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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Firefoam shell + (Image wanted: Images of fired AoE and one of stack AoE (1 shell and full stack designated by color) in a style similar to [[:File:Skip shield radius.jpg]])
- Tox shell + (Stub: General, also fill out infobox weapon details)
- Gray box + (Stub: Compile possible contents and elaborate on chances, add analysis)
- Transport pod + (Transport pods and npc drop pods are different buildings, have different mechanics, and different stats.)
- Waterproof conduit + (Stub: Acquisition and summary need work to explain differences and mechanics.)
- Labyrinth + (Image wanted: Include images of entire explored map as well as individual notable rooms and structures.)
- Undercave + (Stub: Compile rewards odds, compilation of unique structures and other defining features of the caves, differences in biomes if applicable, enemy types, etc.)
- Phoenix armor + (Image wanted: Launch incendiary gizmo)
- Solar pinhole + (Stub: General)
- Torch lamp + (Image wanted: Light radius image like [[:File:Standing_lamp_illumination_area.png]])
- Darktorch + (Image wanted: Light radius image like [[:File:Standing_lamp_illumination_area.png]])
- Fungus darktorch + (Image wanted: Light radius image like [[:File:Standing_lamp_illumination_area.png]])
- Brazier + (Stub: Compared to other psyfoci need but see Main TODO list for the Large Project)
- Darklight brazier + (Image wanted: Light radius image like [[:File:Standing_lamp_illumination_area.png]])
- Blood torch + (Section stub: Value proposition for acquisition and for fueling, short comparison to other wood fired heat and light sources, strats for placement and acquisition)
- Campfire + (Image wanted: Light radius image like [[:File:Standing_lamp_illumination_area.png]])
- Disruptor flare pack + (Image wanted: Light radius image like [[:File:Standing_lamp_illumination_area.png]])
- Couch + (Stub: Verify current content and expand)
- Flood light + (Section stub: Written detail on menu, options, color mixing in overlapping light radii etc. Verify that flood lights change colors)
- Wall torch lamp + (Section stub: Explain wall mounting mechan … Section stub: Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with [[Wall lamp]] - templatize if necessary.[[Wall lamp]] - templatize if necessary.)
- Wall lamp + (Section stub: 1) sumamr queivalent to [[Standing lamp]] … Section stub: 1) sumamr queivalent to [[Standing lamp]] 2) Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with [[Wall lamp]] - templatize if necessary.[[Wall lamp]] - templatize if necessary.)
- Hidden conduit + (Image wanted: Main image, in situ)
- Dread leather + (Stub:)
- Smashed stump (Polluted) + (Probably no differences in stats.)
- Chopped stump (Polluted) + (Probably no differences in stats.)
- Fence + (Image wanted: Metalic fences have a different sprite)
- Empire/Pawns + (Stub: Doesn't include all stats for noble pawns, and some seemingly filled entries for them are incomplete)
- Defense structures + (Image wanted: Most images are from Beta 18, where deadfall/spike traps could be placed adjacent to each other.)
- Defense tactics + (Image wanted: New images are needed for mechanoids added in Biotech)
- Orbital trade beacon + (Section stub: If multiple powered & unroofed beacons are available, how do raids and trade ships pick which to use?)
- Biosculpter pod + (Image wanted: [https://www.reddit.com/r/RimWorld/comments/phdtik/efficiently_tiling_biosculpture_pods/ Tesselation pattern like this] but nice screenshot/copyrights)
- Mech low-shield + (Image wanted: Radius and safe tiles. See [[:File:Low shield pack radius.jpg]] and [[:File:Skip shield radius.jpg]])
- Mech high-shield + (Image wanted: Radius and safe tiles. See [[:File:Low shield pack radius.jpg]] and [[:File:Skip shield radius.jpg]])
- Doomsday rocket launcher + (Image wanted: Replacement image of radii, showing the correct number of incendiary secondaries)
- Roof + (Stub: Needs to cover both natural and cons … Stub: Needs to cover both natural and constructed roofs, and has information that should be combined from several sources, inc the Orders pages, [[mountain]] etc.Transclude the orders/zones onto the page and discuss them, and expand analysis of things like roof drop traps. Work to make things like roof drop traps. Work to make)
- Books + (Image wanted: Screenshot of the reading policy window, including the skill selection filters.)
- World generation + (Section stub: Biotech content)
- Development mode + (Image wanted: See rewrite above - images of the new debug menus and the menus displaying their dev and god mode options (e.g. the +/- options on the mood bars when its activated)
- Caravan + (Stub: Bedroll mechanics inc. rest efficiency, couples, etc)
- Styling station + (Image wanted: Station UI)
- Wall + (Section stub: door creation gizmo)
- Damage Types + (Stub: Add biotech damage types. Need breakdown of remaining damage types)
- Ancient mechanoid shell + (Image wanted: There are 9 other variants to be added to image gallery)
- Hoopstone ring + (Image wanted: Throwing locations in clear, uncluttered, well lit screenshot)
- Horseshoes pin + (Section stub: Missing summary details)
- Human + (Image wanted: Updated anatomy with new positions)
- Hopper + (Image wanted: Updated images of NPD)
- Menus + (Section stub: All of these sections are wordy and should be made new pages that redirect)
- Pebble cactus + (Image wanted: Variant gallery)
- Toxipotato plant + (Image wanted: Variant gallery)