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A list of all pages that have property "Maintenance Reason" with value "Stub: Analysis. See existing pages for existing analysis work". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Body Size  + (Stub: 1) Stats 2) [[Children#Stats]] - not just what is there, but how it applies in the order of operations.)
  • Signal chip  + (Stub: 1) Type (and Type 2) - see in game 2) Study time/xp/other details 3) Confirm that feral diaboli (player created ones gone uncontrolled) don't drop chips)
  • Psychoid plant  + (Stub: 1.4 nerf to fertility sense makes hydro psychoid much less viable but makes gravel psychoid much more viable. Work to product ratio is the same, so this can be a buff on some maps and a nerf on hydro reliant maps)
  • Tame Animal Chance  + (Stub: Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations)
  • Animal Gather Yield  + (Stub: Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations)
  • Butchery Efficiency  + (Stub: Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations)
  • Plant Work Speed  + (Stub: Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations)
  • Psytrainer  + (Stub: Acquisition)
  • Waterproof conduit  + (Stub: Acquisition and summary need work to explain differences and mechanics.)
  • Glitterworld medicine  + (Stub: Actual analysis of effects needed inc. on tend speed/quality noted in in-game info)
  • Training  + (Rewrite: Verification, updating, cleanup)
  • Work  + (Stub: Add Childcare work in the right place. Where is mech gestation in [[Work#Smith]]'s priority list.)
  • Damage Types  + (Stub: Add biotech damage types. Need breakdown of remaining damage types)
  • Meat  + (Stub: Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and separately. List of factors for how yield is affected (see [[Butcher spot]]). Also general - for that see [[Insect meat]])
  • Insect meat  + (Stub: Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and separately)
  • Melee Dodge Chance  + (Stub: Add effect of [[Combat in darkness]] precept<sup>[[File:IdeologyIcon.png|frameless|16px|link=Ideology DLC|Content added by the Ideology DLC]]</sup> (if it applies to the stat/pawn directly and isn't applied elsewhere))
  • Band node  + (Stub: Add information inc clarity on range)
  • Noctolith  + (Stub: Add more data)
  • Gorehulk  + (Stub: Add more information)
  • Death  + (Stub: All moodlets regarding death. List of deaths possibly incomplete. General info/analysis)
  • Gene assembler  + (Stub: An analysis of factors on recombination time)
  • Cowboy hat  + (Stub: Analysis lacking effects of Social Impact, comparison vs helmets and Royalty Hats, and overall value proposition)
  • Tuque  + (Stub: Analysis lacking effects of losing Social Impact, comparison vs helmets and Royalty Hats, and overall value proposition)
  • Legionary  + (Image wanted: Coverage image ala [[:File:Low_shield_pack_radius.jpg]])
  • Shield belt  + (Stub: Analysis section needs rewrite for content/meaningful strategies)
  • Fine floor  + (Stub: Analysis. See existing pages for existing analysis work)