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A list of all pages that have property "Maintenance Reason" with value "Recode: Convey plant work/dose". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Smashed stump (Polluted)  + (Probably no differences in stats.)
  • Meals  + (Processed food is a more generic term for meals and other food. This page currently covers both)
  • Shuttle  + (Properties, details, avoid confusion re: the (lack of) causative link between damaging/killing normal shuttles and crashed variants)
  • Revenant invisibility  + (Proposed not mandated: Only sourced from vertebrae, analysis of both will overlap (who to give it to etc), and unlike psycasts the superpage is sufficiently specific to the ability being discussed to not lead to page bloat)
  • Template:Recode  + (Recode:)
  • Template:Recode/doc  + (Recode:)
  • Revenant  + (Stub: General but also infobox and categories)
  • Template:Weapon Stats Table/Ranged/Row  + (Recode: 1) Clarify that current AOE DPS isRecode: 1) Clarify that current AOE DPS is against a single target 2) Some way to display optimum DPS asusming every tile that is hit deals damage (e.g. frag grenades hit 9 tiles, so its 9x the current DPS) - may be necessary to split DPS into single target and maximum columns.PS into single target and maximum columns.)
  • Plants  + (Rewrite: Cleanup and clarity)
  • Template:Mechanoid Table Row  + (Recode: 1) Hardcoded charge blaster turret 2) Hard coded class 3) When [[Template: True Melee DPS Calculator]] is updated to allow for adding weapon verb sets to pawn verb sets, update this template)
  • Modding Tutorials/Xenotypes  + (Recode: 1) Make collapsible 2) Sanguophage uses a bunch of special options - add these)
  • Backstories  + (Rewrite: What pages are up to date, what should be obsoleted, is there a point in keeping the player-created backstories in that format vs just having the characters etc.)
  • Template:Acquisition  + (Recode: 1) Rollout 2) Fill the gaps listedRecode: 1) Rollout 2) Fill the gaps listed below 3) Disable the tradeTags check, at least for now - just because something has trade tags, doesn't mean that it can actually be purchased from traders. E.g. [[Psylink neuroformer]], [[antigrain warhead]], [[Clawer]] etc.[[Clawer]] etc.)
  • Traits  + (Section stub: How traits work, when and how they're selected, how they work with genes, limits, etc)
  • Template:Weapon Stats Table  + (Recode: 1.) Make it work for [[Mini-flameblaster]]Recode: 1.) Make it work for [[Mini-flameblaster]], [[Beam graser]] and [[Smoke launcher]]. 2.) Find a solution for [[:Category:Single-Use Weapons]] and [[:Category:Single Thrown Weapons]]. 2.) Check if it works for [[:Category:Turret Weapons]] and [[:Category:Turret]].[[:Category:Turret]].)
  • Template:Heal Option Table  + (Recode: Add [[Genes#Scarless]], Add unnatural healing from anomaly, Add new 1.5 and Anomaly Hediffs)
  • Tunneler  + (Recode: Add the actual mining speed stat of the tunneler to the table below, to allow for direct comparison to human miners. If it is already in mining speed and work speed, convert language to reflect that)
  • Template:TrainingTable  + (Recode: Adding a section that takes the wildness of the animal and provides the taming interval would be very useful)
  • Mountain  + (Recode: Automated table)
  • Template:Pp-template  + (Recode: Automatically called on protected pages, should not have been deleted in the first place. Current template is a placeholder only)
  • Rituals  + (Stub: Role change ritual. Also rituals are not ideology-specific mechanics. Should non-ideology related rituals have a separate page? Adapt the empty sections at the bottom of page)
  • Template:STDT/doc  + (Recode: Coherent list of what color is used for what types of things and update templates accordingly)
  • Template:STDT  + (Recode: Coherent list of what color is used for what types of things and update templates accordingly)
  • Wallraise  + (Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion)
  • Ideoligion  + (Move: Keep table as it is, link from here to separate page for proper analysis and summary like [[Persona weapon]]. See talk page to discuss & leave opinion)
  • Drugs  + (Recode: Convey plant work/dose)
  • Deep Drilling Speed  + (Recode: Custom version of [[Template:Stat Factors Table]] showing the time to extract (14,000 [[Time|ticks]] (<abbr title="real-time at 1x speed">3.89 mins</abbr>)/Deep Drilling Speed) at each point.)
  • Shard shock lance  + (Recode: Depending on how closely this duplicates the effects of the Core shock lance, it might be best to transclude a section of that page or templatize)
  • Shard insanity lance  + (Stub:)
  • Shard animal pulser  + (Stub: general)
  • Template:Rest Effectiveness Quality Table  + (Recode: Do we include bioferrite?)
  • Template:Infobox main  + (Recode: Doesn't play nice with skins - font color changes, but not background. Background either needs to be transparent or use color from skin.)
  • Template:Infobox main/doc  + (Recode: Doesn't play nice with skins - font color changes, but not background. Background either needs to be transparent or use color from skin.)
  • Genes  + (Recode: Finish adding xenotype icons to genes.)
  • Plant Work Speed  + (Stub: Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations)
  • Template:Stomach Comparison Table  + (Recode: Fleshmass stomach only half implemented - also how to implement pain comparison? Too many columns)
  • Template:Ingredient List  + (Recode: Given we now have a control panel standard, it might be best to add a toggle for the stuffable options to limit table bloat - ideally needs to be autodisabled if the material ONLY has stuffables)
  • Children  + (Recode: Graphs/Tables of values correlated to body size)
  • War mask  + (Recode: Guaranteed spawn on pawnkind table - See [[veil#Acquisition]] for example)
  • Template:Weapon Iterated DPS Chart  + (Recode: If we add a simple multiplier to the initial parameters and send it down the line to the iterator, we can see the effect of aiming Time and ranged cool down factor)
  • Template:Dye Color Table  + (Recode: If we can convert the colors to HSL, we could have the color code sort sort it into a rainbow.)
  • Template:Key/doc  + (Recode: It'd be really nice if the template actually supported the console options it claims too, specifically the ones added by [[Console edition]] and steam deck too.)
  • Template:Key  + (Recode: It'd be really nice if the template actually supported the console options it claims too, specifically the ones added by [[Console edition]] and steam deck too.)
  • Smooth stone  + (Recode: Its terrain technically - you can put flooring over it for example, but it should be directly comparable in spaces where floors are used. Condsider: Putting in related section of nav box, adding specially to floor comparison tables etc.)
  • Ideology Min-Maxing  + (Recode: Links to the topics being talked about would make this a lot easier to parse without having to duplicate content - the rows precepts and memes and roles can be linked to directly)
  • Ideoligion  + (Move: Keep table as it is, link from here to separate page for proper analysis and summary like [[Persona weapon]]. See talk page to discuss & leave opinion)
  • Template:MainPageNav  + (Recode: Not dark mode friendly - some potential in turning it into a wikitable using header text cells as that draws colors from the skins, but needs development)
  • Psycasts  + (Rewrite: Should be replicated or transcluded on to the [[ailments]] page, but bears discussion)
  • Template:Xenotype genes table  + (Recode: Roll out to relevant pages such as [[genetics]], [[xenotypes]] and [[genes]])
  • Template:Xenotype genes table/doc  + (Recode: Roll out to relevant pages such as [[genetics]], [[xenotypes]] and [[genes]])
  • List of animals  + (Recode: Selectable columns to make manageable table sizes? may run into template size limits)