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A list of all pages that have property "Maintenance Reason" with value "Section stub: Dessication time". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Deep drill  + (Section stub: Are they ever found in mining camps like the scanners?)
  • Centipede burner  + (Section stub: As an ally)
  • Centipede gunner  + (Section stub: As an enemy. As an ally: Comparisons to lighter mechs, in terms of firepower. General value proposition (when build?).)
  • Mortar Miss Radius Multiplier  + (Section stub: As the smallest possible radius is larger than 1 tile, there is likely a limit before 0% that offers the same performance. It should be identified and added.)
  • Door  + (Image wanted: Gizmos for hold open and such)
  • Fence gate  + (Section stub: Base door open speed. Note: value in in-game infobox is not absolute door speed but rather its value relative to the base of its model))
  • Parka  + (Section stub: Better comparisons with overgarment options, when to use, including DLC options)
  • Ideoligion  + (Move: Keep table as it is, link from here to separate page for proper analysis and summary like [[Persona weapon]]. See talk page to discuss & leave opinion)
  • Longsword  + (Section stub: Bioferrite handle attack quirk and it's effect - see [[persona monosword]] as example)
  • Ritual mask  + (Stub:)
  • World generation  + (Section stub: Biotech content)
  • Temperature  + (Rewrite: Tone, conciseness, verification and mechanics)
  • Mechlord helmet  + (Section stub: Caravans re bandnodes)
  • Corpse  + (Section stub: Check all ways to avoid the not-cleanly slaughtered penalty - does [[Prisoner#Execute]] work? does [[Rituals#Prisoner_execution]] work? Does Euthanize by cut [[surgery]] work? etc.)
  • Frag grenades  + (Section stub: Cleanup and frag grenades have a lot of utility and specific use cases not properly represented here)
  • Phoenix armor  + (Image wanted: Launch incendiary gizmo)
  • Mech low-shield  + (Image wanted: Radius and safe tiles. See [[:File:Low shield pack radius.jpg]] and [[:File:Skip shield radius.jpg]])
  • Mech high-shield  + (Image wanted: Radius and safe tiles. See [[:File:Low shield pack radius.jpg]] and [[:File:Skip shield radius.jpg]])
  • Genepack  + (Section stub: General also market value generally and for specific genes with the modifier such as [[Genes#Fire spew|Fire spew]])
  • Body part weapons  + (Rewrite: Mostly copy paste of power claw, needs to be genericised and expanded)
  • Double bedroll  + (Stub:)
  • User:Hordes/Go-juice  + (Section stub: Comparison with other drugs - effects, shorter withdrawal etc)
  • Metalhorror  + (Stub: missing information)
  • Ceremonial hood  + (Stub:)
  • Prestige marine helmet  + (Rewrite: Format standardization - summary/analysis split)
  • Corpse  + (Section stub: Dessication time)
  • Ship landing beacon  + (Section stub: Detail - e.g. which quests specifically)
  • Revenant spine  + (Stub:)
  • Ghoul plating  + (Section stub: Missing section)
  • Rituals  + (Stub: Role change ritual. Also rituals are not ideology-specific mechanics. Should non-ideology related rituals have a separate page? Adapt the empty sections at the bottom of page)
  • Golden cube  + (Rewrite: Needs more subheadings, summary info in analysis, etc.)
  • Pit gate  + (Stub:)
  • Wind turbine  + (Section stub: Details on autocutting)
  • Stun  + (Section stub: Do page - Stun can be [[Psycasts#Stun]], melee attack stun, [[EMP]] stun.)
  • Fleshmass stomach  + (Stub:)
  • Power  + (Section stub: Does not cover the mechanics of power sufficiently - how is the order of power loss determined when demand>supply? When do power generators tick? When does battery capacity tick? etc.)
  • Gauranlen tree  + (Section stub: Does the mandatory wait time between prunings apply to multiple trees or just the one)
  • Mental inspiration  + (Rewrite: Cleanup. Effects are written in descriptive language, but needs mechanical specifics. Needs an analysis section)
  • Fleshmass lung  + (Section stub: Does this prevent [[rot stink]], [[acidic smog]] like the Detoxifier lung?)
  • Gunlink  + (Section stub: Doesn't actually give analysis re: use proposition - only use if you don't have a helmet is redudctive and inaccurate. Consider Hanif's analyis)
  • Skullspike  + (Section stub: Duration of moodlet? Expansion on terror mechanics / what it actually does.)
  • Deathrest accelerator  + (Stub: Interaction with Deathrest need?)
  • Voidsight serum  + (Section stub: Entirely missing)
  • Metalblood serum  + (Section stub: Entirely missing)
  • Orbital mech cluster targeter  + (Section stub: More detail needed inc. What point value do they use? Are they always the same size or do they scale with [[raid points]]?)
  • Ancient lamp  + (Stub: This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details)
  • Social  + (Section stub: Exact Values need to be confirmed, list likely missing affecting thoughts. Stacking mechanics summary needed. Clarification that net beauty is important. Consider transclusion of [[Beauty (Pawn)]])
  • Environment  + (Section stub: 1) Relationship between lighSection stub: 1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of [[Dark vision]] and [[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties[[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties)
  • Slavery  + (Rewrite: Previous major rewrite lost information re: raid points. Verify any other losses)
  • Events  + (Stub: Ideology events. Recover lost content from major rewrite OR revert to prior to rewrite)
  • Hellcat rifle  + (Stub: Needs acquisition information,summary)