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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Alocasia + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Chokevine + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Smokeleaf plant + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Strawberry plant + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Potato plant + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Timbershroom + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Smashed stump (Polluted) + (Probably no differences in stats.)
- Cotton plant + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Gauranlen moss + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Gray grass + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Leather Amount + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
- Meat Amount + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
- Template:Body Modder Summary + (Stub: Totally incomplete)
- Lung rot + (Stub: Treatment, causes, general. Numbers on MTB cases for severity would be very useful.)
- Conduit + (Stub: Turn it into a proper disambiguation page)
- Embryo + (Stub: Type)
- Slave body strap + (Stub: Value proposition, stacking, alternatives etc.)
- Hay + (Stub: Value proposition, strategies, use as caravan feed etc)
- Wall torch lamp + (Section stub: Explain wall mounting mechan … Section stub: Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with [[Wall lamp]] - templatize if necessary.[[Wall lamp]] - templatize if necessary.)
- Wall lamp + (Section stub: 1) sumamr queivalent to [[Standing lamp]] … Section stub: 1) sumamr queivalent to [[Standing lamp]] 2) Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with [[Wall lamp]] - templatize if necessary.[[Wall lamp]] - templatize if necessary.)
- Couch + (Stub: Verify current content and expand)
- Flood light + (Section stub: Written detail on menu, options, color mixing in overlapping light radii etc. Verify that flood lights change colors)
- Deterioration Rate + (Stub: Weather is missing, formatting, some values need to be checked ingame.)
- Hunger + (Stub: What exactly is this page?)
- Steel slag chunk + (Stub:)
- Archite capsule + (Stub: When should players prioritize buying capsules over other trade goods? Which colonists should capsules be spent on, and how many?)
- Arrest Success Chance + (Stub: [[Children#Stats]] - not just what is there, but how it applies in the order of operations.)
- Melee Hit Chance + (Stub: [[Children#Stats]] - not just what is there, but how it applies in the order of operations.)
- Aiming Time + (Stub: [[Children#Stats]] - not just what is there, but how it applies in the order of operations.)
- Rest + (Stub: [[Circadian assistant]] … Stub: [[Circadian assistant]] <sup>[[File:RoyaltyIcon.png|frameless|16px|link=Royalty DLC| Content added by the Royalty DLC]]</sup>, [[Sleep accelerator]] <sup>[[File:IdeologyIcon.png|frameless|16px|link=Ideology DLC|Content added by the Ideology DLC]]</sup>, [[Genes#Sleep|Sleep gene]] <sup>[[File:BiotechIcon.png|frameless|16px|link=Biotech (DLC)|Content added by the Biotech DLC]]</sup> effects should be reflect in math. List of things that affect the numbers ala Capacities and Stats. Below approximately 2 hours of sleep, pawns dont get the moodlet from their room - unknown if thats per sitting or per day, but it should be considered when compsring no sleep/circ half cyclers vs stacking reductionsbe considered when compsring no sleep/circ half cyclers vs stacking reductions)
- Immunity Gain Speed + (Stub: [[Genes]] and order of operations)
- File:CocoonMegascarabA.png + (Stub: categories)
- File:CocoonMegascarabB.png + (Stub: categories)
- File:CocoonMegascarabC.png + (Stub: categories)
- File:CocoonMegaspiderA.png + (Stub: categories)
- File:CocoonMegaspiderB.png + (Stub: categories)
- File:CocoonMegaspiderC.png + (Stub: categories)
- File:CocoonSpelopedeA.png + (Stub: categories)
- File:CocoonSpelopedeB.png + (Stub: categories)
- File:CocoonSpelopedeC.png + (Stub: categories)
- File:Void monolith level 1.png + (Stub: categories)
- File:Void monolith level 2.png + (Stub: categories)
- File:Void monolith level 3.png + (Stub: categories)
- Ghoul + (Stub: categories, hard numbers on abilities/ stats/attacks, equipment, mixed reports and gene - possibly some genes are retained)
- File:Nociosphere center.png + (Stub: category)
- Heavy shield unit + (Stub: details ()
- Downed + (Section stub: 1) Full list of triggers for … Section stub: 1) Full list of triggers for DoD are not known - needs someone to either go through the C# or extensive testing, 2) Some sort of display of chance by population intent similar to [https://rimworldwiki.com/index.php?title=Downed&curid=20920&diff=139742&oldid=134660 what was on the page before] but actually correct. 3) Further explanation of population intent. 4) DoD is avoided by bleedingon of population intent. 4) DoD is avoided by bleeding)
- Shard animal pulser + (Stub: general)
- Mechband dish + (Stub: information)
- Charge blaster turret + (Stub: missing analysis)
- Melee Damage Factor + (Stub: missing but there's enough things that engage with this stat to justify a page. need to hunt down mentionsand link them here)
- Metalhorror + (Stub: missing information)
- Gray statue + (Stub: missing section)
- Smoke spewer + (Stub: need details on affect on light levels)
- Unnatural darkness + (Stub: needs more exact information, page mostly copied from [[Noctolith]])
- Chemical (Need) + (Section stub: Time to reach/spent in thresholds (see [[Rest]] for example]])
- Ancient unstable fuel node + (Stub: proper place, triggering mechanics, analysis, strategies etc)
- Grave + (Stub: recreation and tomb [[room roles]] info)
- Addictiveness + (Stub: this stat has been replaced with New addiction chance)
- Mech capsule + (Stub: what combinations are possible)
- Animals + (Suggest split entire [[Animals#Animal_husbandry|Animal Husbandry]] subsection to its own article, to reduce the WoT factor on this page. See [[Talk:Animals|Discussion page]].)
- Transport pod + (Transport pods and npc drop pods are different buildings, have different mechanics, and different stats.)