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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Maintenance Reason" with value "Stub: [[Genes]] and order of operations". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Timbershroom  + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
  • Smashed stump (Polluted)  + (Probably no differences in stats.)
  • Cotton plant  + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
  • Gauranlen moss  + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
  • Gray grass  + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
  • Leather Amount  + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
  • Meat Amount  + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
  • Template:Body Modder Summary  + (Stub: Totally incomplete)
  • Lung rot  + (Stub: Treatment, causes, general. Numbers on MTB cases for severity would be very useful.)
  • Conduit  + (Stub: Turn it into a proper disambiguation page)
  • Embryo  + (Stub: Type)
  • Slave body strap  + (Stub: Value proposition, stacking, alternatives etc.)
  • Hay  + (Stub: Value proposition, strategies, use as caravan feed etc)
  • Wall torch lamp  + (Section stub: Explain wall mounting mechanSection stub: Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with [[Wall lamp]] - templatize if necessary.[[Wall lamp]] - templatize if necessary.)
  • Wall lamp  + (Section stub: 1) sumamr queivalent to [[Standing lamp]]Section stub: 1) sumamr queivalent to [[Standing lamp]] 2) Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with [[Wall lamp]] - templatize if necessary.[[Wall lamp]] - templatize if necessary.)
  • Couch  + (Stub: Verify current content and expand)
  • Flood light  + (Section stub: Written detail on menu, options, color mixing in overlapping light radii etc. Verify that flood lights change colors)
  • Deterioration Rate  + (Stub: Weather is missing, formatting, some values need to be checked ingame.)
  • Hunger  + (Stub: What exactly is this page?)
  • Steel slag chunk  + (Stub:)
  • Archite capsule  + (Stub: When should players prioritize buying capsules over other trade goods? Which colonists should capsules be spent on, and how many?)
  • Arrest Success Chance  + (Stub: [[Children#Stats]] - not just what is there, but how it applies in the order of operations.)
  • Melee Hit Chance  + (Stub: [[Children#Stats]] - not just what is there, but how it applies in the order of operations.)
  • Aiming Time  + (Stub: [[Children#Stats]] - not just what is there, but how it applies in the order of operations.)
  • Rest  + (Stub: [[Circadian assistant]]Stub: [[Circadian assistant]] <sup>[[File:RoyaltyIcon.png|frameless|16px|link=Royalty DLC| Content added by the Royalty DLC]]</sup>, [[Sleep accelerator]] <sup>[[File:IdeologyIcon.png|frameless|16px|link=Ideology DLC|Content added by the Ideology DLC]]</sup>, [[Genes#Sleep|Sleep gene]] <sup>[[File:BiotechIcon.png|frameless|16px|link=Biotech (DLC)|Content added by the Biotech DLC]]</sup> effects should be reflect in math. List of things that affect the numbers ala Capacities and Stats. Below approximately 2 hours of sleep, pawns dont get the moodlet from their room - unknown if thats per sitting or per day, but it should be considered when compsring no sleep/circ half cyclers vs stacking reductionsbe considered when compsring no sleep/circ half cyclers vs stacking reductions)