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A list of all pages that have property "Maintenance Reason" with value "Stub: Confirm spawning conventions, odds of direction chance, etc.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Floor etching  + (Stub: Confirm spawning conventions, odds of direction chance, etc.)
  • Mental break  + (Rewrite: 1) Which breaks are "aggressive" Rewrite: 1) Which breaks are "aggressive" or "violent" and thus affected by [[Dead calm]]/[[Hyper-aggressive]]/[[Aggressive]] - information should be linked to or replicated on [[Genes]] 2) Needs information on non-mood based breaks - e.g. drugs, psychic breakdown, ailments etc. In game times - Days easier to parse than 10000s of ticks. Also needs Biotech mental breaks e.g. Fleeing fire.s Biotech mental breaks e.g. Fleeing fire.)
  • Controls  + (Stub: Console controls and steam deck. UseStub: Console controls and steam deck. Use [[Template:Console]] and <sup class="darkmode-invert">[[File:PC.png|frameless|16px|link=PC edition| Content exclusively from the PC Edition]]</sup> and <sup class="darkmode-invert">[[File:console.png|frameless|16px|link=Console edition| Content exclusively from the Console Edition]]</sup> as necessary[[File:console.png|frameless|16px|link=Console edition| Content exclusively from the Console Edition]]</sup> as necessary)
  • Skull  + (Stub: Content and Categories. What work type is extraction? (Also add work type to [[Work]]))
  • Cut content  + (Stub: Content, promised kickstarter stuff, wiki interlinking to and from this page.)
  • Hermetic crate  + (Stub: Contents and chances)
  • Security crate  + (Stub: Contents and chances.)
  • Quests  + (Stub: Could still be missing a few quests. Biotech quests possibly incomplete.)
  • Hauling  + (Stub: Cover hauling generally - Haul things is a specific order that covers a comparably small part of the mechanic.)
  • Traits  + (Section stub: How traits work, when and how they're selected, how they work with genes, limits, etc)
  • Relic  + (Stub: Detail on pilgrims, and more in general)
  • Tox grenades  + (Stub: Details on tox gas. Analysis of general use / tactics, outside of comparison to launcher. Also infobox is still missing entries.)
  • Toxbomb launcher  + (Stub: Details on toxic creation. Analysis for general use and usage notes, outside of comparisons to grenades)
  • Nerve spiker  + (Stub:)
  • Labyrinth  + (Image wanted: Include images of entire explored map as well as individual notable rooms and structures.)
  • Spelopede  + (Stub: Do spelopedes (after hive destroyed) still attack colonists like megaspiders do? Add to analysis)
  • Infant illness  + (Stub: Does severity phase still change inside a [[cryptosleep casket]]?)
  • Empire/Pawns  + (Stub: Doesn't include all stats for noble pawns, and some seemingly filled entries for them are incomplete)
  • Inferno cannon  + (Stub: Double check explosion through walls behavior - 1.1.0 patch seems to reference fixing bug of similar type)
  • Foraged Food Amount  + (Stub: Effect of biome bonus - what are the nutrition multipliers from each biome?)
  • Social Impact  + (Stub: Effects on Title speech needed)
  • Rest Rate Multiplier  + (Stub: Factor order of operations)
  • Climate adjuster  + (Stub: Format standard and content)
  • Proximity activator  + (Stub: Format standard and detail on mechanics)
  • Mech drop beacon  + (Stub: Format standard and expansion)
  • Woodmaker  + (Stub: Format standard and expansions)