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A list of all pages that have property "Maintenance Reason" with value "Rewrite: Cleanup, potential size reduction, updating from A16 -> Present". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Invisibility  + (Stub: General)
  • Pruning Speed  + (Rewrite: 1) Existing %s and times don't seem to line up. Either they're wrong or an explanation is needed 2) [[Global Work Speed]] now has an effect and should be accounted for 3) Mandatory 4hour break between pruning attmepts)
  • Skills  + (Rewrite: Verbose and circumspect. Needs cleanup, better layout and general tightening up. Over used of italics and bold.)
  • Mental break  + (Rewrite: 1) Which breaks are "aggressive" Rewrite: 1) Which breaks are "aggressive" or "violent" and thus affected by [[Dead calm]]/[[Hyper-aggressive]]/[[Aggressive]] - information should be linked to or replicated on [[Genes]] 2) Needs information on non-mood based breaks - e.g. drugs, psychic breakdown, ailments etc. In game times - Days easier to parse than 10000s of ticks. Also needs Biotech mental breaks e.g. Fleeing fire.s Biotech mental breaks e.g. Fleeing fire.)
  • Template:Stonecutting maximization  + (Rewrite: 1.4/Biotech chances. Shelf changes need to be updated but also means chairs aren't a gimme any more as they slow material collection)
  • Social  + (Section stub: Exact Values need to be confirmed, list likely missing affecting thoughts. Stacking mechanics summary needed. Clarification that net beauty is important. Consider transclusion of [[Beauty (Pawn)]])
  • Sun lamp  + (Rewrite: Account for change in light radius. Upload new image of maximum hydroponics packng, mention potential for improvement re: multtiple aligned sub lamps)
  • Lung  + (Rewrite: Account for new [[detoxifier lung]])
  • Straw matting  + (Rewrite: Account for new cleaning time factor of other floors)
  • Combat  + (Rewrite: Added in 2018, verify this still works like this and if so then integrate with existing FMR weapon pages)
  • Children  + (Recode: Graphs/Tables of values correlated to body size)
  • Structure  + (Image wanted: Images of objects, especially of natural wall types would aid player identification. Current ore images are outdated)
  • Assignment  + (Rewrite: Ancient and pretty much an orphan. interlinking, merge, deletion, update?)
  • Cape  + (Rewrite: Appears to be defined in core, but requires Royalty or Biotech to be present? Verify and rewrite/retag accordingly)
  • Rooms  + (Rewrite: Because this page was originally 2 transcluded pages, the flow and order of information is haphazard, confusing, and sometimes redundant. Can be rewritten for clarity and brevity without losing detail)
  • Rest  + (Stub: [[Circadian assistant]]Stub: [[Circadian assistant]] <sup>[[File:RoyaltyIcon.png|frameless|16px|link=Royalty DLC| Content added by the Royalty DLC]]</sup>, [[Sleep accelerator]] <sup>[[File:IdeologyIcon.png|frameless|16px|link=Ideology DLC|Content added by the Ideology DLC]]</sup>, [[Genes#Sleep|Sleep gene]] <sup>[[File:BiotechIcon.png|frameless|16px|link=Biotech (DLC)|Content added by the Biotech DLC]]</sup> effects should be reflect in math. List of things that affect the numbers ala Capacities and Stats. Below approximately 2 hours of sleep, pawns dont get the moodlet from their room - unknown if thats per sitting or per day, but it should be considered when compsring no sleep/circ half cyclers vs stacking reductionsbe considered when compsring no sleep/circ half cyclers vs stacking reductions)
  • Terror sculpture  + (Rewrite: Cleanup)
  • Mechanoid cluster  + (Image wanted:)
  • Dryads  + (Stub:)
  • Hive  + (Rewrite: Cleanup and Format Standardisation. Also generates heat. How much etc.)
  • Plants  + (Rewrite: Cleanup and clarity)
  • Ailments  + (Rewrite: Cleanup and standardization needed - treatment and stages sections for each required. See [[Template:Heal Option Table]])
  • Doctoring  + (Section stub: More complete operations table - rough outline of one available [[User:Harakoni/Sandbox#Operations|here]])
  • Biosculpter Occupant Speed  + (Rewrite: Cleanup, format standardization, and separation of what actually affects this stat, and what just affects the final speed in the pod. Both can be mentioned, but it must be clear which is which)
  • Market Value  + (Rewrite: Cleanup, formatting, linking TO this section from relevant pages such as Human, Human resources etc)
  • Caravan  + (Rewrite: Cleanup, potential size reduction, updating from A16 -> Present)
  • Trade Price Improvement  + (Rewrite: Cleanup, readability/formatting, format standardization)
  • Caravan  + (Stub: Bedroll mechanics inc. rest efficiency, couples, etc)
  • Pen  + (Image wanted: Need images for the UI explaination)
  • Mental inspiration  + (Rewrite: Cleanup. Effects are written in descriptive language, but needs mechanical specifics. Needs an analysis section)
  • Environment  + (Section stub: 1) Relationship between lighSection stub: 1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of [[Dark vision]] and [[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties[[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties)
  • Nutrition  + (Rewrite: Content and analysis should likely be shifted to other pages (and linked to from here) such as [[Food]], [[Saturation]], [[Animals]], and [[Plants]] as it is beyond the scope of just Nutrition)
  • Apparel  + (Section stub: General and also how the automatic apparel selection works)
  • Wallraise  + (Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion)
  • Berserk pulse  + (Image wanted: Image of AoE in a style similar to [[:File:Skip shield radius.jpg]].)
  • Skipshield  + (Stub: General)
  • Solar pinhole  + (Stub: General)
  • Berserk (psycast)  + (Stub: General)
  • Focus  + (Stub: General)
  • Chunk skip  + (Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion)
  • Burden  + (Stub: General)
  • Mass chaos skip  + (Stub: General)
  • Chaos skip  + (Stub: General)
  • Manhunter pulse  + (Stub: General)
  • Stun (psycast)  + (Stub: General)
  • Farskip  + (Stub: General. Range and AOE?)
  • Skip  + (Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion)
  • Blinding pulse  + (Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion)
  • Neural heat dump  + (Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion)
  • Neuroquake  + (Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion)
  • Word of inspiration  + (Rewrite: Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion)