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A list of all pages that have property "Maintenance Reason" with value "Section stub: See [[Robe]] for additional info". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Psyfocus  + (Section stub: Order of operations for calculating meditation gain with base, focus, wakeup, and psymeditative persona weapon - wakeup and psymed are additive with each other, but are they additive or mutiplicative with the others)
  • Ask Tutorial  + (Section stub: Orphan - Needs links, and (more) to BE linked!)
  • Hearing  + (Section stub: Other mechanical interactions need testing - baby giggling, insults, television, ritual participation (inc [but not only] drum ritual and its recreation effects) etc)
  • Neural supercharger  + (Section stub: General. Also: What happens if loses power, what options are there for control, who can and will automatically use the supercharger etc)
  • War queen  + (Section stub: Physical strategies and/or building structures in order to fight.)
  • Toxic wastepack  + (Stub: 1) 1.4.3555 impacts for dumping. Analysis, inc. whenever they are worth disposing at all 2) Type)
  • Nerve spiker  + (Stub:)
  • Persona weapon  + (Section stub: Practical comparison with [[Eltex staff]] and general practicality of the rate increase needed.)
  • Growing zone  + (Rewrite: Format standardization - complete separation of Summary and Analysis, cleanup, and stub - growing zone options and their gizmo images, mechanics inc. harvesting/cutting/crop swapping/etc, harvest yield factors (difficulty, skill, RNG, etc))
  • Brazier  + (Stub: Compared to other psyfoci need but see Main TODO list for the Large Project)
  • Security  + (Section stub: Put something here to make valid comparison. True dps? Weapon DPS? etc.)
  • Traits  + (Section stub: How traits work, when and how they're selected, how they work with genes, limits, etc)
  • Plant Harvest Yield  + (Section stub: Random chance of failure math - is 0.99 a 1% chance of total waste??)
  • Snow  + (Integrate as above)
  • Wall  + (Section stub: door creation gizmo)
  • Recreation  + (Section stub:)
  • Containment  + (Stub: General, but also interlinking, categories, etc)
  • Mech low-shield  + (Image wanted: Radius and safe tiles. See [[:File:Low shield pack radius.jpg]] and [[:File:Skip shield radius.jpg]])
  • Events  + (Stub: Ideology events. Recover lost content from major rewrite OR revert to prior to rewrite)
  • Infestation  + (Section stub: initial spawn numbers, protection of expansion rate with examples)
  • Injury  + (Section stub: Scar information (how the % chance for scar is determined))
  • Egg box  + (Section stub: Generally stubby, but also what range will an egg layer walk to lay them in the box?)
  • Stellic crown  + (Section stub: Section largely missing)
  • Poker table  + (Section stub: See [[Horseshoe pin]] for example- inc. skill and required capacities)
  • Sight  + (Section stub: There are definitely more of these that aren't listed - some to be tested inc. auroras, eclipses with the relevant precept, etc)
  • Jacket  + (Section stub: See [[Robe]] for additional info)
  • Painblock  + (Stub: General)
  • Mechlink  + (Section stub: See other bionics)
  • Psylink neuroformer  + (Section stub: See other bionics)
  • Mech gestation processor  + (Section stub: See other bionics)
  • Tesseron  + (Section stub: Shield interaction with beam graser)
  • Remote shielder  + (Stub: General. Mechanics)
  • Militor  + (Section stub: Shred yield?)
  • Cleansweeper  + (Section stub: Shred yield?)
  • Fabricor  + (Section stub: Shred yield?)
  • Firefoam pop pack  + (Section stub: Size of the explosion, coating, deployment while on fire, NPC/AI use, and generally bring up to the standard of other utility items,)
  • Mini-slugger turret  + (Section stub: Spawning mechanics, combat power, terrain affordance etc.)
  • Auto inferno turret  + (Section stub: Spawning mechanics, combat power, terrain affordance etc.)
  • Turret pack  + (Stub:)
  • Repair probe  + (Section stub: Order of operations)
  • Filth  + (Section stub: Account for floor clean time multi)
  • Auto charge turret  + (Section stub: Spawning mechanics, combat power, terrain affordance etc.)
  • Simple research bench  + (Section stub: Specific mechanical effect of [[cleanliness]] on research rate.)
  • Hi-tech research bench  + (Section stub: Specific mechanical effect of [[cleanliness]] on research rate. What happens when unpowered)
  • Environment  + (Section stub: 1) Relationship between lighSection stub: 1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of [[Dark vision]] and [[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties[[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties)
  • Fire  + (Stub: Mechanics and numbers (heat production / fire spread / etc.). See also [[Damage Types#Flame|Flame Damage]])
  • Butcher table  + (Section stub: This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
  • Reproduction  + (Move: We've [[Topic:X7aza1755qpbr24t|discussed]] moving the Babies and Acquisition sections to a new Babies page since there's a lot of content here and reproduction and Babies are two separate topics)
  • Rocketswarm launcher  + (Section stub: 1) Purpose of forcedMissEvenDispersal = True 2) Blind smoke?)
  • Sash  + (Section stub: Stub analysis)
  • Neurocalculator  + (Section stub: Summary generally. Effects, order of operation to the benefit, stacking, implant location, body modder and purist and trasnhumanist etc etc)