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A list of all pages that have property "Maintenance Reason" with value "Section stub: 1 ) Ranged DPS bands 2) melee DPS inc True DPS". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Gas mask  + (Rewrite: Written before insulation and armor changes. Verify stats are correct, add them to the version history log and then rewrite/expand comparisonto helmets. note blunt armornis comparable to plasteel simple or steel flak)
  • Sea Ice Guide  + (Rewrite: [[Template:Verified|Verification]] and/or updates to current version and DLC options needed)
  • Social  + (Section stub: Exact Values need to be confirmed, list likely missing affecting thoughts. Stacking mechanics summary needed. Clarification that net beauty is important. Consider transclusion of [[Beauty (Pawn)]])
  • Electric stove  + (Rewrite: format standardisation)
  • Creepjoiner  + (Rewrite: table ala [[Psycasts]] with ids flr crosslinking, ability icons (where relevant) and mechanical details)
  • Menus  + (Section stub: All of these sections are wordy and should be made new pages that redirect)
  • Defense tactics  + (Image wanted: New images are needed for mechanoids added in Biotech)
  • Trade  + (Rewrite: Need updated and verification, as well as integration of tags to list stock using [[Template: Tag List]])
  • Recreation  + (Section stub:)
  • Plants  + (Rewrite: Cleanup and clarity)
  • Butcher spot  + (Section stub: This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
  • Armorskin gland  + (Stub:)
  • Outlanders  + (Stub:)
  • Outdoors  + (Section stub:)
  • Stoneskin gland  + (Stub:)
  • Indoors (need)  + (Stub: Incomplete(?) list of ideoligious effects)
  • Ideogram  + (Stub: General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
  • Gastro-analyzer  + (Section stub:)
  • Game-of-Ur board  + (Section stub:)
  • Disruptor flare pack  + (Image wanted: Light radius image like [[:File:Standing_lamp_illumination_area.png]])
  • Anomaly (DLC)  + (Section stub:)
  • Fleshmass lung  + (Section stub: Does this prevent [[rot stink]], [[acidic smog]] like the Detoxifier lung?)
  • Fleshmass stomach  + (Stub:)
  • Flood light  + (Section stub: Written detail on menu, options, color mixing in overlapping light radii etc. Verify that flood lights change colors)
  • Apocriton  + (Section stub: ''Lots'' of Check Tags. canUseAoeToGetTargets in def?)
  • Hemogen  + (Stub: General)
  • IED tox trap  + (Image wanted: Images of AoE in a style similar to [[:File:Skip shield radius.jpg]])
  • Torture crown  + (Section stub: 1) Flesh out 2) directly compare Torture crown NH dissipation to other psycaster headgear.)
  • Downed  + (Section stub: 1) Full list of triggers forSection stub: 1) Full list of triggers for DoD are not known - needs someone to either go through the C# or extensive testing, 2) Some sort of display of chance by population intent similar to [https://rimworldwiki.com/index.php?title=Downed&curid=20920&diff=139742&oldid=134660 what was on the page before] but actually correct. 3) Further explanation of population intent. 4) DoD is avoided by bleedingon of population intent. 4) DoD is avoided by bleeding)
  • Vent  + (Section stub: 1) Gas spread mechanics 2) Hard numbers for temperature transfer in both open and closed states)
  • Harp  + (Section stub: 1) Has almost no information about unique mechanics 2) Titles information)
  • Piano  + (Section stub: 1) Has almost no information about unique mechanics 2) Titles information)
  • Harpsichord  + (Section stub: 1) Has almost no information about unique mechanics 2) Titles information)
  • Factions  + (Section stub: 1) How does the weighting towards default goodwill work 2) How is goodwill from gifts calculated (via drop pod to faction base, by human to faction base, by human to trader - see FactionGiftUtility)
  • Hemogen pack  + (Section stub: 1) How much hemogen does it restore to hemogenics and is that reduced if they also have blood loss? 2) Occasionally see them perform the surgery with 2 packs. Incorrect description? Bug? Restoring 70% bloodloss in one operation?)
  • Human resources  + (Recode: Verify and automating math for profitability calculations.)
  • Environment  + (Section stub: 1) Relationship between lighSection stub: 1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of [[Dark vision]] and [[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties[[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties)
  • Consciousness  + (Section stub: 1) Painshock threshold missing 2) psychic supressor)
  • Rocketswarm launcher  + (Section stub: 1) Purpose of forcedMissEvenDispersal = True 2) Blind smoke?)
  • Flesh tentacle  + (Stub:)
  • Hemogen amplifier  + (Section stub: 1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need? 3) mention lavk of build limit)
  • Psychofluid pump  + (Section stub: 1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?)
  • Glucosoid pump  + (Stub:)
  • Deathrest accelerator  + (Stub: Interaction with Deathrest need?)
  • Hemopump  + (Section stub: 1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?)
  • Disruptor flare pack  + (Image wanted: Light radius image like [[:File:Standing_lamp_illumination_area.png]])
  • Wall lamp  + (Section stub: 1) sumamr queivalent to [[Standing lamp]]Section stub: 1) sumamr queivalent to [[Standing lamp]] 2) Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with [[Wall lamp]] - templatize if necessary.[[Wall lamp]] - templatize if necessary.)
  • Tornado generator  + (Section stub: A lot of information is lacking about damage, damage multipliers, damage radii, effects on roofs, speed of tornado etc. See public class Tornado for details.)
  • Firefoam pop pack  + (Section stub: Size of the explosion, coating, deployment while on fire, NPC/AI use, and generally bring up to the standard of other utility items,)
  • Ideoligion  + (Move: Keep table as it is, link from here to separate page for proper analysis and summary like [[Persona weapon]]. See talk page to discuss & leave opinion)