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A list of all pages that have property "Maintenance Reason" with value "Section stub: AI used needs expansion once Summary is complete". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Apocriton  + (Section stub: ''Lots'' of Check Tags. canUseAoeToGetTargets in def?)
  • Damage per Second  + (Section stub: 1 ) Ranged DPS bands 2) melee DPS inc True DPS)
  • Hemogen  + (Stub: General)
  • IED tox trap  + (Image wanted: Images of AoE in a style similar to [[:File:Skip shield radius.jpg]])
  • Torture crown  + (Section stub: 1) Flesh out 2) directly compare Torture crown NH dissipation to other psycaster headgear.)
  • Downed  + (Section stub: 1) Full list of triggers forSection stub: 1) Full list of triggers for DoD are not known - needs someone to either go through the C# or extensive testing, 2) Some sort of display of chance by population intent similar to [https://rimworldwiki.com/index.php?title=Downed&curid=20920&diff=139742&oldid=134660 what was on the page before] but actually correct. 3) Further explanation of population intent. 4) DoD is avoided by bleedingon of population intent. 4) DoD is avoided by bleeding)
  • Vent  + (Section stub: 1) Gas spread mechanics 2) Hard numbers for temperature transfer in both open and closed states)
  • Harp  + (Section stub: 1) Has almost no information about unique mechanics 2) Titles information)
  • Piano  + (Section stub: 1) Has almost no information about unique mechanics 2) Titles information)
  • Harpsichord  + (Section stub: 1) Has almost no information about unique mechanics 2) Titles information)
  • Factions  + (Section stub: 1) How does the weighting towards default goodwill work 2) How is goodwill from gifts calculated (via drop pod to faction base, by human to faction base, by human to trader - see FactionGiftUtility)
  • Hemogen pack  + (Section stub: 1) How much hemogen does it restore to hemogenics and is that reduced if they also have blood loss? 2) Occasionally see them perform the surgery with 2 packs. Incorrect description? Bug? Restoring 70% bloodloss in one operation?)
  • Human resources  + (Recode: Verify and automating math for profitability calculations.)
  • Consciousness  + (Section stub: 1) Painshock threshold missing 2) psychic supressor)
  • Rocketswarm launcher  + (Section stub: 1) Purpose of forcedMissEvenDispersal = True 2) Blind smoke?)
  • Environment  + (Section stub: 1) Relationship between lighSection stub: 1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of [[Dark vision]] and [[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties[[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties)
  • Flesh tentacle  + (Stub:)
  • Hemogen amplifier  + (Section stub: 1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need? 3) mention lavk of build limit)
  • Psychofluid pump  + (Section stub: 1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?)
  • Glucosoid pump  + (Stub:)
  • Deathrest accelerator  + (Stub: Interaction with Deathrest need?)
  • Hemopump  + (Section stub: 1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?)
  • Disruptor flare pack  + (Image wanted: Light radius image like [[:File:Standing_lamp_illumination_area.png]])
  • Wall lamp  + (Section stub: 1) sumamr queivalent to [[Standing lamp]]Section stub: 1) sumamr queivalent to [[Standing lamp]] 2) Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with [[Wall lamp]] - templatize if necessary.[[Wall lamp]] - templatize if necessary.)
  • Tornado generator  + (Section stub: A lot of information is lacking about damage, damage multipliers, damage radii, effects on roofs, speed of tornado etc. See public class Tornado for details.)
  • Ideoligion  + (Move: Keep table as it is, link from here to separate page for proper analysis and summary like [[Persona weapon]]. See talk page to discuss & leave opinion)
  • Filth  + (Section stub: Account for floor clean time multi)
  • Steel tile  + (Section stub: Account for new cleaning time factor)
  • Genes  + (Recode: Finish adding xenotype icons to genes.)
  • Wood  + (Section stub: Acquisition analysis, see table on [[Trees]] for initial basis, but add [[Woodmaker]])
  • Shield core  + (Section stub: Acquistition strategy, worth of crafting vs just buying/looting packs, value proposition etc)
  • Template:Infobox main/doc  + (Recode: Doesn't play nice with skins - font color changes, but not background. Background either needs to be transparent or use color from skin.)
  • Template:Infobox main  + (Recode: Doesn't play nice with skins - font color changes, but not background. Background either needs to be transparent or use color from skin.)
  • Archotech eye  + (Section stub: Add actual numbers for the stat increases.)
  • Recreation  + (Section stub:)
  • Phoebe Chillax  + (Section stub: Add table of, say, the first 10 or 20 phases with dates to serve as reference and worked example for on/of phases)
  • Cassandra Classic  + (Section stub: Add table of, say, the first 10 or 20 phases with dates to serve as reference and worked example for on/of phases)
  • Rest  + (Stub: [[Circadian assistant]]Stub: [[Circadian assistant]] <sup>[[File:RoyaltyIcon.png|frameless|16px|link=Royalty DLC| Content added by the Royalty DLC]]</sup>, [[Sleep accelerator]] <sup>[[File:IdeologyIcon.png|frameless|16px|link=Ideology DLC|Content added by the Ideology DLC]]</sup>, [[Genes#Sleep|Sleep gene]] <sup>[[File:BiotechIcon.png|frameless|16px|link=Biotech (DLC)|Content added by the Biotech DLC]]</sup> effects should be reflect in math. List of things that affect the numbers ala Capacities and Stats. Below approximately 2 hours of sleep, pawns dont get the moodlet from their room - unknown if thats per sitting or per day, but it should be considered when compsring no sleep/circ half cyclers vs stacking reductionsbe considered when compsring no sleep/circ half cyclers vs stacking reductions)
  • Menus  + (Section stub: All of these sections are wordy and should be made new pages that redirect)
  • Rooms  + (Rewrite: Because this page was originally 2 transcluded pages, the flow and order of information is haphazard, confusing, and sometimes redundant. Can be rewritten for clarity and brevity without losing detail)
  • Large altar  + (Stub: General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
  • Small altar  + (Stub: General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
  • Medium altar  + (Stub: General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
  • Grand altar  + (Stub: General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
  • Persona plasmasword  + (Section stub: Any useful strats for exploiting the flame damage?)
  • Human resources  + (Recode: Verify and automating math for profitability calculations.)
  • Deep drill  + (Section stub: Are they ever found in mining camps like the scanners?)
  • Centipede burner  + (Section stub: As an ally)
  • Centipede gunner  + (Section stub: As an enemy. As an ally: Comparisons to lighter mechs, in terms of firepower. General value proposition (when build?).)
  • Mortar Miss Radius Multiplier  + (Section stub: As the smallest possible radius is larger than 1 tile, there is likely a limit before 0% that offers the same performance. It should be identified and added.)