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A list of all pages that have property "Maintenance Reason" with value "Rewrite: Format standardization - summary/analysis split". Since there have been only a few results, also nearby values are displayed.

Showing below up to 30 results starting with #1.

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List of results

  • Focus  + (Stub: General)
  • Chunk skip  + (Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion)
  • Burden  + (Stub: General)
  • Mass chaos skip  + (Stub: General)
  • Chaos skip  + (Stub: General)
  • Manhunter pulse  + (Stub: General)
  • Farskip  + (Stub: General. Range and AOE?)
  • Skip  + (Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion)
  • Blinding pulse  + (Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion)
  • Neural heat dump  + (Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion)
  • Neuroquake  + (Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion)
  • Word of inspiration  + (Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion)
  • Flashstorm (psycast)  + (Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion)
  • Word of serenity  + (Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion)
  • Revenant invisibility  + (Proposed not mandated: Only sourced from vertebrae, analysis of both will overlap (who to give it to etc), and unlike psycasts the superpage is sufficiently specific to the ability being discussed to not lead to page bloat)
  • Development mode  + (Image wanted: See rewrite above - images of the new debug menus and the menus displaying their dev and god mode options (e.g. the +/- options on the mood bars when its activated)
  • Revenant vertebrae  + (Rewrite: Do a verification pass at page creator's request. Seems mostly on point - more detail on ability in both summary and ability necessary - likely don't need to split it into its own page)
  • Weapons  + (Section stub: Needs to be double checked aSection stub: Needs to be double checked and what happens at ranges beyond 40 tiles for weapon accuracy? Where is body size of target applied? Also [[Ideoligion#Combat_in_darkness|Combat in Darkness]] precept effect needs info. Also [[Genes#Nearsighted]] info? Also ShootingAccuracyChildFactor (verify in game, not just xml)ChildFactor (verify in game, not just xml))
  • Extreme Heat Guide  + (Rewrite: Fact check and [[Template:Verified|Verification]] for current version needed)
  • Elbow blade  + (Rewrite: Format standard)
  • Bionic tongue  + (Section stub: Who can they be bought from and are they ever offered as quest rewards?)
  • Sarcophagus  + (Rewrite: Format standard)
  • Rough-hewn stone  + (Rewrite: Format standard and content)
  • Sandstone blocks  + (Rewrite: Format standard- proper intro paragraph, summary/analysis into their own sections. Analysis needs comparison to both other stone and other materials for common use cases)
  • Limestone blocks  + (Rewrite: Format standard- proper intro paragraph, summary/analysis into their own sections. Analysis needs comparison to both other stone and other materials for common use cases)
  • Marble blocks  + (Rewrite: Format standard- proper intro paragraph, summary/analysis into their own sections. Analysis needs comparison to both other stone and other materials for common use cases)
  • Slate blocks  + (Rewrite: Format standard- proper intro paragraph, summary/analysis into their own sections. Analysis needs comparison to both other stone and other materials for common use cases)
  • Knee spike  + (Rewrite: Format standardisation - split Summary info out of intro and analysis and expand. Bring Summary up to standard)
  • Stonecutter's table  + (Rewrite: Format standardization - Summary/Analysis split, and possible expansion of Summary with bill details/work/etc)
  • Growing zone  + (Rewrite: Format standardization - complete separation of Summary and Analysis, cleanup, and stub - growing zone options and their gizmo images, mechanics inc. harvesting/cutting/crop swapping/etc, harvest yield factors (difficulty, skill, RNG, etc))
  • Deep Drilling Speed  + (Recode: Custom version of [[Template:Stat Factors Table]] showing the time to extract (14,000 [[Time|ticks]] (<abbr title="real-time at 1x speed">3.89 mins</abbr>)/Deep Drilling Speed) at each point.)
  • Containment  + (Stub: General, but also interlinking, categories, etc)
  • Beauty  + (Section stub: Mechanics of indoor/outdoor beauty divides - what is classified as as indoors? Not a room, not a roofed room, etc?)
  • Move Speed  + (Section stub: How does Age/Childhood<sup>[[File:BiotechIcon.png|frameless|16px|link=Biotech (DLC)|Content added by the Biotech DLC]]</sup> affect stat? [[Glucosoid pump]]. UV sensitivity genes. Check order of operations of each BEFORE adding)
  • Modding Tutorials/Sounds  + (Rewrite: Heavily outdated)
  • Steel/Calculations  + (Rewrite: It would be very useful to have tRewrite: It would be very useful to have the reasonable optimum steel returns per tick as well as the average ones so we can see what is best in late game colonies. Not theoretical optimums but reasonable ones for example, is deep drilling with a Intellectual 20 scanner and Mining 20, Dual Drill Arms miner better than a 2-archotech-armed smelter, not a Manipulation 355% smelter with every possible bonusion 355% smelter with every possible bonus)
  • Miscarried  + (Rewrite: Its a mess)
  • Defense structures  + (Image wanted: Most images are from Beta 18, where deadfall/spike traps could be placed adjacent to each other.)
  • Character Types  + (Rewrite: Largely useless and overly dependent on transclusions)
  • Template:Lua  + (Rewrite: Lots of bad links that have been disabled to remove them from wanted pages, but the documentation needs to be updated to see what is actually necessary.)
  • Template:Lua/doc  + (Rewrite: Lots of bad links that have been disabled to remove them from wanted pages, but the documentation needs to be updated to see what is actually necessary.)
  • Mini-turret  + (Rewrite: Make into proper paragraphs, expand etc)
  • Tox gas  + (Rewrite: Minor clean up and format standard- analysis in summary)
  • Caravan  + (Stub: Bedroll mechanics inc. rest efficiency, couples, etc)
  • Polux tree  + (Stub: Artificial building mechanics, analysis)
  • Template:Main  + (Rewrite: Missing label explaination)
  • Template:Main/doc  + (Rewrite: Missing label explaination)
  • Sculptures  + (Rewrite: More precise description of how the story is put together. See RulePacks_Art_DescriptionsPhysical.xml and RulePacks_Art_Descriptions.xml)
  • Body part weapons  + (Rewrite: Mostly copy paste of power claw, needs to be genericised and expanded)
  • Weapon Guide  + (Rewrite: Need explanation of parity of PS and BF as longsword mat at low and mid qualities, and explanation of where Legendary BF longswords sit relative to monoswords given their handle quirk)