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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Neurocalculator + (Section stub: Summary generally. Effects, order of operation to the benefit, stacking, implant location, body modder and purist and trasnhumanist etc etc)
- Bionic jaw + (Section stub: Talking and Eating importance/caps are wrong on the capacity pages. The actual desc needs to be implemented there and explained here,)
- Glitterworld medicine + (Stub: Actual analysis of effects needed inc. on tend speed/quality noted in in-game info)
- Major archotech structure + (Stub: How fast is studying?)
- Skipshield + (Stub: General)
- Sight + (Section stub: There are definitely more of these that aren't listed - some to be tested inc. auroras, eclipses with the relevant precept, etc)
- Manipulation + (Section stub: There are definitely more of these that aren't listed)
- Research + (Section stub: This System has way more to it than just the projects itself, and may even require splitting)
- Caravan + (Stub: Bedroll mechanics inc. rest efficiency, couples, etc)
- Doctoring + (Section stub: More complete operations table - rough outline of one available [[User:Harakoni/Sandbox#Operations|here]])
- Animals + (Suggest split entire [[Animals#Animal_husbandry|Animal Husbandry]] subsection to its own article, to reduce the WoT factor on this page. See [[Talk:Animals|Discussion page]].)
- Butcher spot + (Section stub: This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
- Butcher table + (Section stub: This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
- Subcore ripscanner + (Section stub: Thoughts from use, traits an … Section stub: Thoughts from use, traits and ideoligions that negate/modify them, whether it counts as execution for ideos requiring executions, etc. Use '"`UNIQ--nowiki-00000000-QINU`"'[[Template:Thought|Thought]]'"`UNIQ--nowiki-00000001-QINU`"' where appropriate.nowiki-00000001-QINU`"' where appropriate.)
- Straw matting + (Rewrite: Account for new cleaning time factor of other floors)
- Chemical (Need) + (Section stub: Time to reach/spent in thresholds (see [[Rest]] for example]])
- Archotech arm + (Section stub: Tiny analysis. Need expansion on: What jobs benefit? Who should get it first? Does it benefit melee or ranged? Its effect on armor coverage etc etc etc)
- Vertigo pulse + (Section stub: Ubend killbox maze to fascilitate burn/gas mazes)
- Incinerator + (Section stub: Unique shooting mechanics, also burner details.)
- Ailments + (Rewrite: Cleanup and standardization needed - treatment and stages sections for each required. See [[Template:Heal Option Table]])
- Quests + (Stub: Could still be missing a few quests. Biotech quests possibly incomplete.)
- User:Hordes/Mechanitor + (Stub: Missing lots of the basic mechanics - Linking, unlinking, disassembly etc.)
- Mechanoid creation + (Significant overlap, search optimisation)
- Disease + (Section stub: Use [[Biomes]] as references but playtest against the last version or just inspect source code and resource files.)
- Blood torch + (Section stub: Value proposition for acquisition and for fueling, short comparison to other wood fired heat and light sources, strats for placement and acquisition)
- Techprof subpersona core + (Section stub: Value proposition, selection strategies etc)
- Void sculpture + (Section stub: Value proposition, when to build etc)
- Injury + (Section stub: Scar information (how the % chance for scar is determined))
- Saturation + (Section stub: Verify (and add?) modifiers from biotech. Verify in which order the modifiers are applied.)
- Lifter + (Section stub: Verify full list of possible tasks in light of [[Version/1.4.3534|1.4.3534]] changelog)
- Immunity Gain Speed + (Stub: [[Genes]] and order of operations)
- Train Animal Chance + (Section stub: Verify which is correct in game and delete the other. if theory 2 is correct, add effrct of bonding to [[bond]])
- Wooden hand + (Section stub: Verify with melee verb list in-game)
- Resurrector mech serum + (Section stub: What about refrigeration without freezing? Does it slow the counter comparable to rot time?)
- Psychic animal pulser + (Section stub: What are the beserk state ending conditions, what effect does it have on faction relation? - there is a faction rep penalty defined etc.)
- Paramedic + (Section stub: Need analysis on what it takes to reach 98% (i.e. max) success chance for ops for each medicine type. Reports that herbal need Leg. Hospital Bed, Vitals monitor, lit and sterile but needs verification and expansion)
- Kill satiety + (Stub: General - tables, times til, analysis etc See other needs for examples)
- Fleshmass heart + (Stub: General)
- Relic + (Stub: Detail on pilgrims, and more in general)
- Deathrest capacity serum + (Stub: General, type and type 2, but also its very very rough to just get content down and needs polishing)
- Band node + (Stub: Add information inc clarity on range)
- Titles + (Rewrite: Restore lost content from major rewrite ([https://rimworldwiki.com/index.php?title=Titles&oldid=110606 see old]))
- Xenogerm + (Section stub: What is the actual mathematical relationship between complexity and time.)
- Proximity detector + (Stub: General)
- Ailments + (Rewrite: Cleanup and standardization needed - treatment and stages sections for each required. See [[Template:Heal Option Table]])
- Healing enhancer + (Section stub: What it actually does with specific, mechanical detail. How it stacks with healing genes)
- Rot stink + (Stub: Needs a general gas format standard that can also be used for blind smoke and tox gas - below is a rough suggestion but only a suggestion)
- Mechband dish + (Stub: information)
- Deathrest casket + (Section stub: Missing mechanics)
- Psychic sensitizer + (Section stub: Where does it go etc. Bring it up to standard.)