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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Revenant spine + (Stub:)
- Ailments + (Rewrite: Cleanup and standardization needed - treatment and stages sections for each required. See [[Template:Heal Option Table]])
- Toxic wastepack + (Stub: 1) 1.4.3555 impacts for dumping. Analysis, inc. whenever they are worth disposing at all 2) Type)
- Sleep Fall Rate + (Stub: 1) Check if besides the genes anything else from the [[Biotech DLC]] has this stat 2) base rate of sleep fall and some basic examples)
- Powerfocus chip + (Stub: 1) General stub - missing details in every section, including infobox (e.g. type?) 2) Study time/xp/other details 3) Confirm that feral queens (player created ones gone uncontrolled) don't drop chips.)
- Nano structuring chip + (Stub: 1) General stub - missing details in every section, including infobox (e.g. type?) 2) Study time/xp/other details)
- Ancient enemy terminal + (Stub: 1) How much hacking is required. 2) What kind of enemies are summoned)
- Ovum + (Stub: 1) Minimum medical skill + success chance for ovum extraction 2) Type)
- Tox gas + (Rewrite: Minor clean up and format standard- analysis in summary)
- Body Size + (Stub: 1) Stats 2) [[Children#Stats]] - not just what is there, but how it applies in the order of operations.)
- Signal chip + (Stub: 1) Type (and Type 2) - see in game 2) Study time/xp/other details 3) Confirm that feral diaboli (player created ones gone uncontrolled) don't drop chips)
- Psychoid plant + (Stub: 1.4 nerf to fertility sense makes hydro psychoid much less viable but makes gravel psychoid much more viable. Work to product ratio is the same, so this can be a buff on some maps and a nerf on hydro reliant maps)
- Tame Animal Chance + (Stub: Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations)
- Animal Gather Yield + (Stub: Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations)
- Butchery Efficiency + (Stub: Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations)
- Plant Work Speed + (Stub: Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations)
- Psytrainer + (Stub: Acquisition)
- Waterproof conduit + (Stub: Acquisition and summary need work to explain differences and mechanics.)
- Glitterworld medicine + (Stub: Actual analysis of effects needed inc. on tend speed/quality noted in in-game info)
- Training + (Rewrite: Verification, updating, cleanup)
- Work + (Stub: Add Childcare work in the right place. Where is mech gestation in [[Work#Smith]]'s priority list.)
- Damage Types + (Stub: Add biotech damage types. Need breakdown of remaining damage types)
- Meat + (Stub: Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and separately. List of factors for how yield is affected (see [[Butcher spot]]). Also general - for that see [[Insect meat]])
- Insect meat + (Stub: Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and separately)
- Melee Dodge Chance + (Stub: Add effect of [[Combat in darkness]] precept<sup>[[File:IdeologyIcon.png|frameless|16px|link=Ideology DLC|Content added by the Ideology DLC]]</sup> (if it applies to the stat/pawn directly and isn't applied elsewhere))
- Noctolith + (Stub: Add more data)
- Gorehulk + (Stub: Add more information)
- Death + (Stub: All moodlets regarding death. List of deaths possibly incomplete. General info/analysis)
- Gene assembler + (Stub: An analysis of factors on recombination time)
- Cowboy hat + (Stub: Analysis lacking effects of Social Impact, comparison vs helmets and Royalty Hats, and overall value proposition)
- Tuque + (Stub: Analysis lacking effects of losing Social Impact, comparison vs helmets and Royalty Hats, and overall value proposition)
- Legionary + (Image wanted: Coverage image ala [[:File:Low_shield_pack_radius.jpg]])
- Shield belt + (Stub: Analysis section needs rewrite for content/meaningful strategies)
- Fine floor + (Stub: Analysis. See existing pages for existing analysis work)
- Polux tree + (Stub: Artificial building mechanics, analysis)
- Centipede blaster + (Stub: As an enemy. Tactics to fight (if any), threat level compared to burners/gunners/other mechs.)
- Apocriton + (Section stub: ''Lots'' of Check Tags. canUseAoeToGetTargets in def?)
- Home area + (Stub: Automatic rebuild, ideally with icon.)
- Caravan + (Stub: Bedroll mechanics inc. rest efficiency, couples, etc)
- LoS + (Stub: Better characterization of LoS blockers needed.)
- Serums + (Stub: Better introduction to the benefits and consequences of Serum use)
- Burned floor + (Stub: Bioferrite plate has burned variant. Add.)
- File:Deadlife shell a.png + (Stub: Categories)
- File:Deadlife shell b.png + (Stub: Categories)
- File:Deadlife shell c.png + (Stub: Categories)
- File:Landed deadlife shell.png + (Stub: Categories)
- File:RevenantSpine.png + (Stub: Categories)
- File:Fingerspike.png + (Stub: Categories)
- File:Trispike.png + (Stub: Categories)
- File:Bulbfreak.png + (Stub: Categories)