needs mechanical specifics. Needs an analysis section)
- Fleshmass lung + (Section stub: Does this prevent [[rot stink]], [[acidic smog]] like the Detoxifier lung?)
- Gunlink + (Section stub: Doesn't actually give analysis re: use proposition - only use if you don't have a helmet is redudctive and inaccurate. Consider Hanif's analyis)
- Skullspike + (Section stub: Duration of moodlet? Expansion on terror mechanics / what it actually does.)
- Deathrest accelerator + (Stub: Interaction with Deathrest need?)
- Voidsight serum + (Section stub: Entirely missing)
- Metalblood serum + (Section stub: Entirely missing)
- Orbital mech cluster targeter + (Section stub: More detail needed inc. What point value do they use? Are they always the same size or do they scale with [[raid points]]?)
- Ancient lamp + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details)