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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- IED firefoam trap + (Image wanted: Images of AoE in a style similar to [[:File:Skip shield radius.jpg]])
- Nuclear stomach + (Section stub: General value proposition needed, not just comparisons to other stomachs)
- Reprocessor stomach + (Section stub: General value proposition needed, not just comparisons to other stomachs)
- Sterilizing stomach + (Section stub: General value proposition needed, not just comparisons to other stomachs)
- Scorcher + (Section stub: General viability (is it good/bad?) post-bandwidth change. More specific for when it is good)
- Flesh whip + (Section stub: Full explanation, ensure parity with the other flesh/fleshmass parts)
- Armorskin gland + (Stub:)
- Stoneskin gland + (Stub:)
- Toughskin gland + (Section stub: General, also see also standard of [[Prosthetic leg]] re capacities et al)
- Burnbong + (Section stub: General, also specify whether it can be activated outside of the ritual. Hard numbers on the smokeleaf cloud effects would also be better than approximations)
- Ideoligion + (Move: Keep table as it is, link from here to separate page for proper analysis and summary like [[Persona weapon]]. See talk page to discuss & leave opinion)
- Sun lamp + (Rewrite: Account for change in light radius. Upload new image of maximum hydroponics packng, mention potential for improvement re: multtiple aligned sub lamps)
- Neural supercharger + (Section stub: General. Also: What happens if loses power, what options are there for control, who can and will automatically use the supercharger etc)
- Centurion + (Stub:)
- Pikeman + (Section stub: General. Ensure parity with other non-commander mechs, whatever standard you or others might decide to set.)
- Flood light + (Section stub: Written detail on menu, options, color mixing in overlapping light radii etc. Verify that flood lights change colors)
- Potatoes + (Section stub: General. Use actual numbers)
- Rice + (Section stub: General. Use actual numbers)
- Transport pod + (Transport pods and npc drop pods are different buildings, have different mechanics, and different stats.)
- Neurocalculator + (Section stub: Summary generally. Effects, order of operation to the benefit, stacking, implant location, body modder and purist and trasnhumanist etc etc)
- Psychic sensitizer + (Section stub: Where does it go etc. Bring it up to standard.)
- Egg box + (Section stub: Generally stubby, but also what range will an egg layer walk to lay them in the box?)
- Mindscrew + (Section stub: Gives examples of uses without consideration of whether and/or when they're worth while)
- Biosculpter pod + (Image wanted: [https://www.reddit.com/r/RimWorld/comments/phdtik/efficiently_tiling_biosculpture_pods/ Tesselation pattern like this] but nice screenshot/copyrights)
- Animal sleeping box + (Section stub: Health regen affects, rest effectiveness and general value proposition both by itself and vs other animal beds needed.)
- Fueled stove + (Section stub: Heat production, fuel consumption rate, analysis)
- Genes + (Recode: Finish adding xenotype icons to genes.)
- Insect jelly + (Section stub: Hives die without insect tending - info needed on spawn rates of insects and tending requirements to ensure players don't kill insects and have the hives die from lack of tending. Also preventing digging needs discussion)
- Doctoring + (Section stub: More complete operations table - rough outline of one available [[User:Harakoni/Sandbox#Operations|here]])
- Caravan + (Stub: Bedroll mechanics inc. rest efficiency, couples, etc)
- Ailments + (Rewrite: Cleanup and standardization needed - treatment and stages sections for each required. See [[Template:Heal Option Table]])
- Children + (Recode: Graphs/Tables of values correlated to body size)
- Move Speed + (Section stub: How does Age/Childhood<sup>[[File:BiotechIcon.png|frameless|16px|link=Biotech (DLC)|Content added by the Biotech DLC]]</sup> affect stat? [[Glucosoid pump]]. UV sensitivity genes. Check order of operations of each BEFORE adding)
- Hauling + (Stub: Cover hauling generally - Haul things is a specific order that covers a comparably small part of the mechanic.)
- Psychic droner + (Section stub: How does it stack with other sources of psychic drone?)
- Menus + (Section stub: All of these sections are wordy and should be made new pages that redirect)
- Deathrest + (Stub: Needs to be turned into something equivlaent to the need pages with similar depth in mechanics, times to thresholds etc)
- Autobong + (Section stub: How is the radius affected by walls? Does it go thru [[vent]]s like [[gas]]es? Etc)
- Mechband dish + (Stub: information)
- Mechband antenna + (Section stub: How long until the war queen arrives. Activation method etc.)
- Animals + (Suggest split entire [[Animals#Animal_husbandry|Animal Husbandry]] subsection to its own article, to reduce the WoT factor on this page. See [[Talk:Animals|Discussion page]].)
- Reproduction + (Move: We've [[Topic:X7aza1755qpbr24t|discussed]] moving the Babies and Acquisition sections to a new Babies page since there's a lot of content here and reproduction and Babies are two separate topics)
- School desk + (Section stub: How much skill XP from learning? Can multiple children use the same desk?)
- Mood + (Split this back into Mood and [[Thoughts]]. Page is unworkably large, and needs a TOC which it can't have without being massive.)
- Traits + (Section stub: How traits work, when and how they're selected, how they work with genes, limits, etc)
- Scenario system + (Stub: Some [[ideoligion]]s make you start with additional research, e.g. bloodfeeders and electricity. Should be noted and any others identified)
- Biosculpter pod + (Image wanted: [https://www.reddit.com/r/RimWorld/comments/phdtik/efficiently_tiling_biosculpture_pods/ Tesselation pattern like this] but nice screenshot/copyrights)
- Orbital trade beacon + (Section stub: If multiple powered & unroofed beacons are available, how do raids and trade ships pick which to use?)
- User:Hordes/Mechanitor + (Stub: Missing lots of the basic mechanics - Linking, unlinking, disassembly etc.)
- Mechanoid creation + (Significant overlap, search optimisation)
- Slab bed + (Section stub: Is it +4 like a spot, +8 like a normal bed, or something else?)