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A list of all pages that have property "Maintenance Reason" with value "Section stub: As an ally". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Wall lamp  + (Section stub: 1) sumamr queivalent to [[Standing lamp]]Section stub: 1) sumamr queivalent to [[Standing lamp]] 2) Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with [[Wall lamp]] - templatize if necessary.[[Wall lamp]] - templatize if necessary.)
  • Tornado generator  + (Section stub: A lot of information is lacking about damage, damage multipliers, damage radii, effects on roofs, speed of tornado etc. See public class Tornado for details.)
  • Firefoam pop pack  + (Section stub: Size of the explosion, coating, deployment while on fire, NPC/AI use, and generally bring up to the standard of other utility items,)
  • Ideoligion  + (Move: Keep table as it is, link from here to separate page for proper analysis and summary like [[Persona weapon]]. See talk page to discuss & leave opinion)
  • Filth  + (Section stub: Account for floor clean time multi)
  • Steel tile  + (Section stub: Account for new cleaning time factor)
  • Genes  + (Recode: Finish adding xenotype icons to genes.)
  • Wood  + (Section stub: Acquisition analysis, see table on [[Trees]] for initial basis, but add [[Woodmaker]])
  • Shield core  + (Section stub: Acquistition strategy, worth of crafting vs just buying/looting packs, value proposition etc)
  • Template:Infobox main/doc  + (Recode: Doesn't play nice with skins - font color changes, but not background. Background either needs to be transparent or use color from skin.)
  • Template:Infobox main  + (Recode: Doesn't play nice with skins - font color changes, but not background. Background either needs to be transparent or use color from skin.)
  • Archotech eye  + (Section stub: Add actual numbers for the stat increases.)
  • Recreation  + (Section stub:)
  • Phoebe Chillax  + (Section stub: Add table of, say, the first 10 or 20 phases with dates to serve as reference and worked example for on/of phases)
  • Cassandra Classic  + (Section stub: Add table of, say, the first 10 or 20 phases with dates to serve as reference and worked example for on/of phases)
  • Rest  + (Stub: [[Circadian assistant]]Stub: [[Circadian assistant]] <sup>[[File:RoyaltyIcon.png|frameless|16px|link=Royalty DLC| Content added by the Royalty DLC]]</sup>, [[Sleep accelerator]] <sup>[[File:IdeologyIcon.png|frameless|16px|link=Ideology DLC|Content added by the Ideology DLC]]</sup>, [[Genes#Sleep|Sleep gene]] <sup>[[File:BiotechIcon.png|frameless|16px|link=Biotech (DLC)|Content added by the Biotech DLC]]</sup> effects should be reflect in math. List of things that affect the numbers ala Capacities and Stats. Below approximately 2 hours of sleep, pawns dont get the moodlet from their room - unknown if thats per sitting or per day, but it should be considered when compsring no sleep/circ half cyclers vs stacking reductionsbe considered when compsring no sleep/circ half cyclers vs stacking reductions)
  • Menus  + (Section stub: All of these sections are wordy and should be made new pages that redirect)
  • Rooms  + (Rewrite: Because this page was originally 2 transcluded pages, the flow and order of information is haphazard, confusing, and sometimes redundant. Can be rewritten for clarity and brevity without losing detail)
  • Large altar  + (Stub: General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
  • Small altar  + (Stub: General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
  • Medium altar  + (Stub: General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
  • Grand altar  + (Stub: General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
  • Persona plasmasword  + (Section stub: Any useful strats for exploiting the flame damage?)
  • Human resources  + (Recode: Verify and automating math for profitability calculations.)
  • Deep drill  + (Section stub: Are they ever found in mining camps like the scanners?)
  • Centipede gunner  + (Section stub: As an enemy. As an ally: Comparisons to lighter mechs, in terms of firepower. General value proposition (when build?).)
  • Mortar Miss Radius Multiplier  + (Section stub: As the smallest possible radius is larger than 1 tile, there is likely a limit before 0% that offers the same performance. It should be identified and added.)
  • Door  + (Image wanted: Gizmos for hold open and such)
  • Fence gate  + (Section stub: Base door open speed. Note: value in in-game infobox is not absolute door speed but rather its value relative to the base of its model))
  • Parka  + (Section stub: Better comparisons with overgarment options, when to use, including DLC options)
  • Ideoligion  + (Move: Keep table as it is, link from here to separate page for proper analysis and summary like [[Persona weapon]]. See talk page to discuss & leave opinion)
  • Longsword  + (Section stub: Bioferrite handle attack quirk and it's effect - see [[persona monosword]] as example)
  • Ritual mask  + (Stub:)
  • World generation  + (Section stub: Biotech content)
  • Temperature  + (Rewrite: Tone, conciseness, verification and mechanics)
  • Mechlord helmet  + (Section stub: Caravans re bandnodes)
  • Corpse  + (Section stub: Check all ways to avoid the not-cleanly slaughtered penalty - does [[Prisoner#Execute]] work? does [[Rituals#Prisoner_execution]] work? Does Euthanize by cut [[surgery]] work? etc.)
  • Frag grenades  + (Section stub: Cleanup and frag grenades have a lot of utility and specific use cases not properly represented here)
  • Phoenix armor  + (Image wanted: Launch incendiary gizmo)
  • Mech low-shield  + (Image wanted: Radius and safe tiles. See [[:File:Low shield pack radius.jpg]] and [[:File:Skip shield radius.jpg]])
  • Mech high-shield  + (Image wanted: Radius and safe tiles. See [[:File:Low shield pack radius.jpg]] and [[:File:Skip shield radius.jpg]])
  • Genepack  + (Section stub: General also market value generally and for specific genes with the modifier such as [[Genes#Fire spew|Fire spew]])
  • Body part weapons  + (Rewrite: Mostly copy paste of power claw, needs to be genericised and expanded)
  • Double bedroll  + (Stub:)
  • User:Hordes/Go-juice  + (Section stub: Comparison with other drugs - effects, shorter withdrawal etc)
  • Metalhorror  + (Stub: missing information)
  • Ceremonial hood  + (Stub:)
  • Prestige marine helmet  + (Rewrite: Format standardization - summary/analysis split)
  • Ship landing beacon  + (Section stub: Detail - e.g. which quests specifically)
  • Revenant spine  + (Stub:)