Search by property

Jump to navigation Jump to search

This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Maintenance Reason" with value "Stub: categories". Since there have been only a few results, also nearby values are displayed.

Showing below up to 31 results starting with #1.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)


    

List of results

  • Alocasia  + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
  • Chokevine  + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
  • Smokeleaf plant  + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
  • Strawberry plant  + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
  • Potato plant  + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
  • Timbershroom  + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
  • Smashed stump (Polluted)  + (Probably no differences in stats.)
  • Cotton plant  + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
  • Gauranlen moss  + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
  • Gray grass  + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
  • Leather Amount  + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
  • Meat Amount  + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
  • Template:Body Modder Summary  + (Stub: Totally incomplete)
  • Lung rot  + (Stub: Treatment, causes, general. Numbers on MTB cases for severity would be very useful.)
  • Conduit  + (Stub: Turn it into a proper disambiguation page)
  • Embryo  + (Stub: Type)
  • Slave body strap  + (Stub: Value proposition, stacking, alternatives etc.)
  • Hay  + (Stub: Value proposition, strategies, use as caravan feed etc)
  • Wall torch lamp  + (Section stub: Explain wall mounting mechanSection stub: Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with [[Wall lamp]] - templatize if necessary.[[Wall lamp]] - templatize if necessary.)
  • Wall lamp  + (Section stub: 1) sumamr queivalent to [[Standing lamp]]Section stub: 1) sumamr queivalent to [[Standing lamp]] 2) Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with [[Wall lamp]] - templatize if necessary.[[Wall lamp]] - templatize if necessary.)
  • Couch  + (Stub: Verify current content and expand)
  • Flood light  + (Section stub: Written detail on menu, options, color mixing in overlapping light radii etc. Verify that flood lights change colors)
  • Deterioration Rate  + (Stub: Weather is missing, formatting, some values need to be checked ingame.)
  • Hunger  + (Stub: What exactly is this page?)
  • Steel slag chunk  + (Stub:)
  • Archite capsule  + (Stub: When should players prioritize buying capsules over other trade goods? Which colonists should capsules be spent on, and how many?)
  • Arrest Success Chance  + (Stub: [[Children#Stats]] - not just what is there, but how it applies in the order of operations.)
  • Melee Hit Chance  + (Stub: [[Children#Stats]] - not just what is there, but how it applies in the order of operations.)
  • Aiming Time  + (Stub: [[Children#Stats]] - not just what is there, but how it applies in the order of operations.)
  • Rest  + (Stub: [[Circadian assistant]]Stub: [[Circadian assistant]] <sup>[[File:RoyaltyIcon.png|frameless|16px|link=Royalty DLC| Content added by the Royalty DLC]]</sup>, [[Sleep accelerator]] <sup>[[File:IdeologyIcon.png|frameless|16px|link=Ideology DLC|Content added by the Ideology DLC]]</sup>, [[Genes#Sleep|Sleep gene]] <sup>[[File:BiotechIcon.png|frameless|16px|link=Biotech (DLC)|Content added by the Biotech DLC]]</sup> effects should be reflect in math. List of things that affect the numbers ala Capacities and Stats. Below approximately 2 hours of sleep, pawns dont get the moodlet from their room - unknown if thats per sitting or per day, but it should be considered when compsring no sleep/circ half cyclers vs stacking reductionsbe considered when compsring no sleep/circ half cyclers vs stacking reductions)
  • Immunity Gain Speed  + (Stub: [[Genes]] and order of operations)
  • Ghoul  + (Stub: categories, hard numbers on abilities/ stats/attacks, equipment, mixed reports and gene - possibly some genes are retained)
  • File:Nociosphere center.png  + (Stub: category)
  • Heavy shield unit  + (Stub: details ()
  • Downed  + (Section stub: 1) Full list of triggers forSection stub: 1) Full list of triggers for DoD are not known - needs someone to either go through the C# or extensive testing, 2) Some sort of display of chance by population intent similar to [https://rimworldwiki.com/index.php?title=Downed&curid=20920&diff=139742&oldid=134660 what was on the page before] but actually correct. 3) Further explanation of population intent. 4) DoD is avoided by bleedingon of population intent. 4) DoD is avoided by bleeding)
  • Shard animal pulser  + (Stub: general)
  • Mechband dish  + (Stub: information)
  • Charge blaster turret  + (Stub: missing analysis)
  • Melee Damage Factor  + (Stub: missing but there's enough things that engage with this stat to justify a page. need to hunt down mentionsand link them here)
  • Metalhorror  + (Stub: missing information)
  • Gray statue  + (Stub: missing section)
  • Smoke spewer  + (Stub: need details on affect on light levels)
  • Unnatural darkness  + (Stub: needs more exact information, page mostly copied from [[Noctolith]])
  • Chemical (Need)  + (Section stub: Time to reach/spent in thresholds (see [[Rest]] for example]])
  • Ancient unstable fuel node  + (Stub: proper place, triggering mechanics, analysis, strategies etc)
  • Grave  + (Stub: recreation and tomb [[room roles]] info)
  • Addictiveness  + (Stub: this stat has been replaced with New addiction chance)
  • Mech capsule  + (Stub: what combinations are possible)
  • Animals  + (Suggest split entire [[Animals#Animal_husbandry|Animal Husbandry]] subsection to its own article, to reduce the WoT factor on this page. See [[Talk:Animals|Discussion page]].)
  • Transport pod  + (Transport pods and npc drop pods are different buildings, have different mechanics, and different stats.)