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  • Rewrite: Completely inscrutable to most readers.  +
  • Section stub: 1) Other stats. Filth masks,Section stub: 1) Other stats. Filth masks, proper terrain affordance, driesTo, extinguishesFire, beauty, cleanliness, deterioration, special attacks, traversedThought, perceived path costs vs path costs. Note: Several can be put under a "misc" column rather than an individual one 2) Anomaly terrains - Flesh and Gray surface Anomaly terrains - Flesh and Gray surface  +
  • Section stub: 1) Relationship between lighSection stub: 1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of [[Dark vision]] and [[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties[[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties  +
  • Section stub: Exact details of how large fSection stub: Exact details of how large fires on the map cause rain needed. Rain details should be split from the rain weather type (because its not the only weather type that includes raining) and details discussed including short circuiting, increasing fuel consumption of torch, campfire and brazier variants, which weather types include rain, whether snow counts as rain for all mechanics etc, similarly Snow and its unique effects including [[Snow]] being merged into here[[Snow]] being merged into here  +
  • Section stub: Large enough enclosed spaces seem to blur these boundaries  +
  • Section stub: Specific numbers on heat needed  +