Search by property

Jump to navigation Jump to search

This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Maintenance Reason" with value "Section stub: Why build the diabolus? Also tactics.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)


    

List of results

  • Void sculpture  + (Section stub: Value proposition, when to build etc)
  • Injury  + (Section stub: Scar information (how the % chance for scar is determined))
  • Saturation  + (Section stub: Verify (and add?) modifiers from biotech. Verify in which order the modifiers are applied.)
  • Lifter  + (Section stub: Verify full list of possible tasks in light of [[Version/1.4.3534|1.4.3534]] changelog)
  • Immunity Gain Speed  + (Stub: [[Genes]] and order of operations)
  • Train Animal Chance  + (Section stub: Verify which is correct in game and delete the other. if theory 2 is correct, add effrct of bonding to [[bond]])
  • Wooden hand  + (Section stub: Verify with melee verb list in-game)
  • Resurrector mech serum  + (Section stub: What about refrigeration without freezing? Does it slow the counter comparable to rot time?)
  • Psychic animal pulser  + (Section stub: What are the beserk state ending conditions, what effect does it have on faction relation? - there is a faction rep penalty defined etc.)
  • Paramedic  + (Section stub: Need analysis on what it takes to reach 98% (i.e. max) success chance for ops for each medicine type. Reports that herbal need Leg. Hospital Bed, Vitals monitor, lit and sterile but needs verification and expansion)
  • Kill satiety  + (Stub: General - tables, times til, analysis etc See other needs for examples)
  • Fleshmass heart  + (Stub: General)
  • Relic  + (Stub: Detail on pilgrims, and more in general)
  • Deathrest capacity serum  + (Stub: General, type and type 2, but also its very very rough to just get content down and needs polishing)
  • Band node  + (Stub: Add information inc clarity on range)
  • Titles  + (Rewrite: Restore lost content from major rewrite ([https://rimworldwiki.com/index.php?title=Titles&oldid=110606 see old]))
  • Xenogerm  + (Section stub: What is the actual mathematical relationship between complexity and time.)
  • Proximity detector  + (Stub: General)
  • Ailments  + (Rewrite: Cleanup and standardization needed - treatment and stages sections for each required. See [[Template:Heal Option Table]])
  • Healing enhancer  + (Section stub: What it actually does with specific, mechanical detail. How it stacks with healing genes)
  • Rot stink  + (Stub: Needs a general gas format standard that can also be used for blind smoke and tox gas - below is a rough suggestion but only a suggestion)
  • Mechband dish  + (Stub: information)
  • Deathrest casket  + (Section stub: Missing mechanics)
  • Psychic sensitizer  + (Section stub: Where does it go etc. Bring it up to standard.)
  • Bionic tongue  + (Section stub: Who can they be bought from and are they ever offered as quest rewards?)
  • Diabolus  + (Section stub: Why build the diabolus? Also tactics.)
  • Smoke launcher  + (Section stub: With new gas mechanics, this is necessary. Also check if quality affects new gas mechanics)
  • Bioferrite shaper  + (Section stub: Work type, any special bills, verify content etc.)
  • Global Learning Factor  + (Section stub: Worked example with order of operations (include Slow study because its the only factor))
  • Standing lamp  + (Section stub: Written detail on menu, options, color mixing in overlapping light radii etc.)
  • Flood light  + (Section stub: Written detail on menu, options, color mixing in overlapping light radii etc. Verify that flood lights change colors)
  • Remote repairer  + (Stub: General. Mechanics)
  • Remote shielder  + (Stub: General. Mechanics)
  • Repair probe  + (Section stub: Order of operations)
  • Control sublink (high)  + (Section stub: Written from memory. Verification, expansion, and clarity needs work)
  • Control sublink (standard)  + (Section stub: Written from memory. Verification, expansion, and clarity needs work)
  • Ideology Min-Maxing  + (Recode: Links to the topics being talked about would make this a lot easier to parse without having to duplicate content - the rows precepts and memes and roles can be linked to directly)
  • Smokeleaf leaves  + (Section stub: [[Autobong]] fueling)
  • Baby food  + (Section stub: [[Food poisoning]]?)
  • Wasters  + (Section stub: [[Pollution stimulus]] analysis/strats/value etc)
  • Fibercorn  + (Stub: General, also [[Tinctoria]] has the same min light requirement but will rot before fulling growing in soil because of the reduced growth rate from low light. Does Fibercorn?)
  • Metalblood serum  + (Section stub: Entirely missing)
  • Bridge  + (Image wanted: Main, widgets, etc)
  • Wall  + (Section stub: door creation gizmo)
  • Door  + (Image wanted: Gizmos for hold open and such)
  • Beauty (Pawn)  + (Section stub: effect on romancing chance (forced and natural))
  • Revenant  + (Stub: General but also infobox and categories)
  • Recreation  + (Section stub:)
  • Infestation  + (Section stub: initial spawn numbers, protection of expansion rate with examples)
  • Spikecore floor-star (broad)  + (Stub: General)
  • Hauling  + (Stub: Cover hauling generally - Haul things is a specific order that covers a comparably small part of the mechanic.)