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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Brazier + (Stub: Compared to other psyfoci need but see Main TODO list for the Large Project)
- Gray box + (Stub: Compile possible contents and elaborate on chances, add analysis)
- Undercave + (Stub: Compile rewards odds, compilation of unique structures and other defining features of the caves, differences in biomes if applicable, enemy types, etc.)
- Floor etching + (Image wanted: Images of all rune styles, as well as info boxes.)
- Mental break + (Rewrite: 1) Which breaks are "aggressive" … Rewrite: 1) Which breaks are "aggressive" or "violent" and thus affected by [[Dead calm]]/[[Hyper-aggressive]]/[[Aggressive]] - information should be linked to or replicated on [[Genes]] 2) Needs information on non-mood based breaks - e.g. drugs, psychic breakdown, ailments etc. In game times - Days easier to parse than 10000s of ticks. Also needs Biotech mental breaks e.g. Fleeing fire.s Biotech mental breaks e.g. Fleeing fire.)
- Controls + (Stub: Console controls and steam deck. Use … Stub: Console controls and steam deck. Use [[Template:Console]] and <sup class="darkmode-invert">[[File:PC.png|frameless|16px|link=PC edition| Content exclusively from the PC Edition]]</sup> and <sup class="darkmode-invert">[[File:console.png|frameless|16px|link=Console edition| Content exclusively from the Console Edition]]</sup> as necessary[[File:console.png|frameless|16px|link=Console edition| Content exclusively from the Console Edition]]</sup> as necessary)
- Skull + (Stub: Content and Categories. What work type is extraction? (Also add work type to [[Work]]))
- Cut content + (Stub: Content, promised kickstarter stuff, wiki interlinking to and from this page.)
- Hermetic crate + (Stub: Contents and chances)
- Security crate + (Stub: Contents and chances.)
- Quests + (Stub: Could still be missing a few quests. Biotech quests possibly incomplete.)
- Hauling + (Stub: Cover hauling generally - Haul things is a specific order that covers a comparably small part of the mechanic.)
- Traits + (Section stub: How traits work, when and how they're selected, how they work with genes, limits, etc)
- Relic + (Stub: Detail on pilgrims, and more in general)
- Tox grenades + (Stub: Details on tox gas. Analysis of general use / tactics, outside of comparison to launcher. Also infobox is still missing entries.)
- Toxbomb launcher + (Stub: Details on toxic creation. Analysis for general use and usage notes, outside of comparisons to grenades)
- Nerve spiker + (Stub:)
- Labyrinth + (Image wanted: Include images of entire explored map as well as individual notable rooms and structures.)
- Spelopede + (Stub: Do spelopedes (after hive destroyed) still attack colonists like megaspiders do? Add to analysis)
- Infant illness + (Stub: Does severity phase still change inside a [[cryptosleep casket]]?)
- Empire/Pawns + (Stub: Doesn't include all stats for noble pawns, and some seemingly filled entries for them are incomplete)
- Inferno cannon + (Stub: Double check explosion through walls behavior - 1.1.0 patch seems to reference fixing bug of similar type)
- Foraged Food Amount + (Stub: Effect of biome bonus - what are the nutrition multipliers from each biome?)
- Social Impact + (Stub: Effects on Title speech needed)
- Rest Rate Multiplier + (Stub: Factor order of operations)
- Climate adjuster + (Stub: Format standard and content)
- Proximity activator + (Stub: Format standard and detail on mechanics)
- Mech drop beacon + (Stub: Format standard and expansion)
- Woodmaker + (Stub: Format standard and expansions)
- Bioferrite plate + (Stub: Formatting, verification. Inter alia needs summary section and some content from intro and analysis shifted there)
- Deterioration + (Stub: Full list of deterioration immune items and items that whose market value is not affected.)
- Time + (Stub: Game speeds. 1 is 1x speed, 2 is 3x speed, and 3 is 6x speed, 4 (dev mode) is 15x speed)
- Pollution pump + (Image wanted: Images of AoE in a style similar to [[:File:Skip shield radius.jpg]])
- Smooth stone + (Recode: Its terrain technically - you can put flooring over it for example, but it should be directly comparable in spaces where floors are used. Condsider: Putting in related section of nav box, adding specially to floor comparison tables etc.)
- Animalist slab (broad) + (Stub: General)
- Morbid slab (broad) + (Stub: General)
- Waste rat + (Stub: General)
- Rustic rug (medium) + (Stub: General)
- Morbid slab (medium) + (Stub: General)
- Spikecore floor-star (broad) + (Stub: General)
- Flophat + (Stub: General)
- Totemic slab (broad) + (Stub: General)
- Rustic rug (broad) + (Stub: General)
- Animalist slab (medium) + (Stub: General)
- Totemic slab (medium) + (Stub: General)
- Hemogen + (Stub: General)
- Spikecore floor-star (medium) + (Stub: General)
- Rescue + (Move: Stub, linkage, integrally tied. Alt: Medical system related pages?)
- Gas + (Stub: General)
- Toxic spewer + (Stub: General)
- Haul things + (Stub: General)