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A list of all pages that have property "Maintenance Reason" with value "Image wanted: New images are needed for mechanoids added in Biotech". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Waterproof conduit  + (Stub: Acquisition and summary need work to explain differences and mechanics.)
  • Labyrinth  + (Image wanted: Include images of entire explored map as well as individual notable rooms and structures.)
  • Undercave  + (Stub: Compile rewards odds, compilation of unique structures and other defining features of the caves, differences in biomes if applicable, enemy types, etc.)
  • Phoenix armor  + (Image wanted: Launch incendiary gizmo)
  • Solar pinhole  + (Stub: General)
  • Torch lamp  + (Image wanted: Light radius image like [[:File:Standing_lamp_illumination_area.png]])
  • Darktorch  + (Image wanted: Light radius image like [[:File:Standing_lamp_illumination_area.png]])
  • Fungus darktorch  + (Image wanted: Light radius image like [[:File:Standing_lamp_illumination_area.png]])
  • Brazier  + (Stub: Compared to other psyfoci need but see Main TODO list for the Large Project)
  • Darklight brazier  + (Image wanted: Light radius image like [[:File:Standing_lamp_illumination_area.png]])
  • Blood torch  + (Section stub: Value proposition for acquisition and for fueling, short comparison to other wood fired heat and light sources, strats for placement and acquisition)
  • Campfire  + (Image wanted: Light radius image like [[:File:Standing_lamp_illumination_area.png]])
  • Disruptor flare pack  + (Image wanted: Light radius image like [[:File:Standing_lamp_illumination_area.png]])
  • Couch  + (Stub: Verify current content and expand)
  • Flood light  + (Section stub: Written detail on menu, options, color mixing in overlapping light radii etc. Verify that flood lights change colors)
  • Wall torch lamp  + (Section stub: Explain wall mounting mechanSection stub: Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with [[Wall lamp]] - templatize if necessary.[[Wall lamp]] - templatize if necessary.)
  • Wall lamp  + (Section stub: 1) sumamr queivalent to [[Standing lamp]]Section stub: 1) sumamr queivalent to [[Standing lamp]] 2) Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with [[Wall lamp]] - templatize if necessary.[[Wall lamp]] - templatize if necessary.)
  • Hidden conduit  + (Image wanted: Main image, in situ)
  • Dread leather  + (Stub:)
  • Smashed stump (Polluted)  + (Probably no differences in stats.)
  • Chopped stump (Polluted)  + (Probably no differences in stats.)
  • Bridge  + (Image wanted: Main, widgets, etc)
  • Fence  + (Image wanted: Metalic fences have a different sprite)
  • Empire/Pawns  + (Stub: Doesn't include all stats for noble pawns, and some seemingly filled entries for them are incomplete)
  • Defense structures  + (Image wanted: Most images are from Beta 18, where deadfall/spike traps could be placed adjacent to each other.)
  • Defense tactics  + (Image wanted: New images are needed for mechanoids added in Biotech)
  • Orbital trade beacon  + (Section stub: If multiple powered & unroofed beacons are available, how do raids and trade ships pick which to use?)
  • Biosculpter pod  + (Image wanted: [https://www.reddit.com/r/RimWorld/comments/phdtik/efficiently_tiling_biosculpture_pods/ Tesselation pattern like this] but nice screenshot/copyrights)
  • Mech low-shield  + (Image wanted: Radius and safe tiles. See [[:File:Low shield pack radius.jpg]] and [[:File:Skip shield radius.jpg]])
  • Mech high-shield  + (Image wanted: Radius and safe tiles. See [[:File:Low shield pack radius.jpg]] and [[:File:Skip shield radius.jpg]])
  • Doomsday rocket launcher  + (Image wanted: Replacement image of radii, showing the correct number of incendiary secondaries)
  • Roof  + (Stub: Needs to cover both natural and consStub: Needs to cover both natural and constructed roofs, and has information that should be combined from several sources, inc the Orders pages, [[mountain]] etc.Transclude the orders/zones onto the page and discuss them, and expand analysis of things like roof drop traps. Work to make things like roof drop traps. Work to make)
  • Books  + (Image wanted: Screenshot of the reading policy window, including the skill selection filters.)
  • World generation  + (Section stub: Biotech content)
  • Development mode  + (Image wanted: See rewrite above - images of the new debug menus and the menus displaying their dev and god mode options (e.g. the +/- options on the mood bars when its activated)
  • Caravan  + (Stub: Bedroll mechanics inc. rest efficiency, couples, etc)
  • Styling station  + (Image wanted: Station UI)
  • Wall  + (Section stub: door creation gizmo)
  • Damage Types  + (Stub: Add biotech damage types. Need breakdown of remaining damage types)
  • Ancient mechanoid shell  + (Image wanted: There are 9 other variants to be added to image gallery)
  • Hoopstone ring  + (Image wanted: Throwing locations in clear, uncluttered, well lit screenshot)
  • Horseshoes pin  + (Section stub: Missing summary details)
  • Human  + (Image wanted: Updated anatomy with new positions)
  • Hopper  + (Image wanted: Updated images of NPD)
  • Menus  + (Section stub: All of these sections are wordy and should be made new pages that redirect)
  • Pebble cactus  + (Image wanted: Variant gallery)
  • Toxipotato plant  + (Image wanted: Variant gallery)
  • File:Make colony (full).png  + (Image wanted: Version without modded content)
  • File:Make colony (full) items.png  + (Image wanted: Version without modded content)
  • Chimera  + (Stub: General, but especially the infobox - especially especially the attacks)
  • Unnatural darkness  + (Stub: needs more exact information, page mostly copied from [[Noctolith]])