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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Children + (Recode: Graphs/Tables of values correlated to body size)
- Move Speed + (Section stub: How does Age/Childhood<sup>[[File:BiotechIcon.png|frameless|16px|link=Biotech (DLC)|Content added by the Biotech DLC]]</sup> affect stat? [[Glucosoid pump]]. UV sensitivity genes. Check order of operations of each BEFORE adding)
- Genes + (Recode: Finish adding xenotype icons to genes.)
- Hauling + (Stub: Cover hauling generally - Haul things is a specific order that covers a comparably small part of the mechanic.)
- Psychic droner + (Section stub: How does it stack with other sources of psychic drone?)
- Deathrest + (Stub: Needs to be turned into something equivlaent to the need pages with similar depth in mechanics, times to thresholds etc)
- Autobong + (Section stub: How is the radius affected by walls? Does it go thru [[vent]]s like [[gas]]es? Etc)
- Mechband dish + (Stub: information)
- Mechband antenna + (Section stub: How long until the war queen arrives. Activation method etc.)
- Animals + (Suggest split entire [[Animals#Animal_husbandry|Animal Husbandry]] subsection to its own article, to reduce the WoT factor on this page. See [[Talk:Animals|Discussion page]].)
- Reproduction + (Move: We've [[Topic:X7aza1755qpbr24t|discussed]] moving the Babies and Acquisition sections to a new Babies page since there's a lot of content here and reproduction and Babies are two separate topics)
- School desk + (Section stub: How much skill XP from learning? Can multiple children use the same desk?)
- Mood + (Split this back into Mood and [[Thoughts]]. Page is unworkably large, and needs a TOC which it can't have without being massive.)
- Traits + (Section stub: How traits work, when and how they're selected, how they work with genes, limits, etc)
- Scenario system + (Stub: Some [[ideoligion]]s make you start with additional research, e.g. bloodfeeders and electricity. Should be noted and any others identified)
- Biosculpter pod + (Image wanted: [https://www.reddit.com/r/RimWorld/comments/phdtik/efficiently_tiling_biosculpture_pods/ Tesselation pattern like this] but nice screenshot/copyrights)
- Orbital trade beacon + (Section stub: If multiple powered & unroofed beacons are available, how do raids and trade ships pick which to use?)
- User:Hordes/Mechanitor + (Stub: Missing lots of the basic mechanics - Linking, unlinking, disassembly etc.)
- Mechanitor + (Section stub: Initiating time modified by anything? What happens if the mechanitor dies mid cycle?)
- Menus + (Section stub: All of these sections are wordy and should be made new pages that redirect)
- Slab bed + (Section stub: Is it +4 like a spot, +8 like a normal bed, or something else?)
- Slab double bed + (Section stub: Is it +4 like a spot, +8 like a normal bed, or something else?)
- Ancient bed + (Image wanted: Colored image)
- Raider + (Rewrite: 1) Convert linked spreadsheet to wiki, and update as is many versions out of date. 2) Addiction drug carrying mechanics)
- Weapons + (Section stub: Needs to be double checked a … Section stub: Needs to be double checked and what happens at ranges beyond 40 tiles for weapon accuracy? Where is body size of target applied? Also [[Ideoligion#Combat_in_darkness|Combat in Darkness]] precept effect needs info. Also [[Genes#Nearsighted]] info? Also ShootingAccuracyChildFactor (verify in game, not just xml)ChildFactor (verify in game, not just xml))
- Environment + (Section stub: Large enough enclosed spaces seem to blur these boundaries)
- Roof + (Stub: Needs to cover both natural and cons … Stub: Needs to cover both natural and constructed roofs, and has information that should be combined from several sources, inc the Orders pages, [[mountain]] etc.Transclude the orders/zones onto the page and discuss them, and expand analysis of things like roof drop traps. Work to make things like roof drop traps. Work to make)
- Fire + (Stub: Mechanics and numbers (heat production / fire spread / etc.). See also [[Damage Types#Flame|Flame Damage]])
- Beam graser + (Section stub: MEchanical specifics. Shield interaction. Also, can it damage mechs? Is there a difference between main targets and side targets? (including if mechs as side targets can be hit))
- Denture + (Section stub: Many check tags to be resolved - stat impacts are before the addition of the tongue and the change in body part importance and need verification)
- Health + (Section stub: Many other hediffs cause pain or change pain factors. Also injury mechanics. Also how is PainFactor applied? Is it exactly the same as a post factor for other capacities? Math section on final calculation is needed.)
- Pain + (Section stub: Many other hediffs cause pain or change pain factors. Also injury mechanics. Also how is PainFactor applied? Is it exactly the same as a post factor for other capacities? Math section on final calculation is needed.)
- Damage Types + (Stub: Add biotech damage types. Need breakdown of remaining damage types)
- Mental break + (Rewrite: 1) Which breaks are "aggressive" … Rewrite: 1) Which breaks are "aggressive" or "violent" and thus affected by [[Dead calm]]/[[Hyper-aggressive]]/[[Aggressive]] - information should be linked to or replicated on [[Genes]] 2) Needs information on non-mood based breaks - e.g. drugs, psychic breakdown, ailments etc. In game times - Days easier to parse than 10000s of ticks. Also needs Biotech mental breaks e.g. Fleeing fire.s Biotech mental breaks e.g. Fleeing fire.)
- Venom talon + (Section stub: Mechanical details should be moved out of other sections, into these sections, and expanded upon.)
- Menus + (Section stub: All of these sections are wordy and should be made new pages that redirect)
- Dye + (Section stub: Mechanics - color preferences and ideo preferences (rough - can summarize and link to [[styling station]]), painting etc.)
- Beauty + (Section stub: Mechanics of indoor/outdoor beauty divides - what is classified as as indoors? Not a room, not a roofed room, etc?)
- Death acidifier + (Section stub: Mechanics with how chemical burns are applied. Also chance of destruction on failed operation.)
- Anima tree + (Section stub: Meditation is recreation. How much etc)
- Butcher table + (Section stub: This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
- Bonsai pot + (Section stub: Missing detail on effective fertility, how to use, etc.)
- Bionic jaw + (Section stub: Talking and Eating importance/caps are wrong on the capacity pages. The actual desc needs to be implemented there and explained here,)
- Flesh tentacle + (Stub:)
- Lab coat + (Section stub: Missing)
- Metalblood heart + (Image wanted: Metalblood injection gizmo)
- Social + (Section stub: Exact Values need to be confirmed, list likely missing affecting thoughts. Stacking mechanics summary needed. Clarification that net beauty is important. Consider transclusion of [[Beauty (Pawn)]])
- Shard beacon + (Stub:)
- Piano + (Section stub: 1) Has almost no information about unique mechanics 2) Titles information)
- Ship landing beacon + (Section stub: Detail - e.g. which quests specifically)
- Archotech leg + (Section stub: Missing analysis)