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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Egg box + (Section stub: Generally stubby, but also what range will an egg layer walk to lay them in the box?)
- Stellic crown + (Section stub: Section largely missing)
- Poker table + (Section stub: See [[Horseshoe pin]] for example- inc. skill and required capacities)
- Sight + (Section stub: There are definitely more of these that aren't listed - some to be tested inc. auroras, eclipses with the relevant precept, etc)
- Jacket + (Section stub: See [[Robe]] for additional info)
- Painblock + (Stub: General)
- Mechlink + (Section stub: See other bionics)
- Psylink neuroformer + (Section stub: See other bionics)
- Mech gestation processor + (Section stub: See other bionics)
- Tesseron + (Section stub: Shield interaction with beam graser)
- Remote shielder + (Stub: General. Mechanics)
- Militor + (Section stub: Shred yield?)
- Cleansweeper + (Section stub: Shred yield?)
- Fabricor + (Section stub: Shred yield?)
- Firefoam pop pack + (Section stub: Size of the explosion, coating, deployment while on fire, NPC/AI use, and generally bring up to the standard of other utility items,)
- Turret pack + (Stub:)
- Repair probe + (Section stub: Order of operations)
- Filth + (Section stub: Account for floor clean time multi)
- Mini-slugger turret + (Section stub: Spawning mechanics, combat power, terrain affordance etc.)
- Auto inferno turret + (Section stub: Spawning mechanics, combat power, terrain affordance etc.)
- Auto charge turret + (Section stub: Spawning mechanics, combat power, terrain affordance etc.)
- Simple research bench + (Section stub: Specific mechanical effect of [[cleanliness]] on research rate.)
- Hi-tech research bench + (Section stub: Specific mechanical effect of [[cleanliness]] on research rate. What happens when unpowered)
- Environment + (Section stub: 1) Relationship between ligh … Section stub: 1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of [[Dark vision]] and [[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties[[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties)
- Fire + (Stub: Mechanics and numbers (heat production / fire spread / etc.). See also [[Damage Types#Flame|Flame Damage]])
- Butcher table + (Section stub: Specifics of filth creation mentioned in analysis)
- Reproduction + (Move: We've [[Topic:X7aza1755qpbr24t|discussed]] moving the Babies and Acquisition sections to a new Babies page since there's a lot of content here and reproduction and Babies are two separate topics)
- Rocketswarm launcher + (Section stub: 1) Purpose of forcedMissEvenDispersal = True 2) Blind smoke?)
- Sash + (Section stub: Stub analysis)
- Neurocalculator + (Section stub: Summary generally. Effects, order of operation to the benefit, stacking, implant location, body modder and purist and trasnhumanist etc etc)
- Quests + (Stub: Could still be missing a few quests. Biotech quests possibly incomplete.)
- Bionic jaw + (Section stub: Talking and Eating importance/caps are wrong on the capacity pages. The actual desc needs to be implemented there and explained here,)
- Glitterworld medicine + (Stub: Actual analysis of effects needed inc. on tend speed/quality noted in in-game info)
- Major archotech structure + (Stub: How fast is studying?)
- Skipshield + (Stub: General)
- Sight + (Section stub: There are definitely more of these that aren't listed - some to be tested inc. auroras, eclipses with the relevant precept, etc)
- Manipulation + (Section stub: There are definitely more of these that aren't listed)
- Research + (Section stub: This System has way more to it than just the projects itself, and may even require splitting)
- Caravan + (Stub: Bedroll mechanics inc. rest efficiency, couples, etc)
- Doctoring + (Section stub: More complete operations table - rough outline of one available [[User:Harakoni/Sandbox#Operations|here]])
- Animals + (Suggest split entire [[Animals#Animal_husbandry|Animal Husbandry]] subsection to its own article, to reduce the WoT factor on this page. See [[Talk:Animals|Discussion page]].)
- Butcher spot + (Section stub: This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
- Butcher table + (Section stub: This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
- Subcore ripscanner + (Section stub: Thoughts from use, traits an … Section stub: Thoughts from use, traits and ideoligions that negate/modify them, whether it counts as execution for ideos requiring executions, etc. Use '"`UNIQ--nowiki-00000000-QINU`"'[[Template:Thought|Thought]]'"`UNIQ--nowiki-00000001-QINU`"' where appropriate.nowiki-00000001-QINU`"' where appropriate.)
- Straw matting + (Rewrite: Account for new cleaning time factor of other floors)
- Chemical (Need) + (Section stub: Time to reach/spent in thresholds (see [[Rest]] for example]])
- Archotech arm + (Section stub: Tiny analysis. Need expansion on: What jobs benefit? Who should get it first? Does it benefit melee or ranged? Its effect on armor coverage etc etc etc)
- Vertigo pulse + (Section stub: Ubend killbox maze to fascilitate burn/gas mazes)
- Incinerator + (Section stub: Unique shooting mechanics, also burner details.)
- Ailments + (Rewrite: Cleanup and standardization needed - treatment and stages sections for each required. See [[Template:Heal Option Table]])
- User:Hordes/Mechanitor + (Stub: Missing lots of the basic mechanics - Linking, unlinking, disassembly etc.)