Search by property
Jump to navigation
Jump to search
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Smokeleaf leaves + (Section stub: [[Autobong]] fueling)
- Prisoner + (Move: Double up - See [[Talk:Events#Prison break is doubled up]] for discussion)
- Repair probe + (Section stub: Order of operations)
- Psycasts + (Rewrite: Should be replicated or transcluded on to the [[ailments]] page, but bears discussion)
- Psyfocus + (Section stub: Order of operations for calculating meditation gain with base, focus, wakeup, and psymeditative persona weapon - wakeup and psymed are additive with each other, but are they additive or mutiplicative with the others)
- Ask Tutorial + (Section stub: Orphan - Needs links, and (more) to BE linked!)
- Hearing + (Section stub: Other mechanical interactions need testing - baby giggling, insults, television, ritual participation (inc [but not only] drum ritual and its recreation effects) etc)
- Neural supercharger + (Section stub: General. Also: What happens if loses power, what options are there for control, who can and will automatically use the supercharger etc)
- War queen + (Section stub: Physical strategies and/or building structures in order to fight.)
- Toxic wastepack + (Stub: 1) 1.4.3555 impacts for dumping. Analysis, inc. whenever they are worth disposing at all 2) Type)
- Nerve spiker + (Stub:)
- Persona weapon + (Section stub: Practical comparison with [[Eltex staff]] and general practicality of the rate increase needed.)
- Growing zone + (Rewrite: Format standardization - complete separation of Summary and Analysis, cleanup, and stub - growing zone options and their gizmo images, mechanics inc. harvesting/cutting/crop swapping/etc, harvest yield factors (difficulty, skill, RNG, etc))
- Brazier + (Stub: Compared to other psyfoci need but see Main TODO list for the Large Project)
- Security + (Section stub: Put something here to make valid comparison. True dps? Weapon DPS? etc.)
- Traits + (Section stub: How traits work, when and how they're selected, how they work with genes, limits, etc)
- Plant Harvest Yield + (Section stub: Random chance of failure math - is 0.99 a 1% chance of total waste??)
- Snow + (Integrate as above)
- Wall + (Section stub: door creation gizmo)
- Recreation + (Section stub:)
- Containment + (Stub: General, but also interlinking, categories, etc)
- Mech low-shield + (Image wanted: Radius and safe tiles. See [[:File:Low shield pack radius.jpg]] and [[:File:Skip shield radius.jpg]])
- Events + (Stub: Ideology events. Recover lost content from major rewrite OR revert to prior to rewrite)
- Infestation + (Section stub: initial spawn numbers, protection of expansion rate with examples)
- Injury + (Section stub: Scar information (how the % chance for scar is determined))
- Stellic crown + (Section stub: Section largely missing)
- Poker table + (Section stub: See [[Horseshoe pin]] for example- inc. skill and required capacities)
- Sight + (Section stub: There are definitely more of these that aren't listed - some to be tested inc. auroras, eclipses with the relevant precept, etc)
- Jacket + (Section stub: See [[Robe]] for additional info)
- Painblock + (Stub: General)
- Mechlink + (Section stub: See other bionics)
- Psylink neuroformer + (Section stub: See other bionics)
- Mech gestation processor + (Section stub: See other bionics)
- Tesseron + (Section stub: Shield interaction with beam graser)
- Remote shielder + (Stub: General. Mechanics)
- Militor + (Section stub: Shred yield?)
- Cleansweeper + (Section stub: Shred yield?)
- Fabricor + (Section stub: Shred yield?)
- Firefoam pop pack + (Section stub: Size of the explosion, coating, deployment while on fire, NPC/AI use, and generally bring up to the standard of other utility items,)
- Mini-slugger turret + (Section stub: Spawning mechanics, combat power, terrain affordance etc.)
- Auto inferno turret + (Section stub: Spawning mechanics, combat power, terrain affordance etc.)
- Turret pack + (Stub:)
- Repair probe + (Section stub: Order of operations)
- Filth + (Section stub: Account for floor clean time multi)
- Auto charge turret + (Section stub: Spawning mechanics, combat power, terrain affordance etc.)
- Simple research bench + (Section stub: Specific mechanical effect of [[cleanliness]] on research rate.)
- Hi-tech research bench + (Section stub: Specific mechanical effect of [[cleanliness]] on research rate. What happens when unpowered)
- Environment + (Section stub: 1) Relationship between ligh … Section stub: 1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of [[Dark vision]] and [[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties[[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties)
- Fire + (Stub: Mechanics and numbers (heat production / fire spread / etc.). See also [[Damage Types#Flame|Flame Damage]])
- Butcher table + (Section stub: This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)