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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Maintenance Reason" with value "Section stub: Missing section". Since there have been only a few results, also nearby values are displayed.

Showing below up to 29 results starting with #1.

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List of results

  • Piano  + (Section stub: 1) Has almost no information about unique mechanics 2) Titles information)
  • Ship landing beacon  + (Section stub: Detail - e.g. which quests specifically)
  • Archotech leg  + (Section stub: Missing analysis)
  • Harpsichord  + (Section stub: 1) Has almost no information about unique mechanics 2) Titles information)
  • Shuttle  + (Properties, details, avoid confusion re: the (lack of) causative link between damaging/killing normal shuttles and crashed variants)
  • Beam graser  + (Section stub: MEchanical specifics. Shield interaction. Also, can it damage mechs? Is there a difference between main targets and side targets? (including if mechs as side targets can be hit))
  • Burnbong  + (Section stub: General, also specify whether it can be activated outside of the ritual. Hard numbers on the smokeleaf cloud effects would also be better than approximations)
  • Needle launcher  + (Section stub: Missing summary)
  • Morbid slab (broad)  + (Stub: General)
  • Morbid slab (medium)  + (Stub: General)
  • Animalist slab (broad)  + (Stub: General)
  • Animalist slab (medium)  + (Stub: General)
  • Rustic rug (medium)  + (Stub: General)
  • Spikecore floor-star (medium)  + (Stub: General)
  • Totemic slab (medium)  + (Stub: General)
  • Totemic slab (broad)  + (Stub: General)
  • Rustic rug (broad)  + (Stub: General)
  • Mech gestation processor  + (Section stub: See other bionics)
  • Bioferrite shaper  + (Section stub: Work type, any special bills, verify content etc.)
  • Pyre  + (Section stub: Missing summary - Mechanical detail of which rituals use it, how they're used, what mechanically happens etc.)
  • Effigy  + (Section stub: Missing summary - Mechanical detail of which rituals use it, how they're used, what mechanically happens etc.)
  • Sacrificial flag  + (Section stub: Missing summary - Mechanical detail of which rituals use it, how they're used, what mechanically happens etc.)
  • IED smoke trap  + (Image wanted: Images of AoE in a style similar to [[:File:Skip shield radius.jpg]])
  • Bonsai pot  + (Section stub: Missing detail on effective fertility, how to use, etc.)
  • Horseshoes pin  + (Section stub: Missing summary details)
  • Hoopstone ring  + (Image wanted: Throwing locations in clear, uncluttered, well lit screenshot)
  • Ailments  + (Rewrite: Cleanup and standardization needed - treatment and stages sections for each required. See [[Template:Heal Option Table]])
  • Deathrest casket  + (Section stub: Missing mechanics)
  • Bionic leg  + (Section stub: Missing prioirities, combat use etc.)
  • Ideoligion  + (Move: Keep table as it is, link from here to separate page for proper analysis and summary like [[Persona weapon]]. See talk page to discuss & leave opinion)
  • Needle gun  + (Section stub: Missing summary)
  • Needle launcher  + (Section stub: Missing summary)
  • Incense shrine  + (Section stub: Missing summary - Mechanical detail of which rituals use it, how they're used, what mechanically happens etc.)
  • Pyre  + (Section stub: Missing summary - Mechanical detail of which rituals use it, how they're used, what mechanically happens etc.)
  • Effigy  + (Section stub: Missing summary - Mechanical detail of which rituals use it, how they're used, what mechanically happens etc.)
  • Sacrificial flag  + (Section stub: Missing summary - Mechanical detail of which rituals use it, how they're used, what mechanically happens etc.)
  • Horseshoes pin  + (Section stub: Missing summary details)
  • Hoopstone ring  + (Image wanted: Throwing locations in clear, uncluttered, well lit screenshot)
  • Tornado generator  + (Section stub: A lot of information is lacking about damage, damage multipliers, damage radii, effects on roofs, speed of tornado etc. See public class Tornado for details.)
  • Doctoring  + (Section stub: More complete operations table - rough outline of one available [[User:Harakoni/Sandbox#Operations|here]])
  • Molotov cocktails  + (Section stub: More detail about ovens / other fire traps)
  • Orbital mech cluster targeter  + (Section stub: More detail needed inc. What point value do they use? Are they always the same size or do they scale with [[raid points]]?)
  • Sanguophages  + (Section stub: More detail on the quests)
  • Biosculpter pod  + (Image wanted: [https://www.reddit.com/r/RimWorld/comments/phdtik/efficiently_tiling_biosculpture_pods/ Tesselation pattern like this] but nice screenshot/copyrights)
  • Modding Tutorials/Xenotypes  + (Recode: 1) Make collapsible 2) Sanguophage uses a bunch of special options - add these)
  • Caravan hitching spot  + (Section stub: More information of the exact mechanics)
  • Orbital power beam targeter  + (Section stub: More useful than infestations. Missing general analysis, value proposition by itself and compared to other superweapons, deployment (e.g. wear it all the time, swap it for what, who its worth using on, take it on caravans? etc)
  • Orbital bombardment targeter  + (Section stub: More useful than infestatinsSection stub: More useful than infestatins and mech clusters only. Missing general analysis, value proposition by itself and compared to other superweapons, deployment (e.g. wear it all the time, swap it for what, who its worth using on, take it on caravans? etcs worth using on, take it on caravans? etc)
  • Solar generator  + (Section stub: Need analysis of how latitude affects power generation and graph of daily light cycle)
  • Paramedic  + (Section stub: Need analysis on what it takes to reach 98% (i.e. max) success chance for ops for each medicine type. Reports that herbal need Leg. Hospital Bed, Vitals monitor, lit and sterile but needs verification and expansion)