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A list of all pages that have property "Maintenance Reason" with value "Section stub: Heat production, fuel consumption rate, analysis". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • IED firefoam trap  + (Image wanted: Images of AoE in a style similar to [[:File:Skip shield radius.jpg]])
  • Nuclear stomach  + (Section stub: General value proposition needed, not just comparisons to other stomachs)
  • Reprocessor stomach  + (Section stub: General value proposition needed, not just comparisons to other stomachs)
  • Sterilizing stomach  + (Section stub: General value proposition needed, not just comparisons to other stomachs)
  • Scorcher  + (Section stub: General viability (is it good/bad?) post-bandwidth change. More specific for when it is good)
  • Flesh whip  + (Section stub: Full explanation, ensure parity with the other flesh/fleshmass parts)
  • Armorskin gland  + (Stub:)
  • Stoneskin gland  + (Stub:)
  • Toughskin gland  + (Section stub: General, also see also standard of [[Prosthetic leg]] re capacities et al)
  • Burnbong  + (Section stub: General, also specify whether it can be activated outside of the ritual. Hard numbers on the smokeleaf cloud effects would also be better than approximations)
  • Ideoligion  + (Move: Keep table as it is, link from here to separate page for proper analysis and summary like [[Persona weapon]]. See talk page to discuss & leave opinion)
  • Sun lamp  + (Rewrite: Account for change in light radius. Upload new image of maximum hydroponics packng, mention potential for improvement re: multtiple aligned sub lamps)
  • Neural supercharger  + (Section stub: General. Also: What happens if loses power, what options are there for control, who can and will automatically use the supercharger etc)
  • Centurion  + (Stub:)
  • Pikeman  + (Section stub: General. Ensure parity with other non-commander mechs, whatever standard you or others might decide to set.)
  • Flood light  + (Section stub: Written detail on menu, options, color mixing in overlapping light radii etc. Verify that flood lights change colors)
  • Potatoes  + (Section stub: General. Use actual numbers)
  • Rice  + (Section stub: General. Use actual numbers)
  • Transport pod  + (Transport pods and npc drop pods are different buildings, have different mechanics, and different stats.)
  • Neurocalculator  + (Section stub: Summary generally. Effects, order of operation to the benefit, stacking, implant location, body modder and purist and trasnhumanist etc etc)
  • Psychic sensitizer  + (Section stub: Where does it go etc. Bring it up to standard.)
  • Egg box  + (Section stub: Generally stubby, but also what range will an egg layer walk to lay them in the box?)
  • Mindscrew  + (Section stub: Gives examples of uses without consideration of whether and/or when they're worth while)
  • Biosculpter pod  + (Image wanted: [https://www.reddit.com/r/RimWorld/comments/phdtik/efficiently_tiling_biosculpture_pods/ Tesselation pattern like this] but nice screenshot/copyrights)
  • Animal sleeping box  + (Section stub: Health regen affects, rest effectiveness and general value proposition both by itself and vs other animal beds needed.)
  • Fueled stove  + (Section stub: Heat production, fuel consumption rate, analysis)
  • Genes  + (Recode: Finish adding xenotype icons to genes.)
  • Insect jelly  + (Section stub: Hives die without insect tending - info needed on spawn rates of insects and tending requirements to ensure players don't kill insects and have the hives die from lack of tending. Also preventing digging needs discussion)
  • Doctoring  + (Section stub: More complete operations table - rough outline of one available [[User:Harakoni/Sandbox#Operations|here]])
  • Caravan  + (Stub: Bedroll mechanics inc. rest efficiency, couples, etc)
  • Ailments  + (Rewrite: Cleanup and standardization needed - treatment and stages sections for each required. See [[Template:Heal Option Table]])
  • Children  + (Recode: Graphs/Tables of values correlated to body size)
  • Move Speed  + (Section stub: How does Age/Childhood<sup>[[File:BiotechIcon.png|frameless|16px|link=Biotech (DLC)|Content added by the Biotech DLC]]</sup> affect stat? [[Glucosoid pump]]. UV sensitivity genes. Check order of operations of each BEFORE adding)
  • Hauling  + (Stub: Cover hauling generally - Haul things is a specific order that covers a comparably small part of the mechanic.)
  • Psychic droner  + (Section stub: How does it stack with other sources of psychic drone?)
  • Menus  + (Section stub: All of these sections are wordy and should be made new pages that redirect)
  • Deathrest  + (Stub: Needs to be turned into something equivlaent to the need pages with similar depth in mechanics, times to thresholds etc)
  • Autobong  + (Section stub: How is the radius affected by walls? Does it go thru [[vent]]s like [[gas]]es? Etc)
  • Mechband dish  + (Stub: information)
  • Mechband antenna  + (Section stub: How long until the war queen arrives. Activation method etc.)
  • Animals  + (Suggest split entire [[Animals#Animal_husbandry|Animal Husbandry]] subsection to its own article, to reduce the WoT factor on this page. See [[Talk:Animals|Discussion page]].)
  • Reproduction  + (Move: We've [[Topic:X7aza1755qpbr24t|discussed]] moving the Babies and Acquisition sections to a new Babies page since there's a lot of content here and reproduction and Babies are two separate topics)
  • School desk  + (Section stub: How much skill XP from learning? Can multiple children use the same desk?)
  • Mood  + (Split this back into Mood and [[Thoughts]]. Page is unworkably large, and needs a TOC which it can't have without being massive.)
  • Traits  + (Section stub: How traits work, when and how they're selected, how they work with genes, limits, etc)
  • Scenario system  + (Stub: Some [[ideoligion]]s make you start with additional research, e.g. bloodfeeders and electricity. Should be noted and any others identified)
  • Biosculpter pod  + (Image wanted: [https://www.reddit.com/r/RimWorld/comments/phdtik/efficiently_tiling_biosculpture_pods/ Tesselation pattern like this] but nice screenshot/copyrights)
  • Orbital trade beacon  + (Section stub: If multiple powered & unroofed beacons are available, how do raids and trade ships pick which to use?)
  • User:Hordes/Mechanitor  + (Stub: Missing lots of the basic mechanics - Linking, unlinking, disassembly etc.)
  • Mechanoid creation  + (Significant overlap, search optimisation)
  • Slab bed  + (Section stub: Is it +4 like a spot, +8 like a normal bed, or something else?)