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A list of all pages that have property "Maintenance Reason" with value "Section stub: Value proposition, acquisition strategies, hotbox uses etc". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Neurocalculator  + (Section stub: Summary generally. Effects, order of operation to the benefit, stacking, implant location, body modder and purist and trasnhumanist etc etc)
  • Bionic jaw  + (Section stub: Talking and Eating importance/caps are wrong on the capacity pages. The actual desc needs to be implemented there and explained here,)
  • Glitterworld medicine  + (Stub: Actual analysis of effects needed inc. on tend speed/quality noted in in-game info)
  • Major archotech structure  + (Stub: How fast is studying?)
  • Skipshield  + (Stub: General)
  • Sight  + (Section stub: There are definitely more of these that aren't listed - some to be tested inc. auroras, eclipses with the relevant precept, etc)
  • Manipulation  + (Section stub: There are definitely more of these that aren't listed)
  • Research  + (Section stub: This System has way more to it than just the projects itself, and may even require splitting)
  • Caravan  + (Stub: Bedroll mechanics inc. rest efficiency, couples, etc)
  • Doctoring  + (Section stub: More complete operations table - rough outline of one available [[User:Harakoni/Sandbox#Operations|here]])
  • Animals  + (Suggest split entire [[Animals#Animal_husbandry|Animal Husbandry]] subsection to its own article, to reduce the WoT factor on this page. See [[Talk:Animals|Discussion page]].)
  • Butcher spot  + (Section stub: This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
  • Butcher table  + (Section stub: This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
  • Subcore ripscanner  + (Section stub: Thoughts from use, traits anSection stub: Thoughts from use, traits and ideoligions that negate/modify them, whether it counts as execution for ideos requiring executions, etc. Use '"`UNIQ--nowiki-00000000-QINU`"'[[Template:Thought|Thought]]'"`UNIQ--nowiki-00000001-QINU`"' where appropriate.nowiki-00000001-QINU`"' where appropriate.)
  • Straw matting  + (Rewrite: Account for new cleaning time factor of other floors)
  • Chemical (Need)  + (Section stub: Time to reach/spent in thresholds (see [[Rest]] for example]])
  • Archotech arm  + (Section stub: Tiny analysis. Need expansion on: What jobs benefit? Who should get it first? Does it benefit melee or ranged? Its effect on armor coverage etc etc etc)
  • Vertigo pulse  + (Section stub: Ubend killbox maze to fascilitate burn/gas mazes)
  • Incinerator  + (Section stub: Unique shooting mechanics, also burner details.)
  • Ailments  + (Rewrite: Cleanup and standardization needed - treatment and stages sections for each required. See [[Template:Heal Option Table]])
  • Quests  + (Stub: Could still be missing a few quests. Biotech quests possibly incomplete.)
  • User:Hordes/Mechanitor  + (Stub: Missing lots of the basic mechanics - Linking, unlinking, disassembly etc.)
  • Mechanoid creation  + (Significant overlap, search optimisation)
  • Disease  + (Section stub: Use [[Biomes]] as references but playtest against the last version or just inspect source code and resource files.)
  • Blood torch  + (Section stub: Value proposition for acquisition and for fueling, short comparison to other wood fired heat and light sources, strats for placement and acquisition)
  • Flamebow  + (Section stub: Value proposition, acquisition strategies, hotbox uses etc)
  • Techprof subpersona core  + (Section stub: Value proposition, selection strategies etc)
  • Void sculpture  + (Section stub: Value proposition, when to build etc)
  • Injury  + (Section stub: Scar information (how the % chance for scar is determined))
  • Saturation  + (Section stub: Verify (and add?) modifiers from biotech. Verify in which order the modifiers are applied.)
  • Lifter  + (Section stub: Verify full list of possible tasks in light of [[Version/1.4.3534|1.4.3534]] changelog)
  • Immunity Gain Speed  + (Stub: [[Genes]] and order of operations)
  • Train Animal Chance  + (Section stub: Verify which is correct in game and delete the other. if theory 2 is correct, add effrct of bonding to [[bond]])
  • Wooden hand  + (Section stub: Verify with melee verb list in-game)
  • Resurrector mech serum  + (Section stub: What about refrigeration without freezing? Does it slow the counter comparable to rot time?)
  • Psychic animal pulser  + (Section stub: What are the beserk state ending conditions, what effect does it have on faction relation? - there is a faction rep penalty defined etc.)
  • Paramedic  + (Section stub: Need analysis on what it takes to reach 98% (i.e. max) success chance for ops for each medicine type. Reports that herbal need Leg. Hospital Bed, Vitals monitor, lit and sterile but needs verification and expansion)
  • Kill satiety  + (Stub: General - tables, times til, analysis etc See other needs for examples)
  • Fleshmass heart  + (Stub: General)
  • Relic  + (Stub: Detail on pilgrims, and more in general)
  • Deathrest capacity serum  + (Stub: General, type and type 2, but also its very very rough to just get content down and needs polishing)
  • Band node  + (Stub: Add information inc clarity on range)
  • Titles  + (Rewrite: Restore lost content from major rewrite ([https://rimworldwiki.com/index.php?title=Titles&oldid=110606 see old]))
  • Xenogerm  + (Section stub: What is the actual mathematical relationship between complexity and time.)
  • Proximity detector  + (Stub: General)
  • Ailments  + (Rewrite: Cleanup and standardization needed - treatment and stages sections for each required. See [[Template:Heal Option Table]])
  • Healing enhancer  + (Section stub: What it actually does with specific, mechanical detail. How it stacks with healing genes)
  • Rot stink  + (Stub: Needs a general gas format standard that can also be used for blind smoke and tox gas - below is a rough suggestion but only a suggestion)
  • Mechband dish  + (Stub: information)
  • Deathrest casket  + (Section stub: Missing mechanics)
  • Psychic sensitizer  + (Section stub: Where does it go etc. Bring it up to standard.)